mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
1039 lines
32 KiB
C++
1039 lines
32 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "T3D/lighting/reflectionProbe.h"
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#include "math/mathIO.h"
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#include "scene/sceneRenderState.h"
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#include "console/consoleTypes.h"
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#include "core/stream/bitStream.h"
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#include "materials/baseMatInstance.h"
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#include "console/engineAPI.h"
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#include "gfx/gfxDrawUtil.h"
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#include "gfx/gfxDebugEvent.h"
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#include "gfx/gfxTransformSaver.h"
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#include "math/mathUtils.h"
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#include "gfx/bitmap/gBitmap.h"
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#include "core/stream/fileStream.h"
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#include "core/fileObject.h"
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#include "core/resourceManager.h"
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#include "console/simPersistId.h"
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#include <string>
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#include "T3D/gameFunctions.h"
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#include "postFx/postEffect.h"
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#include "renderInstance/renderProbeMgr.h"
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#include "lighting/probeManager.h"
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#include "math/util/sphereMesh.h"
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#include "materials/materialManager.h"
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#include "math/util/matrixSet.h"
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#include "gfx/bitmap/cubemapSaver.h"
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#include "materials/materialFeatureTypes.h"
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#include "gfx/gfxTextureManager.h"
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#include "T3D/lighting/IBLUtilities.h"
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extern bool gEditingMission;
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extern ColorI gCanvasClearColor;
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bool ReflectionProbe::smRenderPreviewProbes = true;
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IMPLEMENT_CO_NETOBJECT_V1(ReflectionProbe);
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ConsoleDocClass(ReflectionProbe,
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"@brief An example scene object which renders a mesh.\n\n"
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"This class implements a basic SceneObject that can exist in the world at a "
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"3D position and render itself. There are several valid ways to render an "
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"object in Torque. This class implements the preferred rendering method which "
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"is to submit a MeshRenderInst along with a Material, vertex buffer, "
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"primitive buffer, and transform and allow the RenderMeshMgr handle the "
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"actual setup and rendering for you.\n\n"
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"See the C++ code for implementation details.\n\n"
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"@ingroup Examples\n");
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ImplementEnumType(ReflectProbeType,
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"Type of mesh data available in a shape.\n"
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"@ingroup gameObjects")
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{ ProbeRenderInst::Sphere, "Sphere", "Sphere shaped" },
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{ ProbeRenderInst::Box, "Box", "Box shape" }
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EndImplementEnumType;
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ImplementEnumType(IndrectLightingModeEnum,
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"Type of mesh data available in a shape.\n"
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"@ingroup gameObjects")
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{ ReflectionProbe::NoIndirect, "No Lighting", "This probe does not provide any local indirect lighting data" },
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{ ReflectionProbe::AmbientColor, "Ambient Color", "Adds a flat color to act as the local indirect lighting" },
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{ ReflectionProbe::SphericalHarmonics, "Spherical Harmonics", "Creates spherical harmonics data based off the reflection data" },
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EndImplementEnumType;
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ImplementEnumType(ReflectionModeEnum,
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"Type of mesh data available in a shape.\n"
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"@ingroup gameObjects")
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{ ReflectionProbe::NoReflection, "No Reflections", "This probe does not provide any local reflection data"},
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{ ReflectionProbe::StaticCubemap, "Static Cubemap", "Uses a static CubemapData" },
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{ ReflectionProbe::BakedCubemap, "Baked Cubemap", "Uses a cubemap baked from the probe's current position" },
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//{ ReflectionProbe::DynamicCubemap, "Dynamic Cubemap", "Uses a cubemap baked from the probe's current position, updated at a set rate" },
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EndImplementEnumType;
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//-----------------------------------------------------------------------------
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// Object setup and teardown
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//-----------------------------------------------------------------------------
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ReflectionProbe::ReflectionProbe()
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{
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// Flag this object so that it will always
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// be sent across the network to clients
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mNetFlags.set(Ghostable | ScopeAlways);
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mTypeMask = LightObjectType | MarkerObjectType;
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mProbeShapeType = ProbeRenderInst::Box;
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mIndrectLightingModeType = NoIndirect;
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mReflectionModeType = BakedCubemap;
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mEnabled = true;
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mBake = false;
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mDirty = false;
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mRadius = 10;
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mUseCubemap = false;
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mStaticCubemap = NULL;
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mReflectionPath = "";
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mProbeUniqueID = "";
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mEditorShapeInst = NULL;
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mEditorShape = NULL;
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mRefreshRateMS = 200;
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mDynamicLastBakeMS = 0;
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mMaxDrawDistance = 75;
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mResourcesCreated = false;
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mProbeInfo = nullptr;
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mPrefilterSize = 64;
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mPrefilterMipLevels = mLog2(F32(mPrefilterSize));
