Torque3D/Engine/source/console/compiler.h
2015-07-23 20:03:30 +10:00

446 lines
9.9 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _COMPILER_H_
#define _COMPILER_H_
//#define DEBUG_CODESTREAM
#ifdef DEBUG_CODESTREAM
#include <stdio.h>
#endif
class Stream;
class DataChunker;
#include "platform/platform.h"
#include "console/ast.h"
#include "console/codeBlock.h"
#ifndef _TVECTOR_H_
#include "core/util/tVector.h"
#endif
namespace Compiler
{
/// The opcodes for the TorqueScript VM.
enum CompiledInstructions
{
OP_FUNC_DECL,
OP_CREATE_OBJECT,
OP_ADD_OBJECT,
OP_END_OBJECT,
// Added to fix the stack issue [7/9/2007 Black]
OP_FINISH_OBJECT,
OP_JMPIFFNOT,
OP_JMPIFNOT,
OP_JMPIFF,
OP_JMPIF,
OP_JMPIFNOT_NP,
OP_JMPIF_NP, // 10
OP_JMP,
OP_RETURN,
// fixes a bug when not explicitly returning a value
OP_RETURN_VOID,
OP_RETURN_FLT,
OP_RETURN_UINT,
OP_CMPEQ,
OP_CMPGR,
OP_CMPGE,
OP_CMPLT,
OP_CMPLE,
OP_CMPNE,
OP_XOR, // 20
OP_MOD,
OP_BITAND,
OP_BITOR,
OP_NOT,
OP_NOTF,
OP_ONESCOMPLEMENT,
OP_SHR,
OP_SHL,
OP_AND,
OP_OR, // 30
OP_ADD,
OP_SUB,
OP_MUL,
OP_DIV,
OP_NEG,
OP_SETCURVAR,
OP_SETCURVAR_CREATE,
OP_SETCURVAR_ARRAY,
OP_SETCURVAR_ARRAY_CREATE,
OP_LOADVAR_UINT,// 40
OP_LOADVAR_FLT,
OP_LOADVAR_STR,
OP_LOADVAR_VAR,
OP_SAVEVAR_UINT,
OP_SAVEVAR_FLT,
OP_SAVEVAR_STR,
OP_SAVEVAR_VAR,
OP_SETCUROBJECT,
OP_SETCUROBJECT_NEW,
OP_SETCUROBJECT_INTERNAL,
OP_SETCURFIELD,
OP_SETCURFIELD_ARRAY, // 50
OP_SETCURFIELD_TYPE,
OP_LOADFIELD_UINT,
OP_LOADFIELD_FLT,
OP_LOADFIELD_STR,
OP_SAVEFIELD_UINT,
OP_SAVEFIELD_FLT,
OP_SAVEFIELD_STR,
OP_STR_TO_UINT,
OP_STR_TO_FLT,
OP_STR_TO_NONE, // 60
OP_FLT_TO_UINT,
OP_FLT_TO_STR,
OP_FLT_TO_NONE,
OP_UINT_TO_FLT,
OP_UINT_TO_STR,
OP_UINT_TO_NONE,
OP_COPYVAR_TO_NONE,
OP_LOADIMMED_UINT,
OP_LOADIMMED_FLT,
OP_TAG_TO_STR,
OP_LOADIMMED_STR, // 70
OP_DOCBLOCK_STR,
OP_LOADIMMED_IDENT,
OP_CALLFUNC_RESOLVE,
OP_CALLFUNC,
OP_ADVANCE_STR,
OP_ADVANCE_STR_APPENDCHAR,
OP_ADVANCE_STR_COMMA,
OP_ADVANCE_STR_NUL,
OP_REWIND_STR,
OP_TERMINATE_REWIND_STR, // 80
OP_COMPARE_STR,
OP_PUSH, // String
OP_PUSH_UINT, // Integer
OP_PUSH_FLT, // Float
OP_PUSH_VAR, // Variable
OP_PUSH_FRAME, // Frame
OP_ASSERT,
OP_BREAK,
OP_ITER_BEGIN, ///< Prepare foreach iterator.
OP_ITER_BEGIN_STR, ///< Prepare foreach$ iterator.
OP_ITER, ///< Enter foreach loop.
OP_ITER_END, ///< End foreach loop.
