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https://github.com/TorqueGameEngines/Torque3D.git
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-Adds reversed depth projection model, dramatically increasing depth buffer effective resolution. -Adds 32F depth 8U stencil format GFXFormatD32FS8X24 (following DX naming conventions). Note this is a 64-bit format, and likely not suitable for mobile platforms. Revert to GFXFormatD24S8 in renderManager.tscript for mobile & "ancient" platforms. -Corrects alignment of texture type details array. |
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| .. | ||
| accuFeatureGLSL.cpp | ||
| accuFeatureGLSL.h | ||
| bumpGLSL.cpp | ||
| bumpGLSL.h | ||
| customFeatureGLSL.cpp | ||
| customFeatureGLSL.h | ||
| debugVizFeatureGLSL.cpp | ||
| debugVizFeatureGLSL.h | ||
| depthGLSL.cpp | ||
| depthGLSL.h | ||
| paraboloidGLSL.cpp | ||
| paraboloidGLSL.h | ||
| shaderCompGLSL.cpp | ||
| shaderCompGLSL.h | ||
| shaderFeatureGLSL.cpp | ||
| shaderFeatureGLSL.h | ||
| shaderGenGLSL.cpp | ||
| shaderGenGLSL.h | ||
| shaderGenGLSLInit.cpp | ||