Torque3D/Engine/source/collision/optimizedPolyList.h
2020-05-11 14:33:59 -05:00

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C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _OPTIMIZEDPOLYLIST_H_
#define _OPTIMIZEDPOLYLIST_H_
#ifndef _ABSTRACTPOLYLIST_H_
#include "collision/abstractPolyList.h"
#endif
#ifndef _MPOLYHEDRON_H_
#include "math/mPolyhedron.h"
#endif
#define DEV 0.01
/// A concrete, renderable PolyList
///
/// This class is used to store geometry from a PolyList query.
///
/// @see AbstractPolyList
class OptimizedPolyList : public AbstractPolyList
{
public:
enum PolyType
{
TriangleFan,
TriangleStrip,
TriangleList
};
struct VertIndex
{
S32 vertIdx;
S32 normalIdx;
S32 uv0Idx;
S32 uv1Idx;
VertIndex()
: vertIdx( -1 ),
normalIdx ( -1 ),
uv0Idx( -1 ),
uv1Idx( -1 )
{
}
bool operator==(const VertIndex& _test) const
{
return ( vertIdx == _test.vertIdx &&
normalIdx == _test.normalIdx &&
uv0Idx == _test.uv0Idx &&
uv1Idx == _test.uv1Idx );
}
};
struct Poly
{
S32 plane;
S32 material;
U32 vertexStart;
U32 vertexCount;
U32 surfaceKey;
SceneObject* object;
PolyType type;
Poly()
: plane( -1 ),
material( NULL ),
vertexStart(0),
vertexCount( 0 ),
surfaceKey(0),
object( NULL ),
type( TriangleFan )
{
}
};
// Vertex data
Vector<Point3F> mPoints;
Vector<Point3F> mNormals;
Vector<Point2F> mUV0s;
Vector<Point2F> mUV1s;
// List of the VertIndex structure that puts
// all of the vertex data together
Vector<VertIndex> mVertexList;
// Polygon data
Vector<U32> mIndexList;
Vector<PlaneF> mPlaneList;
Vector<BaseMatInstance*> mMaterialList;
// The Polygon structure puts the vertex data
// and the polygon together
Vector<Poly> mPolyList;
public:
OptimizedPolyList();
~OptimizedPolyList();
void clear();
// Virtual methods
U32 addPoint(const Point3F& p);
U32 addPlane(const PlaneF& plane);
void begin(BaseMatInstance* material, U32 surfaceKey);
void begin(BaseMatInstance* material, U32 surfaceKey, PolyType type);
void plane(U32 v1, U32 v2, U32 v3);
void plane(const PlaneF& p);
void plane(const U32 index);
void vertex(U32 vi);
void vertex(const Point3F& p);
void vertex(const Point3F& p,
const Point3F& normal,
const Point2F& uv0 = Point2F(0.0f, 0.0f),
const Point2F& uv1 = Point2F(0.0f, 0.0f));
void end();
U32 insertPoint(const Point3F& point);
U32 insertNormal(const Point3F& normal);
U32 insertUV0(const Point2F& uv);
U32 insertUV1(const Point2F& uv);
U32 insertPlane(const PlaneF& plane);
U32 insertMaterial(BaseMatInstance* baseMat);
U32 insertVertex(const Point3F& point,
const Point3F& normal = Point3F(0.0f, 0.0f, 1.0f),
const Point2F& uv0 = Point2F(0.0f, 0.0f),
const Point2F& uv1 = Point2F(0.0f, 0.0f));
bool isEmpty() const;
Polyhedron toPolyhedron() const;
protected:
const PlaneF& getIndexedPlane(const U32 index);
};
#endif // _OPTIMIZEDPOLYLIST_H_