mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
183 lines
5.2 KiB
C++
183 lines
5.2 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2013 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef LEVEL_ASSET_H
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#include "LevelAsset.h"
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#endif
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#ifndef _ASSET_MANAGER_H_
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#include "assets/assetManager.h"
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#endif
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#ifndef _CONSOLETYPES_H_
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#include "console/consoleTypes.h"
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#endif
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#ifndef _TAML_
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#include "persistence/taml/taml.h"
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#endif
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#ifndef _ASSET_PTR_H_
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#include "assets/assetPtr.h"
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#endif
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// Debug Profiling.
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#include "platform/profiler.h"
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT(LevelAsset);
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ConsoleType(LevelAssetPtr, TypeLevelAssetPtr, LevelAsset, ASSET_ID_FIELD_PREFIX)
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//-----------------------------------------------------------------------------
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ConsoleGetType(TypeLevelAssetPtr)
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{
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// Fetch asset Id.
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return (*((AssetPtr<LevelAsset>*)dptr)).getAssetId();
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}
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//-----------------------------------------------------------------------------
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ConsoleSetType(TypeLevelAssetPtr)
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{
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// Was a single argument specified?
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if (argc == 1)
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{
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// Yes, so fetch field value.
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const char* pFieldValue = argv[0];
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// Fetch asset pointer.
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AssetPtr<LevelAsset>* pAssetPtr = dynamic_cast<AssetPtr<LevelAsset>*>((AssetPtrBase*)(dptr));
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// Is the asset pointer the correct type?
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if (pAssetPtr == NULL)
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{
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// No, so fail.
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//Con::warnf("(TypeLevelAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
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return;
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}
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// Set asset.
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pAssetPtr->setAssetId(pFieldValue);
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return;
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}
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// Warn.
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Con::warnf("(TypeLevelAssetPtr) - Cannot set multiple args to a single asset.");
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}
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//-----------------------------------------------------------------------------
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LevelAsset::LevelAsset() : AssetBase(), mIsSubLevel(false)
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{
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mLevelName = StringTable->EmptyString();
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mLevelFile = StringTable->EmptyString();
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mPreviewImage = StringTable->EmptyString();
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mMainLevelAsset = StringTable->EmptyString();
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}
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//-----------------------------------------------------------------------------
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LevelAsset::~LevelAsset()
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{
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// If the asset manager does not own the asset then we own the
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// asset definition so delete it.
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if (!getOwned())
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delete mpAssetDefinition;
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}
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//-----------------------------------------------------------------------------
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void LevelAsset::initPersistFields()
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{
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// Call parent.
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Parent::initPersistFields();
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addProtectedField("LevelFile", TypeAssetLooseFilePath, Offset(mLevelFile, LevelAsset),
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&setLevelFile, &getLevelFile, "Path to the actual level file.");
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addField("LevelName", TypeString, Offset(mLevelName, LevelAsset), "Human-friendly name for the level.");
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addProtectedField("PreviewImage", TypeAssetLooseFilePath, Offset(mPreviewImage, LevelAsset),
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&setPreviewImageFile, &getPreviewImageFile, "Path to the image used for selection preview.");
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}
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//------------------------------------------------------------------------------
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void LevelAsset::copyTo(SimObject* object)
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{
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// Call to parent.
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Parent::copyTo(object);
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}
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//
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void LevelAsset::initializeAsset()
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{
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// Call parent.
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Parent::initializeAsset();
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// Ensure the image-file is expanded.
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mPreviewImage = expandAssetFilePath(mPreviewImage);
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mLevelFile = expandAssetFilePath(mLevelFile);
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}
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//
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void LevelAsset::setLevelFile(const char* pLevelFile)
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{
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// Sanity!
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AssertFatal(pLevelFile != NULL, "Cannot use a NULL level file.");
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// Fetch image file.
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pLevelFile = StringTable->insert(pLevelFile);
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// Ignore no change,
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if (pLevelFile == mLevelFile)
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return;
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// Update.
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mLevelFile = getOwned() ? expandAssetFilePath(pLevelFile) : StringTable->insert(pLevelFile);
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// Refresh the asset.
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refreshAsset();
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}
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void LevelAsset::setImageFile(const char* pImageFile)
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{
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// Sanity!
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AssertFatal(pImageFile != NULL, "Cannot use a NULL image file.");
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// Fetch image file.
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pImageFile = StringTable->insert(pImageFile);
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// Ignore no change,
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if (pImageFile == mPreviewImage)
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return;
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// Update.
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mPreviewImage = getOwned() ? expandAssetFilePath(pImageFile) : StringTable->insert(pImageFile);
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// Refresh the asset.
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refreshAsset();
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}
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