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mPrefilterMap = nullptr;
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mIrridianceMap = nullptr;
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mProbePosOffset = Point3F::Zero;
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mEditPosOffset = false;
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}
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ReflectionProbe::~ReflectionProbe()
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{
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if (mEditorShapeInst)
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SAFE_DELETE(mEditorShapeInst);
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if (mProbeInfo)
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SAFE_DELETE(mProbeInfo);
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if (mReflectionModeType != StaticCubemap && mStaticCubemap)
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mStaticCubemap->deleteObject();
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}
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//-----------------------------------------------------------------------------
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// Object Editing
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//-----------------------------------------------------------------------------
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void ReflectionProbe::initPersistFields()
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{
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addGroup("Rendering");
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addProtectedField("enabled", TypeBool, Offset(mEnabled, ReflectionProbe),
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&_setEnabled, &defaultProtectedGetFn, "Regenerate Voxel Grid");
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addField("ProbeShape", TypeReflectProbeType, Offset(mProbeShapeType, ReflectionProbe),
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"The type of mesh data to use for collision queries.");
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addField("radius", TypeF32, Offset(mRadius, ReflectionProbe), "The name of the material used to render the mesh.");
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addField("posOffset", TypePoint3F, Offset(mProbePosOffset, ReflectionProbe), "");
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//addProtectedField("EditPosOffset", TypeBool, Offset(mEditPosOffset, ReflectionProbe),
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// &_toggleEditPosOffset, &defaultProtectedGetFn, "Toggle Edit Pos Offset Mode", AbstractClassRep::FieldFlags::FIELD_ComponentInspectors);
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endGroup("Rendering");
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addGroup("Reflection");
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addField("ReflectionMode", TypeReflectionModeEnum, Offset(mReflectionModeType, ReflectionProbe),
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"The type of mesh data to use for collision queries.");
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addField("reflectionPath", TypeImageFilename, Offset(mReflectionPath, ReflectionProbe),
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"The type of mesh data to use for collision queries.");
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addField("StaticCubemap", TypeCubemapName, Offset(mCubemapName, ReflectionProbe), "Cubemap used instead of reflection texture if fullReflect is off.");
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addProtectedField("Bake", TypeBool, Offset(mBake, ReflectionProbe),
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&_doBake, &defaultProtectedGetFn, "Regenerate Voxel Grid", AbstractClassRep::FieldFlags::FIELD_ComponentInspectors);
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endGroup("Reflection");
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Con::addVariable("$Light::renderReflectionProbes", TypeBool, &ProbeManager::smRenderReflectionProbes,
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"Toggles rendering of light frustums when the light is selected in the editor.\n\n"
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"@note Only works for shadow mapped lights.\n\n"
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"@ingroup Lighting");
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Con::addVariable("$Light::renderPreviewProbes", TypeBool, &ReflectionProbe::smRenderPreviewProbes,
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"Toggles rendering of light frustums when the light is selected in the editor.\n\n"
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"@note Only works for shadow mapped lights.\n\n"
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"@ingroup Lighting");
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// SceneObject already handles exposing the transform
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Parent::initPersistFields();
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}
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void ReflectionProbe::inspectPostApply()
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{
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Parent::inspectPostApply();
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mDirty = true;
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// Flag the network mask to send the updates
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// to the client object
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setMaskBits(-1);
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}
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bool ReflectionProbe::_setEnabled(void *object, const char *index, const char *data)
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{
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ReflectionProbe* probe = reinterpret_cast< ReflectionProbe* >(object);
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probe->mEnabled = dAtob(data);
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probe->setMaskBits(-1);
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return true;
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}
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bool ReflectionProbe::_doBake(void *object, const char *index, const char *data)
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{
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ReflectionProbe* probe = reinterpret_cast< ReflectionProbe* >(object);
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//if (probe->mDirty)
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// probe->bake(probe->mReflectionPath, 256);
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ReflectionProbe *clientProbe = (ReflectionProbe*)probe->getClientObject();
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if (clientProbe)
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{
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clientProbe->bake(clientProbe->mReflectionPath, 64);
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}
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return false;
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}
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bool ReflectionProbe::_toggleEditPosOffset(void *object, const char *index, const char *data)
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{
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ReflectionProbe* probe = reinterpret_cast< ReflectionProbe* >(object);
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probe->mEditPosOffset = !probe->mEditPosOffset;
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//if (probe->mDirty)
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// probe->bake(probe->mReflectionPath, 256);
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return false;
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}
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bool ReflectionProbe::onAdd()
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{
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if (!Parent::onAdd())
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return false;
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mEditPosOffset = false;
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mObjBox.minExtents.set(-1, -1, -1);
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mObjBox.maxExtents.set(1, 1, 1);
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//mObjScale.set(mRadius/2, mRadius/2, mRadius/2);
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// Skip our transform... it just dirties mask bits.
