mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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81 lines
2.9 KiB
C++
81 lines
2.9 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "math/mPoint2.h"
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#include "math/mPoint3.h"
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#include "math/mPoint4.h"
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const Point2I Point2I::One(1, 1);
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const Point2I Point2I::Zero(0, 0);
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const Point2I Point2I::Min(S32_MIN, S32_MIN);
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const Point2I Point2I::Max(S32_MAX, S32_MAX);
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const Point2F Point2F::One(1.0f, 1.0f);
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const Point2F Point2F::Zero(0.0f, 0.0f);
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const Point2F Point2F::Min(F32_MIN, F32_MIN);
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const Point2F Point2F::Max(F32_MAX, F32_MAX);
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const Point2D Point2D::One(1.0, 1.0);
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const Point2D Point2D::Zero(0.0, 0.0);
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const Point3I Point3I::One(1, 1, 1);
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const Point3I Point3I::Zero(0, 0, 0);
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const Point3F Point3F::One(1.0f, 1.0f, 1.0f);
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const Point3F Point3F::Zero(0.0f, 0.0f, 0.0f);
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const Point3F Point3F::Min(F32_MIN, F32_MIN, F32_MIN);
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const Point3F Point3F::Max(F32_MAX, F32_MAX, F32_MAX);
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const Point3F Point3F::UnitX(1.0f, 0.0f, 0.0f);
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const Point3F Point3F::UnitY(0.0f, 1.0f, 0.0f);
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const Point3F Point3F::UnitZ(0.0f, 0.0f, 1.0f);
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const Point3D Point3D::One(1.0, 1.0, 1.0);
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const Point3D Point3D::Zero(0.0, 0.0, 0.0);
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const Point4I Point4I::One(1, 1, 1, 1);
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const Point4I Point4I::Zero(0, 0, 0, 0);
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const Point4F Point4F::One(1.0f, 1.0f, 1.0f, 1.0f);
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const Point4F Point4F::Zero(0.0f, 0.0f, 0.0f, 0.0f);
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Point3F mPerp( const Point3F &inVec )
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{
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AssertFatal( inVec.len() > 0.0f, "mPerp() - zero length vector has no perp!" );
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AssertFatal( inVec.isUnitLength(), "mPerp() - passed vector must be normalized!" );
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U32 idx = inVec.getLeastComponentIndex();
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Point3F vec( 0.0f, 0.0f, 0.0f );
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vec[idx] = 1.0f;
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Point3F outVec = mCross( inVec, vec );
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outVec.normalize();
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//AssertFatal( mIsZero( mDot( inVec, outVec ) ), "mPerp, failed to generate perpendicular" );
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return outVec;
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}
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