Torque3D/Engine/source/renderInstance/forcedMaterialMeshMgr.h
marauder2k7 2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00

56 lines
2.3 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _RENDERFORCEDMATMESHMGR_H_
#define _RENDERFORCEDMATMESHMGR_H_
#ifndef _RENDERMESHMGR_H_
#include "renderInstance/renderMeshMgr.h"
#endif
class Material;
/// Basically the same as RenderMeshMgr, but will override the material of the instance.
class ForcedMaterialMeshMgr : public RenderMeshMgr
{
typedef RenderMeshMgr Parent;
public:
ForcedMaterialMeshMgr();
ForcedMaterialMeshMgr(RenderInstType riType, F32 renderOrder, F32 processAddOrder, BaseMatInstance* overrideMaterial);
virtual ~ForcedMaterialMeshMgr();
void setOverrideMaterial(BaseMatInstance* overrideMaterial);
// RenderBinManager interface
void render(SceneRenderState * state) override;
DECLARE_CONOBJECT(ForcedMaterialMeshMgr);
static void initPersistFields();
private:
BaseMatInstance* mOverrideInstance;
SimObjectPtr<Material> mOverrideMaterial;
static const char* _getOverrideMat( void* object, const char* data );
static bool _setOverrideMat( void *object, const char *index, const char *data );
};
#endif