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Parent::setTransform(mObjToWorld);
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resetWorldBox();
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// Add this object to the scene
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addToScene();
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if (isServerObject())
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{
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if (!mPersistentId)
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mPersistentId = getOrCreatePersistentId();
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mProbeUniqueID = std::to_string(mPersistentId->getUUID().getHash()).c_str();
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}
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// Refresh this object's material (if any)
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if (isClientObject())
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{
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//createClientResources();
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//updateMaterial();
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createGeometry();
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updateProbeParams();
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}
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setMaskBits(-1);
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return true;
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}
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void ReflectionProbe::onRemove()
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{
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// Remove this object from the scene
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removeFromScene();
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Parent::onRemove();
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}
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void ReflectionProbe::setTransform(const MatrixF & mat)
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{
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// Let SceneObject handle all of the matrix manipulation
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if (!mEditPosOffset)
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Parent::setTransform(mat);
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else
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mProbePosOffset = mat.getPosition();
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mDirty = true;
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// Dirty our network mask so that the new transform gets
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// transmitted to the client object
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setMaskBits(TransformMask);
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}
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U32 ReflectionProbe::packUpdate(NetConnection *conn, U32 mask, BitStream *stream)
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{
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// Allow the Parent to get a crack at writing its info
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U32 retMask = Parent::packUpdate(conn, mask, stream);
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// Write our transform information
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if (stream->writeFlag(mask & TransformMask))
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{
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mathWrite(*stream, getTransform());
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mathWrite(*stream, getScale());
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mathWrite(*stream, mProbePosOffset);
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}
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if (stream->writeFlag(mask & ShapeTypeMask))
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{
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stream->write((U32)mProbeShapeType);
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}
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if (stream->writeFlag(mask & UpdateMask))
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{
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stream->write(mRadius);
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}
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if (stream->writeFlag(mask & BakeInfoMask))
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{
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stream->write(mReflectionPath);
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stream->write(mProbeUniqueID);
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}
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if (stream->writeFlag(mask & EnabledMask))
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{
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stream->writeFlag(mEnabled);
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}
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if (stream->writeFlag(mask & ModeMask))
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{
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stream->write((U32)mIndrectLightingModeType);
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stream->write((U32)mReflectionModeType);
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}
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if (stream->writeFlag(mask & CubemapMask))
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{
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stream->writeFlag(mUseCubemap);
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stream->write(mCubemapName);
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}
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return retMask;
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}
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void ReflectionProbe::unpackUpdate(NetConnection *conn, BitStream *stream)
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{
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// Let the Parent read any info it sent
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Parent::unpackUpdate(conn, stream);
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if (stream->readFlag()) // TransformMask
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{
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mathRead(*stream, &mObjToWorld);
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mathRead(*stream, &mObjScale);
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setTransform(mObjToWorld);
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mathRead(*stream, &mProbePosOffset);
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}
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if (stream->readFlag()) // ShapeTypeMask
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{
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U32 shapeType = ProbeRenderInst::Sphere;
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stream->read(&shapeType);
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mProbeShapeType = (ProbeRenderInst::ProbeShapeType)shapeType;
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createGeometry();
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}
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if (stream->readFlag()) // UpdateMask
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{
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stream->read(&mRadius);
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}
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if (stream->readFlag()) // BakeInfoMask
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{
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stream->read(&mReflectionPath);
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stream->read(&mProbeUniqueID);
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}
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if (stream->readFlag()) // EnabledMask
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{
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mEnabled = stream->readFlag();
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}
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bool isMaterialDirty = false;
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if (stream->readFlag()) // ModeMask
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{
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U32 indirectModeType = AmbientColor;
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stream->read(&indirectModeType);
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mIndrectLightingModeType = (IndrectLightingModeType)indirectModeType;
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U32 reflectModeType = BakedCubemap;
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stream->read(&reflectModeType);
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mReflectionModeType = (ReflectionModeType)reflectModeType;
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isMaterialDirty = true;
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}
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if (stream->readFlag()) // CubemapMask
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{
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mUseCubemap = stream->readFlag();
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stream->read(&mCubemapName);
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isMaterialDirty = true;
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}
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updateProbeParams();
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if (isMaterialDirty)
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{
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updateMaterial();
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}
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}
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void ReflectionProbe::createGeometry()
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{
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// Clean up our previous shape
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if (mEditorShapeInst)
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SAFE_DELETE(mEditorShapeInst);
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mEditorShape = NULL;
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String shapeFile = "tools/resources/ReflectProbeSphere.dae";
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// Attempt to get the resource from the ResourceManager
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mEditorShape = ResourceManager::get().load(shapeFile);
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if (mEditorShape)
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{
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mEditorShapeInst = new TSShapeInstance(mEditorShape, isClientObject());
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}
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}
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//-----------------------------------------------------------------------------
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// Object Rendering
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//-----------------------------------------------------------------------------
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void ReflectionProbe::updateProbeParams()
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{
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if (mProbeInfo == nullptr)
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{
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mProbeInfo = new ProbeRenderInst();
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mProbeInfo->mIsEnabled = false;
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}
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updateMaterial();
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mProbeInfo->mAmbient = LinearColorF(0, 0, 0, 0);
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mProbeInfo->mProbeShapeType = mProbeShapeType;
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//mProbeInfo->mTransform = getWorldTransform();
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mProbeInfo->setPosition(getPosition());
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//Point3F pos = mProbeInfo->mTransform.getPosition();
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//Update the bounds
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//mObjBox.minExtents.set(-1, -1, -1);
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//mObjBox.maxExtents.set(1, 1, 1);
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mObjScale.set(mRadius, mRadius, mRadius);
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// Skip our transform... it just dirties mask bits.
