Torque3D/Engine
Areloch ae70cccfde Fixes de-selection logic in editor that caused special cases to permanently be selected such as mounted Lights
Shifted every-frame RT allocation to be stored in advancedLightBinManager
Remove deprecated references to dynamicShadowMap in light materials
Updated spotLight shaders to remove deprecated dynamic shadowmap reference which was causing a crash when spotlights had shadows turned on
Added GLSL version of Viz_SurfaceProperties so it works on both APIs
2020-08-28 01:57:06 -05:00
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bin Old project generator is dead 2019-11-26 22:02:12 +10:00
lib from @rextimmy: appends vcruntime as a release dependency when using visual studio versions exceeding mark 1920, as failure to do so was leading to Error LNK2019 unresolved external symbol memset referenced in function SDL_vsnprintf_REAL 2020-08-12 13:28:31 -05:00
modules/Verve (Mostly) updated verve implementation. 2019-03-07 16:23:41 -06:00
source Fixes de-selection logic in editor that caused special cases to permanently be selected such as mounted Lights 2020-08-28 01:57:06 -05:00