mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
Project Generator may now automatically copy files needed for a module into the project's directory. Use the new copyFileToProject() function in the module .inc file. The following modules have been set up for this: - FMod - Leap Motion - PhysX - Razer Hydra These modules have been set up to copy both release and debug files as appropriate. When releasing your game you'll likely want to not include any debug files.
122 lines
4.6 KiB
PHP
122 lines
4.6 KiB
PHP
<?php
|
|
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
beginModule( 'fmod' );
|
|
$allgood = true;
|
|
|
|
// Additional includes
|
|
switch( Generator::$platform )
|
|
{
|
|
case "win32":
|
|
case "mac":
|
|
//addLibIncludePath( 'fmod/inc' );
|
|
// Look for the optional global from the project.conf.
|
|
global $FMOD_SDK_PATH;
|
|
if (!$FMOD_SDK_PATH)
|
|
{
|
|
// First look for an environment var.
|
|
$FMOD_SDK_PATH = getenv( "TORQUE_FMOD_PATH" );
|
|
|
|
if (strlen($FMOD_SDK_PATH) == 0 || !file_exists($FMOD_SDK_PATH))
|
|
{
|
|
// Check for another environment variable. There is no standard one for FMOD.
|
|
$FMOD_SDK_PATH = getenv( "FMOD_SDK_PATH" );
|
|
|
|
if (strlen($FMOD_SDK_PATH) == 0 || !file_exists($FMOD_SDK_PATH))
|
|
{
|
|
// No environment variables present so check the FMOD SDK install location
|
|
$FMOD_SDK_PATH = getenv("ProgramFiles") . "/FMOD SoundSystem/FMOD Programmers API Windows";
|
|
|
|
// Last channce... try the x86 default install path.
|
|
if (!file_exists($FMOD_SDK_PATH))
|
|
$FMOD_SDK_PATH = getenv("ProgramFiles(x86)") . "/FMOD SoundSystem/FMOD Programmers API Windows";
|
|
}
|
|
}
|
|
|
|
// We need forward slashes for paths.
|
|
$FMOD_SDK_PATH = str_replace( "\\", "/", $FMOD_SDK_PATH);
|
|
|
|
// Remove trailing slashes.
|
|
$FMOD_SDK_PATH = rtrim($FMOD_SDK_PATH, " /");
|
|
}
|
|
|
|
if (file_exists($FMOD_SDK_PATH))
|
|
{
|
|
addIncludePath( $FMOD_SDK_PATH . "/api/inc" );
|
|
addIncludePath( $FMOD_SDK_PATH . "/fmoddesignerapi/api/inc" );
|
|
|
|
// File Copy
|
|
copyFileToProject( $FMOD_SDK_PATH . "/api/fmodex.dll", "/game/fmodex.dll" );
|
|
copyFileToProject( $FMOD_SDK_PATH . "/fmoddesignerapi/api/fmod_event.dll", "/game/fmod_event.dll" );
|
|
}
|
|
else
|
|
{
|
|
echo "\n\n*** FMOD PATH NOT VALID \n\n";
|
|
$allgood = false;
|
|
}
|
|
|
|
break;
|
|
|
|
case "360":
|
|
// Assume 32-bit system
|
|
$FMOD_PATH = "C:/Program Files/FMOD SoundSystem/FMOD Programmers API Xbox 360/";
|
|
|
|
// Ohnoes! Try 64-bit!
|
|
if (!file_exists($FMOD_PATH))
|
|
$FMOD_PATH = "C:/Program Files (x86)/FMOD SoundSystem/FMOD Programmers API Xbox 360/";
|
|
|
|
if (!file_exists($FMOD_PATH))
|
|
{
|
|
$allgood = false;
|
|
echo "\n\n FMOD integration failed to find Xbox360 installation!\n";
|
|
echo " - FMOD_PATH is set to $FMOD_PATH\n\n";
|
|
}
|
|
else
|
|
{
|
|
echo "\n\nFMOD integration for Torque3D on the Xbox360\n";
|
|
echo " - FMOD_PATH is set to $FMOD_PATH\n\n";
|
|
|
|
// Fmod API
|
|
addIncludePath($FMOD_PATH . 'api/inc');
|
|
addProjectLibDir($FMOD_PATH . 'api/lib');
|
|
|
|
// Fmod Designer API
|
|
addIncludePath($FMOD_PATH . 'fmoddesignerapi/api/inc');
|
|
addProjectLibDir($FMOD_PATH . 'fmoddesignerapi/api/lib');
|
|
|
|
addProjectLibInput('fmodxbox360.lib');
|
|
|
|
addProjectLibInput('xmahal.lib');
|
|
addProjectLibInput('xmic.lib');
|
|
|
|
// Prior to June 2009 XDK, FMOD requires xaudio.lib
|
|
//addProjectLibInput('xaudio.lib');
|
|
}
|
|
break;
|
|
}
|
|
|
|
// Source
|
|
if($allgood)
|
|
addEngineSrcDir('sfx/fmod');
|
|
endModule();
|
|
?>
|