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Parent::setTransform(mObjToWorld);
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resetWorldBox();
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mProbeInfo->mBounds = mWorldBox;
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mProbeInfo->mRadius = mRadius;
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mProbeInfo->mIsSkylight = false;
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mProbeInfo->mProbePosOffset = mProbePosOffset;
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mProbeInfo->mDirty = true;
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}
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void ReflectionProbe::updateMaterial()
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{
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createClientResources();
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if (mReflectionModeType != DynamicCubemap)
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{
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if ((mReflectionModeType == BakedCubemap) && !mProbeUniqueID.isEmpty())
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{
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if (mPrefilterMap != nullptr && mPrefilterMap->mCubemap.isValid())
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{
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mProbeInfo->mCubemap = &mPrefilterMap->mCubemap;
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}
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if (mIrridianceMap != nullptr && mIrridianceMap->mCubemap.isValid())
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{
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mProbeInfo->mIrradianceCubemap = &mIrridianceMap->mCubemap;
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}
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if (mBrdfTexture.isValid())
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{
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mProbeInfo->mBRDFTexture = &mBrdfTexture;
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}
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}
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else if (mReflectionModeType == StaticCubemap && !mCubemapName.isEmpty())
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{
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Sim::findObject(mCubemapName, mStaticCubemap);
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mProbeInfo->mCubemap = &mStaticCubemap->mCubemap;
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}
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}
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else if (mReflectionModeType == DynamicCubemap && !mDynamicCubemap.isNull())
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{
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mProbeInfo->mCubemap = &mDynamicCubemap;
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}
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//Make us ready to render
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if (mEnabled)
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mProbeInfo->mIsEnabled = true;
|
|
else
|
|
mProbeInfo->mIsEnabled = false;
|
|
}
|
|
|
|
bool ReflectionProbe::createClientResources()
|
|
{
|
|
//irridiance resources
|
|
if (!mIrridianceMap)
|
|
{
|
|
mIrridianceMap = new CubemapData();
|
|
mIrridianceMap->registerObject();
|
|
|
|
mIrridianceMap->createMap();
|
|
}
|
|
|
|
String irrPath = getIrradianceMapPath();
|
|
if (Platform::isFile(irrPath))
|
|
{
|
|
mIrridianceMap->setCubemapFile(FileName(irrPath));
|
|
mIrridianceMap->updateFaces();
|
|
}
|
|
|
|
if(mIrridianceMap->mCubemap.isNull())
|
|
Con::errorf("ReflectionProbe::createClientResources() - Unable to load baked irradiance map at %s", getIrradianceMapPath().c_str());
|
|
|
|
//
|
|
if (!mPrefilterMap)
|
|
{
|
|
mPrefilterMap = new CubemapData();
|
|
mPrefilterMap->registerObject();
|
|
|
|
mPrefilterMap->createMap();
|
|
}
|
|
|
|
String prefilPath = getPrefilterMapPath();
|
|
if (Platform::isFile(prefilPath))
|
|
{
|
|
mPrefilterMap->setCubemapFile(FileName(prefilPath));
|
|
mPrefilterMap->updateFaces();
|
|
}
|
|
|
|
if (mPrefilterMap->mCubemap.isNull())
|
|
Con::errorf("ReflectionProbe::createClientResources() - Unable to load baked prefilter map at %s", getPrefilterMapPath().c_str());
|
|
|
|
//brdf lookup resources
|
|
//make the brdf lookup texture the same size as the prefilter texture
|
|
|
|
