Torque3D/Engine/source/platformPOSIX/POSIXProcessControl.cpp
2023-07-25 06:31:07 +01:00

241 lines
7 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef __APPLE__
#include "platformPOSIX/platformPOSIX.h"
#include "platformPOSIX/POSIXState.h"
#include "platformPOSIX/POSIXStdConsole.h"
#include "platform/platformInput.h"
#include "windowManager/platformWindow.h"
#include "windowManager/platformWindowMgr.h"
#include "console/console.h"
#include <stdlib.h>
#include <unistd.h>
#include <signal.h>
#include "console/engineAPI.h"
#include "core/util/journal/process.h"
#ifndef TORQUE_DEDICATED
#include <sdl/include/SDL.h>
#endif
//-----------------------------------------------------------------------------
// This is a mainly a debugging function for intercepting a nonzero exit code
// and generating a core dump for a stack trace.
// Need an S64 here because postQuitMessage uses a U32, and
// forceshutdown uses an S32. So S64 is needed to
// accomodate them both
static void CheckExitCode(S64 exitCode)
{
if (exitCode != 0)
{
Con::errorf(ConsoleLogEntry::General,
"Nonzero exit code: %d, triggering SIGSEGV for core dump",
exitCode);
kill(getpid(), SIGSEGV);
}
}
//-----------------------------------------------------------------------------
static void SignalHandler(int sigtype)
{
if (sigtype == SIGSEGV || sigtype == SIGTRAP)
{
signal(SIGSEGV, SIG_DFL);
signal(SIGTRAP, SIG_DFL);
// restore the signal handling to default so that we don't get into
// a crash loop with ImmediateShutdown
ImmediateShutdown(-sigtype, sigtype);
}
else
{
signal(sigtype, SIG_DFL);
dPrintf("Unknown signal caught by SignalHandler: %d\n", sigtype);
// exit to be safe
ImmediateShutdown(1);
}
}
//-----------------------------------------------------------------------------
void Cleanup(bool minimal)
{
if (!minimal)
{
Input::destroy();
}
StdConsole::destroy();
#ifndef TORQUE_DEDICATED
//SDL_Quit();
#endif
}
//-----------------------------------------------------------------------------
void ImmediateShutdown(S32 exitCode, S32 signalNum)
{
bool segfault = signalNum > 0;
Cleanup(segfault);
if (!segfault)
{
dPrintf("Exiting\n");
// exit (doesn't call destructors)
_exit(exitCode);
}
else
{
// there is a problem in kernel 2.4.17 which causes a hang when a segfault
// occurs. also subsequent runs of "ps" will hang and the machine has to be
// hard reset to clear up the problem
// JMQ: this bug appears to be fixed in 2.4.18
//#define KERNEL_2_4_WORKAROUND
#ifdef KERNEL_2_4_WORKAROUND
dPrintf("Segmentation Fault (Exiting without core dump due to #define KERNEL_2_4_WORKAROUND)\n");
dFflushStdout();
_exit(exitCode);
#else
// kill with signal
kill(getpid(), signalNum);
#endif
}
}
//-----------------------------------------------------------------------------
void ProcessControlInit()
{
// JMQ: ignore IO signals background read/write terminal (so that we don't
// get suspended in daemon mode)
signal(SIGTTIN, SIG_IGN);
signal(SIGTTOU, SIG_IGN);
// we're not interested in the exit status of child processes, so this
// prevents zombies from accumulating.
#if defined(__FreeBSD__) || defined(__APPLE__)
signal(SIGCHLD, SIG_IGN);
#else
signal(SIGCLD, SIG_IGN);
#endif
// install signal handler for SIGSEGV, so that we can attempt
// clean shutdown
signal(SIGSEGV, &SignalHandler);
signal(SIGTRAP, &SignalHandler);
}
//-----------------------------------------------------------------------------
void Platform::postQuitMessage(const S32 in_quitVal)
{
// if we have a window send a quit event, otherwise just force shutdown
#if 0
if (x86UNIXState->windowCreated())
{
CheckExitCode(in_quitVal);
SendQuitEvent();
}
else
{
forceShutdown(in_quitVal);
}
#endif
Process::requestShutdown();
}
//-----------------------------------------------------------------------------
void Platform::debugBreak()
{
// in windows, "Calling DebugBreak causes the program to display
// a dialog box as if it had crashed." So we segfault.
Con::errorf(ConsoleLogEntry::General,
"Platform::debugBreak: triggering SIGSEGV for core dump");
//kill(getpid(), SIGSEGV);
// On Linux, the mouse cursor will remain trapped when the SIGTRAP below triggers so we ensure the mouse
// locked state is disabled prior to dropping to debug
PlatformWindow* firstWindow = WindowManager->getFirstWindow();
if (firstWindow)
{
firstWindow->setMouseLocked(false);
}
kill(getpid(), SIGTRAP);
}
//-----------------------------------------------------------------------------
void Platform::forceShutdown(S32 returnValue)
{
#if 0
// if a dedicated server is running, turn it off
if (x86UNIXState->isDedicated() && Game->isRunning())
Game->setRunning(false);
else
#endif
ImmediateShutdown(returnValue);
}
//-----------------------------------------------------------------------------
void Platform::outputDebugString(const char *string, ...)
{
char buffer[2048];
va_list args;
va_start( args, string );
dVsprintf( buffer, sizeof(buffer), string, args );
va_end( args );
U32 length = dStrlen(buffer);
if( length == (sizeof(buffer) - 1 ) )
length--;
buffer[length++] = '\n';
buffer[length] = '\0';
fwrite(buffer, sizeof(char), length, stderr);
}
//-----------------------------------------------------------------------------
// testing function
//DefineEngineFunction(debug_debugbreak, void, () , , "debug_debugbreak();");
//-----------------------------------------------------------------------------
void Platform::restartInstance()
{
/*
if (Game->isRunning() )
{
//Con::errorf( "Error restarting Instance. Game is Still running!");
return;
}
char cmd[2048];
sprintf(cmd, "%s &", x86UNIXState->getExePathName());
system(cmd);
*/
exit(0);
}
#endif