mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
255 lines
6.8 KiB
C++
255 lines
6.8 KiB
C++
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#include <typeinfo>
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#include "afx/arcaneFX.h"
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#include "ts/tsShapeInstance.h"
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#include "afx/afxEffectDefs.h"
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#include "afx/afxEffectWrapper.h"
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#include "afx/afxChoreographer.h"
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#include "afx/afxResidueMgr.h"
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#include "afx/ce/afxModel.h"
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// afxEA_Model -- This is the adapter for afxModel, a lightweight animated model effect.
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class afxEA_Model : public afxEffectWrapper
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{
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typedef afxEffectWrapper Parent;
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afxModelData* model_data;
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afxModel* model;
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void do_runtime_substitutions();
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public:
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/*C*/ afxEA_Model();
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/*D*/ ~afxEA_Model();
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virtual void ea_set_datablock(SimDataBlock*);
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virtual bool ea_start();
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virtual bool ea_update(F32 dt);
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virtual void ea_finish(bool was_stopped);
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virtual void ea_set_scope_status(bool flag);
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virtual void onDeleteNotify(SimObject*);
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virtual void getUpdatedBoxCenter(Point3F& pos);
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virtual TSShape* getTSShape();
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virtual TSShapeInstance* getTSShapeInstance();
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virtual SceneObject* ea_get_scene_object() const;
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virtual U32 ea_get_triggers() const;
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virtual U32 setAnimClip(const char* clip, F32 pos, F32 rate, F32 trans);
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virtual void resetAnimation(U32 tag);
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virtual F32 getAnimClipDuration(const char* clip);
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};
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afxEA_Model::afxEA_Model()
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{
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model_data = 0;
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model = 0;
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}
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afxEA_Model::~afxEA_Model()
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{
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if (model)
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model->deleteObject();
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if (model_data && model_data->isTempClone())
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delete model_data;
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model_data = 0;
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}
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void afxEA_Model::ea_set_datablock(SimDataBlock* db)
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{
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model_data = dynamic_cast<afxModelData*>(db);
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}
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bool afxEA_Model::ea_start()
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{
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if (!model_data)
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{
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Con::errorf("afxEA_Model::ea_start() -- missing or incompatible datablock.");
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return false;
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}
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do_runtime_substitutions();
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return true;
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}
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bool afxEA_Model::ea_update(F32 dt)
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{
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if (!model)
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{
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// create and register effect
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model = new afxModel();
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model->onNewDataBlock(model_data, false);
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if (!model->registerObject())
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{
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delete model;
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model = 0;
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Con::errorf("afxEA_Model::ea_update() -- effect failed to register.");
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return false;
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}
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deleteNotify(model);
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model->setSequenceRateFactor(mDatablock->rate_factor/ mProp_time_factor);
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model->setSortPriority(mDatablock->sort_priority);
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}
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if (model)
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{
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if (mDo_fades)
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{
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model->setFadeAmount(mFade_value);
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}
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model->setTransform(mUpdated_xfm);
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model->setScale(mUpdated_scale);
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}
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return true;
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}
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void afxEA_Model::ea_finish(bool was_stopped)
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{
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if (!model)
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return;
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if (mIn_scope && mEW_timing.residue_lifetime > 0)
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{
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clearNotify(model);
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afxResidueMgr::add(mEW_timing.residue_lifetime, mEW_timing.residue_fadetime, model);
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model = 0;
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}
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else
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{
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model->deleteObject();
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model = 0;
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}
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}
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void afxEA_Model::ea_set_scope_status(bool in_scope)
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{
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if (model)
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model->setVisibility(in_scope);
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}
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void afxEA_Model::onDeleteNotify(SimObject* obj)
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{
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if (model == dynamic_cast<afxModel*>(obj))
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model = 0;
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Parent::onDeleteNotify(obj);
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}
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void afxEA_Model::getUpdatedBoxCenter(Point3F& pos)
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{
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if (model)
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pos = model->getBoxCenter();
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}
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TSShape* afxEA_Model::getTSShape()
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{
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return (model) ? model->getTSShape() : 0;
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}
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TSShapeInstance* afxEA_Model::getTSShapeInstance()
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{
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return (model) ? model->getTSShapeInstance() : 0;
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}
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SceneObject* afxEA_Model::ea_get_scene_object() const
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{
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return model;
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}
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U32 afxEA_Model::ea_get_triggers() const
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{
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TSShapeInstance* shape_inst = model->getTSShapeInstance();
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return (shape_inst) ? shape_inst->getTriggerStateMask() : 0;
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}
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void afxEA_Model::do_runtime_substitutions()
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{
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// only clone the datablock if there are substitutions
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if (model_data->getSubstitutionCount() > 0)
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{
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// clone the datablock and perform substitutions
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afxModelData* orig_db = model_data;
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model_data = new afxModelData(*orig_db, true);
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orig_db->performSubstitutions(model_data, mChoreographer, mGroup_index);
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}
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}
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U32 afxEA_Model::setAnimClip(const char* clip, F32 pos, F32 rate, F32 trans)
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{
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return (model) ? model->setAnimClip(clip, pos, rate, trans) : 0;
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}
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void afxEA_Model::resetAnimation(U32 tag)
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{
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if (model)
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model->resetAnimation(tag);
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}
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F32 afxEA_Model::getAnimClipDuration(const char* clip)
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{
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return (model) ? model->getAnimClipDuration(clip) : 0;
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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class afxEA_ModelDesc : public afxEffectAdapterDesc, public afxEffectDefs
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{
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static afxEA_ModelDesc desc;
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public:
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virtual bool testEffectType(const SimDataBlock*) const;
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virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const;
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virtual bool runsOnServer(const afxEffectWrapperData*) const { return false; }
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virtual bool runsOnClient(const afxEffectWrapperData*) const { return true; }
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virtual afxEffectWrapper* create() const { return new afxEA_Model; }
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};
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//~~~~~~~~~~~~~~~~~~~~//
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afxEA_ModelDesc afxEA_ModelDesc::desc;
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bool afxEA_ModelDesc::testEffectType(const SimDataBlock* db) const
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{
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return (typeid(afxModelData) == typeid(*db));
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}
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bool afxEA_ModelDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const
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{
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return (timing.lifetime < 0);
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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