String brdfPath = Con::getVariable("$Core::BRDFTexture", "core/art/brdfTexture.DDS");
|
|
|
|
mBrdfTexture = TEXMGR->createTexture(brdfPath, &GFXTexturePersistentProfile);// TEXMGR->createTexture(mPrefilterSize, mPrefilterSize, GFXFormatR16G16B16A16F, &GFXRenderTargetProfile, 1, 0);
|
|
|
|
if (!mBrdfTexture)
|
|
{
|
|
mBrdfTexture = IBLUtilities::GenerateAndSaveBRDFTexture(brdfPath, 512);
|
|
}
|
|
|
|
mResourcesCreated = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
void ReflectionProbe::generateTextures()
|
|
{
|
|
}
|
|
|
|
void ReflectionProbe::prepRenderImage(SceneRenderState *state)
|
|
{
|
|
if (!mEnabled || !ProbeManager::smRenderReflectionProbes)
|
|
return;
|
|
|
|
Point3F distVec = getRenderPosition() - state->getCameraPosition();
|
|
F32 dist = distVec.len();
|
|
|
|
//Culling distance. Can be adjusted for performance options considerations via the scalar
|
|
if (dist > mMaxDrawDistance * Con::getFloatVariable("$pref::GI::ProbeDrawDistScale", 1.0))
|
|
return;
|
|
|
|
if (mReflectionModeType == DynamicCubemap && mRefreshRateMS < (Platform::getRealMilliseconds() - mDynamicLastBakeMS))
|
|
{
|
|
bake("", 32);
|
|
mDynamicLastBakeMS = Platform::getRealMilliseconds();
|
|
}
|
|
|
|
//Submit our probe to actually do the probe action
|
|
// Get a handy pointer to our RenderPassmanager
|
|
//RenderPassManager *renderPass = state->getRenderPass();
|
|
|
|
//Update our score based on our radius, distance
|
|
mProbeInfo->mScore = mProbeInfo->mRadius/mMax(dist,1.0f);
|
|
|
|
Point3F vect = distVec;
|
|
vect.normalizeSafe();
|
|
|
|
mProbeInfo->mScore *= mMax(mAbs(mDot(vect, state->getCameraTransform().getForwardVector())),0.001f);
|
|
|
|
//Register
|
|
//PROBEMGR->registerProbe(mProbeInfo, this);
|
|
|
|
if (ReflectionProbe::smRenderPreviewProbes && gEditingMission && mEditorShapeInst && mPrefilterMap != nullptr)
|
|
{
|
|
GFXTransformSaver saver;
|
|
|
|
// Calculate the distance of this object from the camera
|
|
Point3F cameraOffset;
|
|
getRenderTransform().getColumn(3, &cameraOffset);
|
|
cameraOffset -= state->getDiffuseCameraPosition();
|
|
F32 dist = cameraOffset.len();
|
|
if (dist < 0.01f)
|
|
dist = 0.01f;
|
|
|
|
// Set up the LOD for the shape
|
|
F32 invScale = (1.0f / getMax(getMax(mObjScale.x, mObjScale.y), mObjScale.z));
|
|
|
|
mEditorShapeInst->setDetailFromDistance(state, dist * invScale);
|
|
|
|
// Make sure we have a valid level of detail
|
|
if (mEditorShapeInst->getCurrentDetail() < 0)
|
|
return;
|
|
|
|
BaseMatInstance* probePrevMat = mEditorShapeInst->getMaterialList()->getMaterialInst(0);
|
|
|
|
setPreviewMatParameters(state, probePrevMat);
|
|
|
|
// GFXTransformSaver is a handy helper class that restores
|
|
// the current GFX matrices to their original values when
|
|
// it goes out of scope at the end of the function
|
|
|
|
// Set up our TS render state
|
|
TSRenderState rdata;
|
|
rdata.setSceneState(state);
|
|
rdata.setFadeOverride(1.0f);
|
|
|
|
if(mReflectionModeType != DynamicCubemap)
|
|
rdata.setCubemap(mPrefilterMap->mCubemap);
|
|
else
|
|
rdata.setCubemap(mDynamicCubemap);
|
|
|
|
// We might have some forward lit materials
|
|
// so pass down a query to gather lights.
|
|
LightQuery query;
|
|
query.init(getWorldSphere());
|
|
rdata.setLightQuery(&query);
|
|
|
|
// Set the world matrix to the objects render transform
|
|
MatrixF mat = getRenderTransform();
|
|
mat.scale(Point3F(1, 1, 1));
|
|
|
|
Point3F centerPos = mat.getPosition();
|
|
centerPos += mProbePosOffset;
|
|
mat.setPosition(centerPos);
|
|
|
|
GFX->setWorldMatrix(mat);
|
|
|
|
// Animate the the shape
|
|
mEditorShapeInst->animate();
|
|
|
|
// Allow the shape to submit the RenderInst(s) for itself
|
|
mEditorShapeInst->render(rdata);
|
|
|
|
saver.restore();
|
|
}
|
|
|
|
// If the light is selected or light visualization
|
|
// is enabled then register the callback.
|
|
const bool isSelectedInEditor = (gEditingMission && isSelected());
|
|
if (isSelectedInEditor)
|
|
{
|
|
ObjectRenderInst *ri = state->getRenderPass()->allocInst<ObjectRenderInst>();
|
|
ri->renderDelegate.bind(this, &ReflectionProbe::_onRenderViz);
|
|
ri->type = RenderPassManager::RIT_Editor;
|
|
state->getRenderPass()->addInst(ri);
|
|
}
|
|
}
|
|
|
|
void ReflectionProbe::_onRenderViz(ObjectRenderInst *ri,
|
|
SceneRenderState *state,
|
|
BaseMatInstance *overrideMat)
|
|
{
|
|
if (!ProbeManager::smRenderReflectionProbes)
|
|
return;
|
|
|
|
GFXDrawUtil *draw = GFX->getDrawUtil();
|
|
|
|
GFXStateBlockDesc desc;
|
|
desc.setZReadWrite(true, false);
|
|
desc.setCullMode(GFXCullNone);
|
|
desc.setBlend(true);
|
|
|
|
// Base the sphere color on the light color.
