Torque3D/Engine/source/gui/core
AtomicWalrus 75625dc679 Reverse depth & 32F buffer format
-Adds reversed depth projection model, dramatically increasing depth buffer effective resolution.
-Adds 32F depth 8U stencil format GFXFormatD32FS8X24 (following DX naming conventions). Note this is a 64-bit format, and likely not suitable for mobile platforms. Revert to GFXFormatD24S8 in renderManager.tscript for mobile & "ancient" platforms.
-Corrects alignment of texture type details array.
2023-04-14 20:13:28 -06:00
..
guiArrayCtrl.cpp Input event changes 2013-01-22 18:17:41 -05:00
guiArrayCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiCanvas.cpp Reverse depth & 32F buffer format 2023-04-14 20:13:28 -06:00
guiCanvas.h Adds logic so the canvas keeps track of the last input device 2023-02-09 18:54:36 -06:00
guiControl.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
guiControl.h initial port of the new interpreter 2021-03-30 19:33:19 -04:00
guiDefaultControlRender.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
guiDefaultControlRender.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiOffscreenCanvas.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
guiOffscreenCanvas.h Update guiOffscreenCanvas.h 2016-11-22 16:20:18 +01:00
guiScriptNotifyControl.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
guiScriptNotifyControl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiTypes.cpp guiprofiles augs 2023-03-16 17:21:07 -05:00
guiTypes.h guiprofiles augs 2023-03-16 17:21:07 -05:00