Torque3D/Engine/source/T3D/sceneComponent/T3DSceneComponent.cpp
2012-09-19 11:15:01 -04:00

290 lines
8.2 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "T3DSceneComponent.h"
#include "T3DSceneClient.h"
void T3DSceneComponent::setSceneGroup(const char * sceneGroup)
{
AssertFatal(getOwner()==NULL, "Changing scene group name after registration will have no effect.");
if (sceneGroup == NULL)
sceneGroup = StringTable->insert("");
_sceneGroup = StringTable->insert(sceneGroup);
}
void T3DSceneComponent::setParentTransformName(const char * name)
{
_parentTransformName = StringTable->insert(name);
if (getOwner() != NULL)
{
Transform3D * old = _transform->getParentTransform();
ValueWrapperInterface<Transform3D*> * iface = NULL;
if (_parentTransformName != NULL)
iface = getInterface<ValueWrapperInterface<Transform3D*> >("transform3D", _parentTransformName);
_transform->setParentTransform(iface == NULL ? NULL : iface->get());
if (_transform->getParentTransform() != old)
setDirtyWorldBox(true);
}
}
void T3DSceneComponent::setObjectType(U32 objectTypeMask)
{
_objectType = objectTypeMask;
setUseOwnerObjectType(true);
}
void T3DSceneComponent::setDirtyObjectBox(bool val)
{
_SetFlag(T3DSceneComponent::DirtyObjectBox, val);
if (val && !isObjectBoxLocked())
_ComputeObjectBox();
}
void T3DSceneComponent::setDirtyWorldBox(bool val)
{
_SetFlag(T3DSceneComponent::DirtyWorldBox, val);
if (val && !isWorldBoxLocked())
_UpdateWorldBox();
}
void T3DSceneComponent::setObjectBoxLocked(bool val)
{
_SetFlag(T3DSceneComponent::LockObjectBox, val);
if (!val && isDirtyObjectBox())
_ComputeObjectBox();
}
void T3DSceneComponent::setWorldBoxLocked(bool val)
{
_SetFlag(T3DSceneComponent::LockWorldBox, val);
if (!val && isDirtyWorldBox())
_UpdateWorldBox();
}
void T3DSceneComponent::setPosition(const Point3F & pos)
{
_transform->setPosition(pos);
setDirtyWorldBox(true);
}
void T3DSceneComponent::setRotation(const QuatF & rotation)
{
_transform->setRotation(rotation);
setDirtyWorldBox(true);
}
void T3DSceneComponent::setScale(const Point3F & scale)
{
_transform->setScale (scale);
Parent::setScale(scale);
setDirtyWorldBox(true);
}
void T3DSceneComponent::setTransform3D(Transform3D * transform)
{
if (transform == NULL)
// never let it be null
return;
if (_transform != NULL)
delete _transform;
_transform = transform;
_transform->setDirtyListener(this);
}
void T3DSceneComponent::setTransform(const MatrixF & mat)
{
_transform->setLocalMatrix(mat);
Parent::setTransform(mat);
setDirtyWorldBox(true);
}
Box3F T3DSceneComponent::getObjectBox()
{
if (DirtyObjectBox && !LockObjectBox)
_ComputeObjectBox();
return _objectBox->get();
}
Box3F T3DSceneComponent::getWorldBox()
{
if (DirtyWorldBox && !LockWorldBox)
_UpdateWorldBox();
MatrixF mat = getTransform3D()->getWorldMatrix();
Box3F box = getObjectBox();
mat.mul(box);
return box;
}
void T3DSceneComponent::Render()
{
if (_sceneClientList == NULL)
return;
PROFILE_SCOPE(T3DSceneComponent_Render);
GFX->multWorld(_transform->getWorldMatrix());
if (doRenderObjectBounds())
{
// TODO
}
if (doRenderWorldBounds())
{
// TODO
}
for (T3DSceneClient * walk = _sceneClientList; walk != NULL; walk = walk->getNextSceneClient())
{
IRenderable3D * render = dynamic_cast<IRenderable3D*>(walk);
if (render != NULL)
render->Render();