|
|
ColorI color = ColorI::WHITE;
|
|
color.alpha = 25;
|
|
|
|
if (mProbeShapeType == ProbeRenderInst::Sphere)
|
|
{
|
|
draw->drawSphere(desc, mRadius, getPosition(), color);
|
|
}
|
|
else
|
|
{
|
|
const MatrixF worldToObjectXfm = getTransform();
|
|
|
|
Box3F cube(-Point3F(mRadius, mRadius, mRadius),Point3F(mRadius, mRadius, mRadius));
|
|
cube.setCenter(getPosition()+mProbePosOffset);
|
|
draw->drawCube(desc, cube, color, &worldToObjectXfm);
|
|
}
|
|
}
|
|
|
|
void ReflectionProbe::setPreviewMatParameters(SceneRenderState* renderState, BaseMatInstance* mat)
|
|
{
|
|
if (!mat->getFeatures().hasFeature(MFT_isDeferred))
|
|
return;
|
|
|
|
//Set up the params
|
|
MaterialParameters *matParams = mat->getMaterialParameters();
|
|
|
|
//Get the deferred render target
|
|
NamedTexTarget* deferredTexTarget = NamedTexTarget::find("deferred");
|
|
|
|
GFXTextureObject *deferredTexObject = deferredTexTarget->getTexture();
|
|
if (!deferredTexObject)
|
|
return;
|
|
|
|
GFX->setTexture(0, deferredTexObject);
|
|
|
|
//Set the cubemap
|
|
GFX->setCubeTexture(1, mPrefilterMap->mCubemap);
|
|
|
|
//Set the invViewMat
|
|
MatrixSet &matrixSet = renderState->getRenderPass()->getMatrixSet();
|
|
const MatrixF &worldToCameraXfm = matrixSet.getWorldToCamera();
|
|
|
|
MaterialParameterHandle *invViewMat = mat->getMaterialParameterHandle("$invViewMat");
|
|
|
|
matParams->setSafe(invViewMat, worldToCameraXfm);
|
|
}
|
|
|
|
DefineEngineMethod(ReflectionProbe, postApply, void, (), ,
|
|
"A utility method for forcing a network update.\n")
|
|
{
|
|
object->inspectPostApply();
|
|
}
|
|
|
|
String ReflectionProbe::getPrefilterMapPath()
|
|
{
|
|
if (mReflectionPath.isEmpty() || mProbeUniqueID.isEmpty())
|
|
{
|
|
Con::errorf("ReflectionProbe::getPrefilterMapPath() - We don't have a set output path or persistant id, so no valid path can be provided!");
|
|
return "";
|
|
}
|
|
|
|
char fileName[256];
|
|
dSprintf(fileName, 256, "%s%s_Prefilter.DDS", mReflectionPath.c_str(), mProbeUniqueID.c_str());
|
|
|
|
return fileName;
|
|
}
|
|
|
|
String ReflectionProbe::getIrradianceMapPath()
|
|
{
|
|
if (mReflectionPath.isEmpty() || mProbeUniqueID.isEmpty())
|
|
{
|
|
Con::errorf("ReflectionProbe::getIrradianceMapPath() - We don't have a set output path or persistant id, so no valid path can be provided!");
|
|
return "";
|
|
}
|
|
|
|
char fileName[256];
|
|
dSprintf(fileName, 256, "%s%s_Irradiance.DDS", mReflectionPath.c_str(), mProbeUniqueID.c_str());
|
|
|
|
return fileName;
|
|
}
|
|
|
|
void ReflectionProbe::bake(String outputPath, S32 resolution)
|
|
{
|
|
GFXDEBUGEVENT_SCOPE(ReflectionProbe_Bake, ColorI::WHITE);
|
|
|
|
Con::warnf("ReflectionProbe::bake() - Beginning bake!");
|
|
|
|
U32 startMSTime = Platform::getRealMilliseconds();
|
|
|
|
PostEffect *preCapture = dynamic_cast<PostEffect*>(Sim::findObject("AL_PreCapture"));
|
|
PostEffect *deferredShading = dynamic_cast<PostEffect*>(Sim::findObject("AL_DeferredShading"));
|
|
if (preCapture)
|
|
{
|
|
preCapture->setShaderConst("$radius",String::ToString(mRadius));
|
|
preCapture->setShaderConst("$captureRez", String::ToString(F32(resolution)));
|
|
preCapture->enable();
|
|
}
|
|
if (deferredShading)
|
|
deferredShading->disable();
|
|
|
|
GFXCubemapHandle sceneCaptureCubemap;
|
|
|
|
if (mReflectionModeType == DynamicCubemap && mDynamicCubemap.isNull())
|
|
{
|
|
//mCubemap->createMap();
|
|
mDynamicCubemap = GFX->createCubemap();
|
|
mDynamicCubemap->initDynamic(resolution, GFXFormatB8G8R8A8);
|
|
|
|
sceneCaptureCubemap = mDynamicCubemap;
|
|
}
|
|
else if (mReflectionModeType != DynamicCubemap)
|
|
{
|
|
//Prep our bake path
|
|
if (mReflectionPath.isEmpty())
|
|
{
|
|
Con::errorf("ReflectionProbe::bake() - Unable to bake our captures because probe doesn't have a path set");
|
|
return;
|
|
}
|
|
|
|
if (mProbeUniqueID.isEmpty())
|
|
{
|
|
Con::errorf("ReflectionProbe::bake() - Unable to bake our captures because probe doesn't have a unique ID set");
|
|
return;
|
|
}
|
|
|
|
sceneCaptureCubemap = GFX->createCubemap();
|
|
sceneCaptureCubemap->initDynamic(resolution, GFXFormatR8G8B8A8);
|
|
//sceneCaptureCubemap->initDynamic(resolution, GFXFormatR16G16B16A16F);
|
|
}
|
|
|
|
bool validCubemap = true;
|
|
|
|
// Save the current transforms so we can restore
|
|
// it for child control rendering below.
