Torque3D/Engine/source/T3D/assets
Brian Roberts e73efc13c4
Merge pull request #1541 from Areloch/MiscFixes_20250825
Misc small fixes, improvements and QoL tweaks
2025-08-26 01:43:57 -05:00
..
assetImporter.cpp streamline shape asset 2025-06-20 15:58:20 +01:00
assetImporter.h correct malformed config passalong 2024-11-26 19:56:34 -06:00
assetImporter_ScriptBinding.h Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used 2022-04-10 19:41:37 -05:00
assetMacroHelpers.h update macro 2025-05-14 00:30:47 +01:00
CppAsset.cpp Updates most of the handling of asset types to follow a more standardized type-registration system. 2024-09-28 16:09:56 -05:00
CppAsset.h Updates most of the handling of asset types to follow a more standardized type-registration system. 2024-09-28 16:09:56 -05:00
CubemapAsset.cpp Console Refactor 2023-09-13 10:33:20 +02:00
CubemapAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
ExampleAsset.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
ExampleAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
GameObjectAsset.cpp Console Refactor 2023-09-13 10:33:20 +02:00
GameObjectAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
GUIAsset.cpp Console Refactor 2023-09-13 10:33:20 +02:00
GUIAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
ImageAsset.cpp Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2025-08-03 12:03:02 -05:00
ImageAsset.h correct DECLARE_<foo>ASSET assigns 2025-08-21 15:40:07 -05:00
ImageAssetInspectors.h Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2025-08-03 12:03:02 -05:00
LevelAsset.cpp remove stray methods. 2025-06-01 12:41:31 -05:00
LevelAsset.h correct DECLARE_<foo>ASSET assigns 2025-08-21 15:40:07 -05:00
MaterialAsset.cpp - Fixes the display of the preview in the MaterialAsset fields 2025-08-25 23:35:28 -05:00
MaterialAsset.h crashfix work for hot-editing shape assets tied to tsstatics 2024-04-06 14:48:22 -05:00
ParticleAsset.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
ParticleAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
PostEffectAsset.cpp Console Refactor 2023-09-13 10:33:20 +02:00
PostEffectAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
ScriptAsset.cpp Console Refactor 2023-09-13 10:33:20 +02:00
ScriptAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
ShapeAnimationAsset.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
ShapeAnimationAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
ShapeAsset.cpp shapes are optional for projectiles. not mandatory. 2025-07-07 16:49:56 -05:00
ShapeAsset.h Merge pull request #1541 from Areloch/MiscFixes_20250825 2025-08-26 01:43:57 -05:00
SoundAsset.cpp Revert "sound asset refactor init" 2025-03-24 19:58:52 +00:00
SoundAsset.h correct DECLARE_<foo>ASSET assigns 2025-08-21 15:40:07 -05:00
SoundAssetInspectors.h virtuals removed 2024-03-18 18:13:00 +00:00
stateMachineAsset.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
stateMachineAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
SubSceneAsset.cpp Adds the necessary ifdef flags to re-enable the ability to build with tools disabled 2025-05-17 18:41:15 -05:00
SubSceneAsset.h correct DECLARE_<foo>ASSET assigns 2025-08-21 15:40:07 -05:00
TerrainAsset.cpp asset load refactor 2023-11-12 16:33:17 -06:00
TerrainAsset.h crashfix work for hot-editing shape assets tied to tsstatics 2024-04-06 14:48:22 -05:00
TerrainMaterialAsset.cpp asset load refactor 2023-11-12 16:33:17 -06:00
TerrainMaterialAsset.h crashfix work for hot-editing shape assets tied to tsstatics 2024-04-06 14:48:22 -05:00