Torque3D/Templates/BaseGame/game/data/UI/guis/guiMusicPlayer.tscript
Robert MacGregor 3a4f0e8808 * [x86UNIXFileio] BugFix: Correct an error in the initial call to recurseDumpDirectories that causes an empty list of directories to always be returned.
* [UI Module] BugFix: Change module directory name to uppercase for matching the declared module name in its module file for asset tree browsing to work correctly on case sensitive systems.
2021-08-13 23:31:29 -04:00

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
// A very simple music player.
//---------------------------------------------------------------------------------------------
// Preferences.
$pref::GuiMusicPlayer::filePattern = "*.ogg\t*.wav";
$pref::GuiMusicPlayer::filePatternFMOD = "*.aiff\t*.asf\t*.flac\t*.it\t*.mid\t*.mod\t*.mp2\t*.mp3\t*.ogg\t*.s3m\t*.vag\t*.wav\t*.wma\t*.xm";
$pref::GuiMusicPlayer::fadeTime = "3.0";
//---------------------------------------------------------------------------------------------
// Datablocks.
singleton SFXDescription( GuiMusicPlayerStream : AudioMusic2D )
{
volume = 1.0;
isLooping = false;
isStreaming = true;
is3D = false;
};
singleton SFXDescription( GuiMusicPlayerLoopingStream : AudioMusic2D )
{
volume = 1.0;
isLooping = true;
isStreaming = true;
is3D = false;
};
//---------------------------------------------------------------------------------------------
// Functions.
function toggleMusicPlayer()
{
if( !GuiMusicPlayer.isAwake() )
{
GuiMusicPlayer.setExtent( Canvas.getExtent() );
GuiMusicPlayer.setPosition( 0, 0 );
Canvas.pushDialog( GuiMusicPlayer );
}
else
Canvas.popDialog( GuiMusicPlayer );
}
//---------------------------------------------------------------------------------------------
// Methods.
function GuiMusicPlayer_onSFXSourceStatusChange( %id, %status )
{
if( %status $= "Stopped" )
GuiMusicPlayer.onStop();
}
function GuiMusicPlayerClass::play( %this )
{
if( %this.status $= "Stopped"
|| %this.status $= "Paused"
|| %this.status $= "" )
{
%isPlaying = true;
if( %this.status $= "Paused" && isObject( %this.sfxSource ) )
%this.sfxSource.play();
else
{
%sel = GuiMusicPlayerMusicList.getSelectedItem();
if( %sel == -1 )
%isPlaying = false;
else
{
%desc = GuiMusicPlayerStream;
if( GuiMusicPlayerLoopCheckBox.getValue() )
%desc = GuiMusicPlayerLoopingStream;
if( GuiMusicPlayerFadeCheckBox.getValue() )
{
%desc.fadeInTime = $pref::GuiMusicPlayer::fadeTime;
%desc.fadeOutTime = $pref::GuiMusicPlayer::fadeTime;
}
else
{
%desc.fadeInTime = 0;
%desc.fadeOutTime = 0;
}
%file = GuiMusicPlayerMusicList.getItemText( %sel );
%this.sfxSource = sfxPlayOnce( %desc, %file );
if( !%this.sfxSource )
%isPlaying = false;
else
{
%this.sfxSource.statusCallback = "GuiMusicPlayer_onSFXSourceStatusChange";
GuiMusicPlayer.status = "Playing";
GuiMusicPlayerScrubber.setActive( true );
GuiMusicPlayerScrubber.setup( %this.sfxSource.getDuration() );
}
}
}
if( %isPlaying )
{
GuiMusicPlayerPlayButton.setText( "Pause" );
GuiMusicPlayerPlayButton.command = "GuiMusicPlayer.pause();";
GuiMusicPlayerLoopCheckBox.setActive( false );
GuiMusicPlayerFadeCheckBox.setActive( false );
%this.status = "Playing";
}
}
}
function GuiMusicPlayerClass::stop( %this )
{
if( %this.status $= "Playing"
|| %this.status $= "Paused" )
{
if( isObject( %this.sfxSource ) )
%this.sfxSource.stop( 0 ); // Stop immediately.
}
}
function GuiMusicPlayerClass::onStop( %this )
{
%this.sfxSource = 0;
GuiMusicPlayerLoopCheckBox.setActive( true );
GuiMusicPlayerFadeCheckBox.setActive( true );
GuiMusicPlayerScrubber.setActive( false );
GuiMusicPlayerPlayButton.setText( "Play" );
GuiMusicPlayerPlayButton.Command = "GuiMusicPlayer.play();";
%this.status = "Stopped";
GuiMusicPlayerScrubber.setValue( 0 );
}
function GuiMusicPlayerClass::pause( %this )
{
if( %this.status $= "Playing" )
{
if( isObject( %this.sfxSource ) )
%this.sfxSource.pause( 0 );
GuiMusicPlayerPlayButton.setText( "Play" );
GuiMusicPlayerPlayButton.command = "GuiMusicPlayer.play();";
%this.status = "Paused";
}
}
function GuiMusicPlayerClass::seek( %this, %playtime )
{
if( ( %this.status $= "Playing"
|| %this.status $= "Paused" )
&& isObject( %this.sfxSource ) )
%this.sfxSource.setPosition( %playtime );
}
function GuiMusicPlayer::onWake( %this )
{
GuiMusicPlayerMusicList.load();
}
function GuiMusicPlayerMusicListClass::load( %this )
{
// Remove all the files currently in the list.
%this.clearItems();
// Find the file matching pattern we should use.
%filePattern = $pref::GuiMusicPlayer::filePattern;
%sfxProvider = getWord( sfxGetDeviceInfo(), 0 );
%filePatternVarName = "$pref::GuiMusicPlayer::filePattern" @ %sfxProvider;
if( isDefined( %filePatternVarName ) )
eval( "%filePattern = " @ %filePatternVarName @ ";" );
// Find all files matching the pattern.
for( %file = findFirstFileMultiExpr( %filePattern );
%file !$= "";
%file = findNextFileMultiExpr( %filePattern ) )
%this.addItem( makeRelativePath( %file, getMainDotCsDir() ) );
}
function GuiMusicPlayerMusicList::onDoubleClick( %this )
{
GuiMusicPlayer.stop();
GuiMusicPlayer.play();
}
function GuiMusicPlayerScrubber::onMouseDragged( %this )
{
%this.isBeingDragged = true;
}
function GuiMusicPlayerScrubberClass::setup( %this, %totalPlaytime )
{
%this.range = "0 " @ %totalPlaytime;
%this.ticks = %totalPlaytime / 5; // One tick per five seconds.
%this.update();
}
function GuiMusicPlayerScrubberClass::update( %this )
{
if( GuiMusicPlayer.status $= "Playing"
&& !%this.isBeingDragged )
%this.setValue( GuiMusicPlayer.sfxSource.getPosition() );
if( GuiMusicPlayer.status $= "Playing"
|| GuiMusicPlayer.status $= "Paused" )
%this.schedule( 5, "update" );
}
function GuiMusicPlayerScrubberClass::onDragComplete( %this )
{
GuiMusicPlayer.seek( %this.getValue() );
%this.isBeingDragged = false;
}