|
|
GFXTransformSaver saver;
|
|
|
|
//bool saveEditingMission = gEditingMission;
|
|
//gEditingMission = false;
|
|
|
|
//Set this to true to use the prior method where it goes through the SPT_Reflect path for the bake
|
|
bool probeRenderState = ProbeManager::smRenderReflectionProbes;
|
|
ProbeManager::smRenderReflectionProbes = false;
|
|
for (U32 i = 0; i < 6; ++i)
|
|
{
|
|
GFXTexHandle blendTex;
|
|
blendTex.set(resolution, resolution, GFXFormatR16G16B16A16, &GFXRenderTargetProfile, "");
|
|
|
|
GFXTextureTargetRef baseTarget = GFX->allocRenderToTextureTarget();
|
|
|
|
GFX->clearTextureStateImmediate(0);
|
|
|
|
baseTarget->attachTexture(GFXTextureTarget::Color0, sceneCaptureCubemap, i);
|
|
|
|
// Standard view that will be overridden below.
|
|
VectorF vLookatPt(0.0f, 0.0f, 0.0f), vUpVec(0.0f, 0.0f, 0.0f), vRight(0.0f, 0.0f, 0.0f);
|
|
|
|
switch (i)
|
|
{
|
|
case 0: // D3DCUBEMAP_FACE_POSITIVE_X:
|
|
vLookatPt = VectorF(1.0f, 0.0f, 0.0f);
|
|
vUpVec = VectorF(0.0f, 1.0f, 0.0f);
|
|
break;
|
|
case 1: // D3DCUBEMAP_FACE_NEGATIVE_X:
|
|
vLookatPt = VectorF(-1.0f, 0.0f, 0.0f);
|
|
vUpVec = VectorF(0.0f, 1.0f, 0.0f);
|
|
break;
|
|
case 2: // D3DCUBEMAP_FACE_POSITIVE_Y:
|
|
vLookatPt = VectorF(0.0f, 1.0f, 0.0f);
|
|
vUpVec = VectorF(0.0f, 0.0f, -1.0f);
|
|
break;
|
|
case 3: // D3DCUBEMAP_FACE_NEGATIVE_Y:
|
|
vLookatPt = VectorF(0.0f, -1.0f, 0.0f);
|
|
vUpVec = VectorF(0.0f, 0.0f, 1.0f);
|
|
break;
|
|
case 4: // D3DCUBEMAP_FACE_POSITIVE_Z:
|
|
vLookatPt = VectorF(0.0f, 0.0f, 1.0f);
|
|
vUpVec = VectorF(0.0f, 1.0f, 0.0f);
|
|
break;
|
|
case 5: // D3DCUBEMAP_FACE_NEGATIVE_Z:
|
|
vLookatPt = VectorF(0.0f, 0.0f, -1.0f);
|
|
vUpVec = VectorF(0.0f, 1.0f, 0.0f);
|
|
break;
|
|
}
|
|
|
|
// create camera matrix
|
|
VectorF cross = mCross(vUpVec, vLookatPt);
|
|
cross.normalizeSafe();
|
|
|
|
MatrixF matView(true);
|
|
matView.setColumn(0, cross);
|
|
matView.setColumn(1, vLookatPt);
|
|
matView.setColumn(2, vUpVec);
|
|
matView.setPosition(getPosition()+mProbePosOffset);
|
|
matView.inverse();
|
|
|
|
// set projection to 90 degrees vertical and horizontal
|
|
F32 left, right, top, bottom;
|
|
F32 nearPlane = 0.01f;
|
|
F32 farDist = 1000.f;
|
|
|
|
MathUtils::makeFrustum(&left, &right, &top, &bottom, M_HALFPI_F, 1.0f, nearPlane);
|
|
Frustum frustum(false, left, right, top, bottom, nearPlane, farDist);
|
|
|
|
renderFrame(&baseTarget, matView, frustum, StaticObjectType | StaticShapeObjectType & EDITOR_RENDER_TYPEMASK, gCanvasClearColor);
|
|
|
|
baseTarget->resolve();
|
|
|
|
//mStaticCubemap->setCubeFaceTexture(i, blendTex);
|
|
}
|
|
|
|
/*if (mReflectionModeType != DynamicCubemap)
|
|
{
|
|
char fileName[256];
|
|
dSprintf(fileName, 256, "%s%s_%i.png", mReflectionPath.c_str(),
|
|
mProbeUniqueID.c_str(), i);
|
|
|
|
FileStream stream;
|
|
if (!stream.open(fileName, Torque::FS::File::Write))
|
|
{
|
|
Con::errorf("ReflectionProbe::bake(): Couldn't open cubemap face file fo writing " + String(fileName));
|
|
if (preCapture)
|
|
preCapture->disable();
|
|
if (deferredShading)
|
|
deferredShading->enable();
|
|
return;
|
|
}
|
|
|
|
GBitmap bitmap(blendTex->getWidth(), blendTex->getHeight(), false, GFXFormatR8G8B8);
|
|
blendTex->copyToBmp(&bitmap);
|
|
bitmap.writeBitmap("png", stream);
|
|
|
|
if (Platform::isFile(fileName) && mCubemap)
