mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
116 lines
4.1 KiB
C++
116 lines
4.1 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#ifndef _SIMFIELDDICTIONARY_H_
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#define _SIMFIELDDICTIONARY_H_
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// Forward Refs
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class ConsoleBaseType;
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class SimObject;
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#include "core/stringTable.h"
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#include "core/stream/stream.h"
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#ifndef _TORQUE_STRING_H_
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#include "core/util/str.h"
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#endif
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/// Dictionary to keep track of dynamic fields on SimObject.
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class SimFieldDictionary
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{
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friend class SimFieldDictionaryIterator;
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public:
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struct Entry
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{
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Entry() : slotName(StringTable->EmptyString()), value(NULL), next(NULL), type(NULL) {};
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StringTableEntry slotName;
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char *value;
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Entry *next;
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ConsoleBaseType *type;
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};
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enum
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{
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HashTableSize = 19
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};
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Entry *mHashTable[HashTableSize];
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private:
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static Entry *smFreeList;
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void freeEntry(Entry *entry);
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Entry* addEntry(U32 bucket, StringTableEntry slotName, ConsoleBaseType* type, char* value = 0);
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static U32 getHashValue(StringTableEntry slotName);
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static U32 getHashValue(const String& fieldName);
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U32 mNumFields;
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/// In order to efficiently detect when a dynamic field has been
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/// added or deleted, we increment this every time we add or
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/// remove a field.
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U32 mVersion;
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public:
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const U32 getVersion() const { return mVersion; }
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SimFieldDictionary();
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~SimFieldDictionary();
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void setFieldType(StringTableEntry slotName, const char *typeString);
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void setFieldType(StringTableEntry slotName, const U32 typeId);
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void setFieldType(StringTableEntry slotName, ConsoleBaseType *type);
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void setFieldValue(StringTableEntry slotName, const char *value);
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const char *getFieldValue(StringTableEntry slotName);
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U32 getFieldType(StringTableEntry slotName) const;
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Entry *findDynamicField(const String &fieldName) const;
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Entry *findDynamicField(StringTableEntry fieldName) const;
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void writeFields(SimObject *obj, Stream &strem, U32 tabStop);
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void printFields(SimObject *obj);
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void assignFrom(SimFieldDictionary *dict);
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U32 getNumFields() const { return mNumFields; }
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Entry *operator[](U32 index);
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void setFieldValue(StringTableEntry slotName, const char *value, ConsoleBaseType *type, bool no_replace);
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void assignFrom(SimFieldDictionary *dict, const char* filter, bool no_replace);
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};
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class SimFieldDictionaryIterator
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{
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SimFieldDictionary * mDictionary;
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S32 mHashIndex;
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SimFieldDictionary::Entry * mEntry;
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public:
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SimFieldDictionaryIterator(SimFieldDictionary*);
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SimFieldDictionary::Entry* operator++();
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SimFieldDictionary::Entry* operator*();
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};
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#endif // _SIMFIELDDICTIONARY_H_
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