}
GFX->popWorldMatrix();
}
void T3DSceneComponent::AddSceneClient(T3DSceneClient * sceneClient)
{
AssertFatal(sceneClient,"Cannot add a NULL scene client");
// add to the front of the list
sceneClient->setNextSceneClient(_sceneClientList);
_sceneClientList = sceneClient;
// extend object box
ISolid3D * solid = dynamic_cast<ISolid3D*>(sceneClient);
if (solid != NULL)
{
if (isObjectBoxLocked())
setDirtyObjectBox(true);
else
{
Box3F box = solid->getObjectBox();
if (solid->getTransform3D() != NULL)
{
MatrixF mat;
solid->getTransform3D()->getObjectMatrix(mat, true);
mat.mul(box);
}
box.extend(_objectBox->get().min);
box.extend(_objectBox->get().max);
_objectBox->set(box);
}
// policy is that we become parent transform
if (solid->getTransform3D() != NULL && solid->getTransform3D()->isChildOf(_transform, true))
solid->getTransform3D()->setParentTransform(_transform);
}
}
void T3DSceneComponent::RemoveClientObject(T3DSceneClient * sceneClient)
{
AssertFatal(sceneClient != NULL, "Removing null scene client");
if (sceneClient == NULL)
return;
if (_sceneClientList == sceneClient)
_sceneClientList = _sceneClientList->getNextSceneClient();
else
{
T3DSceneClient * walk = _sceneClientList;
while (walk->getNextSceneClient() != sceneClient && walk != NULL)
walk = walk->getNextSceneClient();
if (walk != NULL)
walk->setNextSceneClient(sceneClient->getNextSceneClient());
}
if (dynamic_cast<ISolid3D*>(sceneClient))
setDirtyObjectBox(true);
}
bool T3DSceneComponent::onComponentRegister(SimComponent * owner)
{
if (!Parent::onComponentRegister(owner) || !registerObject())
return false;
// Note: was added to scene graph in register object
setTransform3D(_transform);
setParentTransformName(_parentTransformName);
return true;
}
void T3DSceneComponent::onComponentUnRegister()
{
_sceneClientList = NULL;
Parent::onComponentUnRegister();
}
void T3DSceneComponent::registerInterfaces(SimComponent * owner)
{
Parent::registerInterfaces(owner);
// TODO: need to figure out the best way to wrap these
// we don't need to track these interfaces ourselves -- just create them here
ComponentInterface * sceneComponent = new ComponentInterface();
ValueWrapperInterface<Transform3D*> * transform = new ValueWrapperInterface<Transform3D*>(_transform);
registerCachedInterface("sceneComponent", _sceneGroup, owner, sceneComponent);
registerCachedInterface("transform3D", _sceneGroup, owner, transform);
registerCachedInterface("box", _sceneGroup, this, _objectBox);
}
void T3DSceneComponent::_ComputeObjectBox()
{
_objectBox->set(Box3F(10E30f, 10E30f, 10E30f, -10E30f, -10E30f, -10E30f));
bool gotone = false;
for (T3DSceneClient * walk = _sceneClientList; walk != NULL; walk = walk->getNextSceneClient())
{
ISolid3D * solid = dynamic_cast<ISolid3D*>(walk);
if (solid == NULL)
continue;
Box3F box = solid->getObjectBox();
if (solid->getTransform3D() != NULL)
{
MatrixF mat;
solid->getTransform3D()->getObjectMatrix(mat, true);
mat.mul(box);
}
box.extend(_objectBox->get().min);
box.extend(_objectBox->get().max);
_objectBox->set(box);
gotone = true;
}
if (!gotone)
_objectBox->set(Box3F());
setDirtyObjectBox(false);
setDirtyWorldBox(true);
}
void T3DSceneComponent::_UpdateWorldBox()
{
setDirtyWorldBox(false);
// TODO:
// T3DSceneGraph.Instance.UpdateObject(this);
}