mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
290 lines
8.2 KiB
C++
290 lines
8.2 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "T3DSceneComponent.h"
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#include "T3DSceneClient.h"
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void T3DSceneComponent::setSceneGroup(const char * sceneGroup)
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{
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AssertFatal(getOwner()==NULL, "Changing scene group name after registration will have no effect.");
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if (sceneGroup == NULL)
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sceneGroup = StringTable->insert("");
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_sceneGroup = StringTable->insert(sceneGroup);
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}
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void T3DSceneComponent::setParentTransformName(const char * name)
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{
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_parentTransformName = StringTable->insert(name);
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if (getOwner() != NULL)
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{
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Transform3D * old = _transform->getParentTransform();
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ValueWrapperInterface<Transform3D*> * iface = NULL;
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if (_parentTransformName != NULL)
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iface = getInterface<ValueWrapperInterface<Transform3D*> >("transform3D", _parentTransformName);
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_transform->setParentTransform(iface == NULL ? NULL : iface->get());
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if (_transform->getParentTransform() != old)
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setDirtyWorldBox(true);
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}
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}
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void T3DSceneComponent::setObjectType(U32 objectTypeMask)
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{
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_objectType = objectTypeMask;
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setUseOwnerObjectType(true);
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}
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void T3DSceneComponent::setDirtyObjectBox(bool val)
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{
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_SetFlag(T3DSceneComponent::DirtyObjectBox, val);
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if (val && !isObjectBoxLocked())
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_ComputeObjectBox();
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}
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void T3DSceneComponent::setDirtyWorldBox(bool val)
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{
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_SetFlag(T3DSceneComponent::DirtyWorldBox, val);
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if (val && !isWorldBoxLocked())
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_UpdateWorldBox();
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}
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void T3DSceneComponent::setObjectBoxLocked(bool val)
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{
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_SetFlag(T3DSceneComponent::LockObjectBox, val);
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if (!val && isDirtyObjectBox())
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_ComputeObjectBox();
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}
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void T3DSceneComponent::setWorldBoxLocked(bool val)
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{
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_SetFlag(T3DSceneComponent::LockWorldBox, val);
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if (!val && isDirtyWorldBox())
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_UpdateWorldBox();
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}
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void T3DSceneComponent::setPosition(const Point3F & pos)
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{
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_transform->setPosition(pos);
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setDirtyWorldBox(true);
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}
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void T3DSceneComponent::setRotation(const QuatF & rotation)
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{
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_transform->setRotation(rotation);
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setDirtyWorldBox(true);
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}
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void T3DSceneComponent::setScale(const Point3F & scale)
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{
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_transform->setScale (scale);
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Parent::setScale(scale);
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setDirtyWorldBox(true);
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}
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void T3DSceneComponent::setTransform3D(Transform3D * transform)
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{
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if (transform == NULL)
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// never let it be null
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return;
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if (_transform != NULL)
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delete _transform;
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_transform = transform;
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_transform->setDirtyListener(this);
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}
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void T3DSceneComponent::setTransform(const MatrixF & mat)
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{
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_transform->setLocalMatrix(mat);
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Parent::setTransform(mat);
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setDirtyWorldBox(true);
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}
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Box3F T3DSceneComponent::getObjectBox()
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{
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if (DirtyObjectBox && !LockObjectBox)
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_ComputeObjectBox();
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return _objectBox->get();
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}
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Box3F T3DSceneComponent::getWorldBox()
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{
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if (DirtyWorldBox && !LockWorldBox)
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_UpdateWorldBox();
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MatrixF mat = getTransform3D()->getWorldMatrix();
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Box3F box = getObjectBox();
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mat.mul(box);
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return box;
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}
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void T3DSceneComponent::Render()
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{
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if (_sceneClientList == NULL)
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return;
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PROFILE_SCOPE(T3DSceneComponent_Render);
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GFX->multWorld(_transform->getWorldMatrix());
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if (doRenderObjectBounds())
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{
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// TODO
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}
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if (doRenderWorldBounds())
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{
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// TODO
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}
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for (T3DSceneClient * walk = _sceneClientList; walk != NULL; walk = walk->getNextSceneClient())
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{
