Torque3D/Engine/source/T3D/gameObjects/soundEmitterObject.h
2019-05-11 21:42:27 -05:00

20 lines
354 B
C++

#pragma once
#include "T3D/entity.h"
#include "T3D/components/audio/SoundComponent.h"
class SoundEmitterObject : public Entity
{
typedef Entity Parent;
SoundComponent* mSoundComponent;
public:
SoundEmitterObject();
~SoundEmitterObject();
virtual bool onAdd();
virtual void onRemove();
DECLARE_CONOBJECT(SoundEmitterObject);
};