|
|
mCubemap->setCubeFaceFile(i, FileName(fileName));
|
|
else
|
|
validCubemap = false;
|
|
|
|
bitmap.deleteImage();
|
|
}
|
|
}*/
|
|
|
|
if (sceneCaptureCubemap.isValid())
|
|
{
|
|
validCubemap = true;
|
|
mDirty = false;
|
|
}
|
|
else
|
|
{
|
|
validCubemap = false;
|
|
}
|
|
|
|
/*if (mReflectionModeType != DynamicCubemap && validCubemap)
|
|
{
|
|
if (mStaticCubemap->mCubemap)
|
|
mStaticCubemap->updateFaces();
|
|
else
|
|
mStaticCubemap->createMap();
|
|
|
|
if (mStaticCubemap->mCubemap.isNull())
|
|
validCubemap = false;
|
|
|
|
mDirty = false;
|
|
}*/
|
|
|
|
//Now, save out the maps
|
|
//create irridiance cubemap
|
|
if (validCubemap)
|
|
{
|
|
bool se = isServerObject();
|
|
|
|
//Just to ensure we're prepped for the generation
|
|
createClientResources();
|
|
|
|
//Prep it with whatever resolution we've dictated for our bake
|
|
mIrridianceMap->mCubemap->initDynamic(resolution, GFXFormatR8G8B8A8);
|
|
mPrefilterMap->mCubemap->initDynamic(resolution, GFXFormatR8G8B8A8);
|
|
|
|
//IBLUtilities::GenerateAndSaveIrradianceMap(getIrradianceMapPath(), resolution, sceneCaptureCubemap, mIrridianceMap->mCubemap);
|
|
//IBLUtilities::GenerateAndSavePrefilterMap(getPrefilterMapPath(), resolution, sceneCaptureCubemap, mPrefilterMipLevels, mPrefilterMap->mCubemap);
|
|
|
|
GFXTextureTargetRef renderTarget = GFX->allocRenderToTextureTarget(false);
|
|
|
|
IBLUtilities::GenerateIrradianceMap(renderTarget, sceneCaptureCubemap, mIrridianceMap->mCubemap);
|
|
IBLUtilities::GeneratePrefilterMap(renderTarget, sceneCaptureCubemap, mPrefilterMipLevels, mPrefilterMap->mCubemap);
|
|
|
|
IBLUtilities::SaveCubeMap(getIrradianceMapPath(), mIrridianceMap->mCubemap);
|
|
IBLUtilities::SaveCubeMap(getPrefilterMapPath(), mPrefilterMap->mCubemap);
|
|
}
|
|
else
|
|
{
|
|
Con::errorf("ReflectionProbe::bake() - Didn't generate a valid scene capture cubemap, unable to generate prefilter and irradiance maps!");
|
|
}
|
|
|
|
ProbeManager::smRenderReflectionProbes = probeRenderState;
|
|
setMaskBits(-1);
|
|
|
|
if (preCapture)
|
|
preCapture->disable();
|
|
if (deferredShading)
|
|
deferredShading->enable();
|
|
|
|
U32 endMSTime = Platform::getRealMilliseconds();
|
|
F32 diffTime = F32(endMSTime - startMSTime);
|
|
|
|
Con::warnf("ReflectionProbe::bake() - Finished bake! Took %g milliseconds", diffTime);
|
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}
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DefineEngineMethod(ReflectionProbe, Bake, void, (String outputPath, S32 resolution), ("", 256),
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"@brief returns true if control object is inside the fog\n\n.")
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{
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ReflectionProbe *clientProbe = (ReflectionProbe*)object->getClientObject();
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|
|
|
if (clientProbe)
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|
{
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|
clientProbe->bake(outputPath, resolution);
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}
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|
//object->bake(outputPath, resolution);
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|
} |