mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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60 lines
2 KiB
C++
60 lines
2 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _ENGINESTRUCTS_H_
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#define _ENGINESTRUCTS_H_
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#ifndef _ENGINETYPES_H_
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#include "console/engineTypes.h"
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#endif
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#include "math/mPlane.h"
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#include "math/mPolyhedron.h"
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/// @file
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/// Definitions for the core engine structured types.
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template< typename T > class Vector;
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namespace Torque {
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class UUID;
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}
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class ColorI;
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class LinearColorF;
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DECLARE_STRUCT_R(Vector< bool >);
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DECLARE_STRUCT_R(Vector< S32 >);
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DECLARE_STRUCT_R(Vector< F32 >);
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DECLARE_STRUCT_R(Vector< Point3F >);
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DECLARE_STRUCT_R(PlaneF);
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DECLARE_STRUCT_R(Vector< PlaneF >);
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DECLARE_STRUCT_R(PolyhedronData::Edge);
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DECLARE_STRUCT_R(Vector< PolyhedronData::Edge >);
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DECLARE_STRUCT_R(Vector< const char* >);
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DECLARE_STRUCT_R(Torque::UUID);
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DECLARE_STRUCT_R(ColorI);
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DECLARE_STRUCT_R(LinearColorF);
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#endif // !_ENGINESTRUCTS_H_
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