..
forcedMaterialMeshMgr.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
forcedMaterialMeshMgr.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
renderBinManager.cpp
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
2016-02-16 02:50:49 -06:00
renderBinManager.h
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
2016-02-16 02:50:49 -06:00
renderFormatChanger.cpp
Reduce innecesary changes on Render Target textures.
2014-11-08 18:34:21 +01:00
renderFormatChanger.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
renderGlowMgr.cpp
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
renderGlowMgr.h
Add support for rendering particles to the glow buffer
2014-11-28 23:34:26 +01:00
renderImposterMgr.cpp
added checks for valid pointers after locking
2013-06-30 17:51:38 +02:00
renderImposterMgr.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
renderMeshMgr.cpp
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
renderMeshMgr.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
renderObjectMgr.cpp
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
2016-02-16 02:50:49 -06:00
renderObjectMgr.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
renderOcclusionMgr.cpp
Remove dead code that contains a delete of an uninitialized pointer
2015-02-20 18:42:30 -05:00
renderOcclusionMgr.h
Remove dead code that contains a delete of an uninitialized pointer
2015-02-20 18:42:30 -05:00
renderParticleMgr.cpp
Added immutable vertex and index buffers.
2016-02-20 21:28:18 +01:00
renderParticleMgr.h
Fix for rendering particles to the glow buffer
2015-05-28 20:41:42 +10:00
renderPassManager.cpp
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
2016-02-16 02:50:49 -06:00
renderPassManager.h
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
renderPassStateToken.cpp
Initial Implementation of the Taml, Asset and Modules systems.
2015-10-13 15:19:36 -05:00
renderPassStateToken.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
renderPrePassMgr.cpp
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
renderPrePassMgr.h
Deferred Shading
2016-02-16 01:50:58 -06:00
renderTerrainMgr.cpp
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
2016-02-16 02:50:49 -06:00
renderTerrainMgr.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
renderTexTargetBinManager.cpp
Glow buffer graphic corruption fix on OpenGL.
2016-01-14 23:51:35 +01:00
renderTexTargetBinManager.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
renderTranslucentMgr.cpp
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
renderTranslucentMgr.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00