Torque3D/Engine/source/gui/utility
OTHGMars b0455c7524 Adds features to GuiInputCtrl
This commit adds three new features to the GuiInputCtrl. All three default to off, so it is fully backward compatible with existing scripts. The new options are:
sendAxisEvents – If true, the control will generate onAxisEvent() callbacks for all axis events. This is useful for binding joystick/controller axes to game actions.
sendBreakEvents – If true, the control will generate onInputEvent() callbacks for SI_BREAK events for all keys and buttons. By default the callback is only triggered for break events on modifier keys.
SendModifierEvents – If true SI_MAKE events for modifier keys will generate callbacks. By default, only the break events are sent for modifier keys.
2018-07-18 20:35:59 -04:00
..
guiBubbleTextCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiBubbleTextCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiInputCtrl.cpp Adds features to GuiInputCtrl 2018-07-18 20:35:59 -04:00
guiInputCtrl.h Adds features to GuiInputCtrl 2018-07-18 20:35:59 -04:00
guiMouseEventCtrl.cpp Removed unused code 2015-02-02 15:55:07 -08:00
guiMouseEventCtrl.h Fixed odd callback bugs 2015-02-02 15:54:01 -08:00
messageVector.cpp Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
messageVector.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00