OP_INVALID // 90
};
//------------------------------------------------------------
F64 consoleStringToNumber(const char *str, StringTableEntry file = 0, U32 line = 0);
U32 compileBlock(StmtNode *block, CodeStream &codeStream, U32 ip);
//------------------------------------------------------------
struct CompilerIdentTable
{
struct Entry
{
U32 offset;
U32 ip;
Entry *next;
Entry *nextIdent;
};
Entry *list;
void add(StringTableEntry ste, U32 ip);
void reset();
void write(Stream &st);
};
//------------------------------------------------------------
struct CompilerStringTable
{
U32 totalLen;
struct Entry
{
char *string;
U32 start;
U32 len;
bool tag;
Entry *next;
};
Entry *list;
char buf[256];
U32 add(const char *str, bool caseSens = true, bool tag = false);
U32 addIntString(U32 value);
U32 addFloatString(F64 value);
void reset();
char *build();
void write(Stream &st);
};
//------------------------------------------------------------
struct CompilerFloatTable
{
struct Entry
{
F64 val;
Entry *next;
};
U32 count;
Entry *list;
U32 add(F64 value);
void reset();
F64 *build();
void write(Stream &st);
};
//------------------------------------------------------------
inline StringTableEntry CodeToSTE(U32 *code, U32 ip)
{
#ifdef TORQUE_CPU_X64
return (StringTableEntry)(*((U64*)(code+ip)));
#else
return (StringTableEntry)(*(code+ip));
#endif
}
extern void (*STEtoCode)(StringTableEntry ste, U32 ip, U32 *ptr);
void evalSTEtoCode(StringTableEntry ste, U32 ip, U32 *ptr);
void compileSTEtoCode(StringTableEntry ste, U32 ip, U32 *ptr);
CompilerStringTable *getCurrentStringTable();
CompilerStringTable &getGlobalStringTable();
CompilerStringTable &getFunctionStringTable();
void setCurrentStringTable (CompilerStringTable* cst);
CompilerFloatTable *getCurrentFloatTable();
CompilerFloatTable &getGlobalFloatTable();
CompilerFloatTable &getFunctionFloatTable();
void setCurrentFloatTable (CompilerFloatTable* cst);
CompilerIdentTable &getIdentTable();
void precompileIdent(StringTableEntry ident);
/// Helper function to reset the float, string, and ident tables to a base
/// starting state.
void resetTables();
void *consoleAlloc(U32 size);
void consoleAllocReset();
extern bool gSyntaxError;
};
/// Utility class to emit and patch bytecode
class CodeStream
{
public:
enum FixType
{
// For loops
FIXTYPE_LOOPBLOCKSTART,
FIXTYPE_BREAK,
FIXTYPE_CONTINUE
};
enum Constants
{
BlockSize = 16384,
};
protected:
typedef struct PatchEntry
{
U32 addr; ///< Address to patch
U32 value; ///< Value to place at addr
PatchEntry() {;}
PatchEntry(U32 a, U32 v) : addr(a), value(v) {;}
} PatchEntry;
typedef struct CodeData
{
U8 *data; ///< Allocated data (size is BlockSize)
U32 size; ///< Bytes used in data
CodeData *next; ///< Next block
} CodeData;
/// @name Emitted code
/// {
CodeData *mCode;
CodeData *mCodeHead;
U32 mCodePos;
/// }
/// @name Code fixing stacks
/// {
Vector<U32> mFixList;
Vector<U32> mFixStack;
Vector<bool> mFixLoopStack;
Vector<PatchEntry> mPatchList;
/// }
Vector<U32> mBreakLines; ///< Line numbers
public:
CodeStream() : mCode(0), mCodeHead(NULL), mCodePos(0)
{
}
~CodeStream()
{
reset();
if (mCode)
{
dFree(mCode->data);
delete mCode;
}
}
U8 *allocCode(U32 sz);
inline U32 emit(U32 code)
{
U32 *ptr = (U32*)allocCode(4);
*ptr = code;
#ifdef DEBUG_CODESTREAM
printf("code[%u] = %u\n", mCodePos, code);
#endif
return mCodePos++;
}
inline void patch(U32 addr, U32 code)
{
#ifdef DEBUG_CODESTREAM
printf("patch[%u] = %u\n", addr, code);
#endif
mPatchList.push_back(PatchEntry(addr, code));
}
inline U32 emitSTE(const char *code)
{
U64 *ptr = (U64*)allocCode(8);
*ptr = 0;
Compiler::STEtoCode(code, mCodePos, (U32*)ptr);
#ifdef DEBUG_CODESTREAM
printf("code[%u] = %s\n", mCodePos, code);
#endif
mCodePos += 2;
return mCodePos-2;
}
inline U32 tell()
{
return mCodePos;
}
inline bool inLoop()
{
for (U32 i=0; i<mFixLoopStack.size(); i++)
{
if (mFixLoopStack[i])
return true;
}
return false;
}
inline U32 emitFix(FixType type)
{
U32 *ptr = (U32*)allocCode(4);
*ptr = (U32)type;
#ifdef DEBUG_CODESTREAM
printf("code[%u] = [FIX:%u]\n", mCodePos, (U32)type);
#endif
mFixList.push_back(mCodePos);
mFixList.push_back((U32)type);
return mCodePos++;
}
inline void pushFixScope(bool isLoop)
{
mFixStack.push_back(mFixList.size());
mFixLoopStack.push_back(isLoop);
}
inline void popFixScope()
{
AssertFatal(mFixStack.size() > 0, "Fix stack mismatch");
U32 newSize = mFixStack[mFixStack.size()-1];
while (mFixList.size() > newSize)
mFixList.pop_back();
mFixStack.pop_back();
mFixLoopStack.pop_back();
}
void fixLoop(U32 loopBlockStart, U32 breakPoint, U32 continuePoint);
inline void addBreakLine(U32 lineNumber, U32 ip)
{
mBreakLines.push_back(lineNumber);
mBreakLines.push_back(ip);
}
inline U32 getNumLineBreaks()
{
return mBreakLines.size() / 2;
}
void emitCodeStream(U32 *size, U32 **stream, U32 **lineBreaks);
void reset();
};
#endif