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IRenderable3D * render = dynamic_cast<IRenderable3D*>(walk);
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if (render != NULL)
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render->Render();
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}
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GFX->popWorldMatrix();
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}
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void T3DSceneComponent::AddSceneClient(T3DSceneClient * sceneClient)
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{
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AssertFatal(sceneClient,"Cannot add a NULL scene client");
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// add to the front of the list
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sceneClient->setNextSceneClient(_sceneClientList);
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_sceneClientList = sceneClient;
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// extend object box
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ISolid3D * solid = dynamic_cast<ISolid3D*>(sceneClient);
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if (solid != NULL)
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{
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if (isObjectBoxLocked())
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setDirtyObjectBox(true);
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else
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{
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Box3F box = solid->getObjectBox();
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if (solid->getTransform3D() != NULL)
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{
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MatrixF mat;
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solid->getTransform3D()->getObjectMatrix(mat, true);
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mat.mul(box);
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}
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box.extend(_objectBox->get().min);
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box.extend(_objectBox->get().max);
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_objectBox->set(box);
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}
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// policy is that we become parent transform
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if (solid->getTransform3D() != NULL && solid->getTransform3D()->isChildOf(_transform, true))
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solid->getTransform3D()->setParentTransform(_transform);
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}
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}
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void T3DSceneComponent::RemoveClientObject(T3DSceneClient * sceneClient)
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{
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AssertFatal(sceneClient != NULL, "Removing null scene client");
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if (sceneClient == NULL)
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return;
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if (_sceneClientList == sceneClient)
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_sceneClientList = _sceneClientList->getNextSceneClient();
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else
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{
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T3DSceneClient * walk = _sceneClientList;
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while (walk->getNextSceneClient() != sceneClient && walk != NULL)
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walk = walk->getNextSceneClient();
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if (walk != NULL)
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walk->setNextSceneClient(sceneClient->getNextSceneClient());
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}
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if (dynamic_cast<ISolid3D*>(sceneClient))
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setDirtyObjectBox(true);
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}
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bool T3DSceneComponent::onComponentRegister(SimComponent * owner)
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{
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if (!Parent::onComponentRegister(owner) || !registerObject())
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return false;
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// Note: was added to scene graph in register object
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setTransform3D(_transform);
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setParentTransformName(_parentTransformName);
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return true;
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}
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void T3DSceneComponent::onComponentUnRegister()
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{
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_sceneClientList = NULL;
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Parent::onComponentUnRegister();
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}
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void T3DSceneComponent::registerInterfaces(SimComponent * owner)
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{
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Parent::registerInterfaces(owner);
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// TODO: need to figure out the best way to wrap these
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// we don't need to track these interfaces ourselves -- just create them here
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ComponentInterface * sceneComponent = new ComponentInterface();
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ValueWrapperInterface<Transform3D*> * transform = new ValueWrapperInterface<Transform3D*>(_transform);
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registerCachedInterface("sceneComponent", _sceneGroup, owner, sceneComponent);
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registerCachedInterface("transform3D", _sceneGroup, owner, transform);
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registerCachedInterface("box", _sceneGroup, this, _objectBox);
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}
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void T3DSceneComponent::_ComputeObjectBox()
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{
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_objectBox->set(Box3F(10E30f, 10E30f, 10E30f, -10E30f, -10E30f, -10E30f));
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bool gotone = false;
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for (T3DSceneClient * walk = _sceneClientList; walk != NULL; walk = walk->getNextSceneClient())
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{
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ISolid3D * solid = dynamic_cast<ISolid3D*>(walk);
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if (solid == NULL)
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continue;
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Box3F box = solid->getObjectBox();
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if (solid->getTransform3D() != NULL)
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{
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MatrixF mat;
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solid->getTransform3D()->getObjectMatrix(mat, true);
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mat.mul(box);
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}
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box.extend(_objectBox->get().min);
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box.extend(_objectBox->get().max);
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_objectBox->set(box);
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gotone = true;
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}
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if (!gotone)
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_objectBox->set(Box3F());
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setDirtyObjectBox(false);
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setDirtyWorldBox(true);
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}
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void T3DSceneComponent::_UpdateWorldBox()
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{
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setDirtyWorldBox(false);
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// TODO:
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// T3DSceneGraph.Instance.UpdateObject(this);
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}
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