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TorqueGameEngines
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Torque3D
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Torque3D
/
Templates
/
BaseGame
/
game
/
tools
/
assetBrowser
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Areloch
07336d258d
Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded)
...
Also adds a few additional C++ template files to work with
2021-01-02 01:58:15 -06:00
..
art
Added/Improved some asset type icons
2020-07-11 16:49:06 -05:00
guis
Fixes regression of Select Asset Path selection
2020-09-08 01:22:57 -05:00
scripts
Adjusts handling of C++ asset types by sidestepping the asset definition(as the C++ files don't directly interface with the engine at runtime anyways, so it's unneeded)
2021-01-02 01:58:15 -06:00
assetImportConfigs.xml
Adjusts Asset Importer logic when looking up and saving out a newly created ShapeConstructor so that it doesn't duplicate a definition it one already exists.
2020-12-18 00:55:01 -06:00
main.cs
Added autosave logic to the world editor. Via a schedule, it will autosave to tool/autosave to create a backup of the current dirty scene
2020-08-30 04:59:26 -05:00