mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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- New InputEventManager class. It will be used by 3rd party input devices to generate Torque 3D input events. - Expanded the input event signal to include three new floats and a new integer. - Expanded the number of joystick buttons to 48. - The input virtual map is now extendable rather than hard coded. - The input devices types are now extendable rather than hard coded. - New SI_POS, SI_ROT, SI_INT, and SI_FLOAT input event types. - New SI_VALUE input action type. - ActionMap has been updated to work with these changes. - Removed unnecessary references to platform/event.h |
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| .. | ||
| guiAutoScrollCtrl.cpp | ||
| guiAutoScrollCtrl.h | ||
| guiContainer.cpp | ||
| guiContainer.h | ||
| guiCtrlArrayCtrl.cpp | ||
| guiCtrlArrayCtrl.h | ||
| guiDragAndDropCtrl.cpp | ||
| guiDragAndDropCtrl.h | ||
| guiDynamicCtrlArrayCtrl.cpp | ||
| guiDynamicCtrlArrayCtrl.h | ||
| guiFormCtrl.cpp | ||
| guiFormCtrl.h | ||
| guiFrameCtrl.cpp | ||
| guiFrameCtrl.h | ||
| guiPaneCtrl.cpp | ||
| guiPaneCtrl.h | ||
| guiPanel.cpp | ||
| guiPanel.h | ||
| guiRolloutCtrl.cpp | ||
| guiRolloutCtrl.h | ||
| guiScrollCtrl.cpp | ||
| guiScrollCtrl.h | ||
| guiSplitContainer.cpp | ||
| guiSplitContainer.h | ||
| guiStackCtrl.cpp | ||
| guiStackCtrl.h | ||
| guiTabBookCtrl.cpp | ||
| guiTabBookCtrl.h | ||
| guiWindowCollapseCtrl.cpp | ||
| guiWindowCollapseCtrl.h | ||
| guiWindowCtrl.cpp | ||
| guiWindowCtrl.h | ||