Torque3D - Game Engine
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Brian Roberts b0218d129c
Merge pull request #702 from Areloch/ImposterFix
Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely.
2021-12-10 03:39:58 -06:00
Engine Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely. 2021-12-10 00:01:26 -06:00
My Projects changed readme 2014-03-19 02:20:35 +01:00
Templates Merge pull request #699 from Areloch/CoreInitCleanup 2021-12-05 19:31:13 -06:00
Tools * BugFix: Correct compilation for MacOS by explicitly specifying C++11 for all libraries and C++17 for the engine itself. 2021-12-03 16:37:22 -05:00
.editorconfig Add a .editorconfig file 2019-01-08 19:35:02 +00:00
.gitattributes Update gitattributes with some text files for avoid EOF problems with Git. 2014-12-06 01:18:41 +01:00
.gitignore improved gitignore for VS2012 2014-03-14 17:18:11 +01:00
.travis.yml travis test whether compilation works on mac and linux 2019-01-10 12:39:27 +01:00
CMakeLists.txt make use of folder properties in cmake 2021-11-22 12:30:08 +10:00
CONTRIBUTING.md forgot to remove section 2020-06-13 09:20:14 -04:00
LICENSE.md Update LICENSE.md 2016-12-21 08:28:01 -06:00
README.md Add Discord badge to README 2021-01-19 21:48:56 +01:00

Torque 3D

MIT Licensed Open Source version of Torque 3D from GarageGames

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Pre-compiled Version

In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself. They are available from the downloads page on the wiki.

License

All assets and code are under the license