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https://github.com/TorqueGameEngines/Torque3D.git
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- New InputEventManager class. It will be used by 3rd party input devices to generate Torque 3D input events. - Expanded the input event signal to include three new floats and a new integer. - Expanded the number of joystick buttons to 48. - The input virtual map is now extendable rather than hard coded. - The input devices types are now extendable rather than hard coded. - New SI_POS, SI_ROT, SI_INT, and SI_FLOAT input event types. - New SI_VALUE input action type. - ActionMap has been updated to work with these changes. - Removed unnecessary references to platform/event.h |
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| .. | ||
| actionMap.cpp | ||
| actionMap.h | ||
| connectionStringTable.cpp | ||
| connectionStringTable.h | ||
| netConnection.cpp | ||
| netConnection.h | ||
| netDownload.cpp | ||
| netEvent.cpp | ||
| netGhost.cpp | ||
| netInterface.cpp | ||
| netInterface.h | ||
| netObject.cpp | ||
| netObject.h | ||
| netStringTable.cpp | ||
| netStringTable.h | ||