mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
193 lines
6.2 KiB
C++
193 lines
6.2 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _SHAPEREPLICATOR_H_
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#define _SHAPEREPLICATOR_H_
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#ifndef _TSSTATIC_H_
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#include "T3D/tsStatic.h"
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#endif
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#ifndef _TSSHAPEINSTANCE_H_
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#include "ts/tsShapeInstance.h"
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#endif
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#ifndef _RENDERPASSMANAGER_H_
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#include "renderInstance/renderPassManager.h"
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#endif
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#define AREA_ANIMATION_ARC (1.0f / 360.0f)
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#define FXREPLICATOR_COLLISION_MASK ( TerrainObjectType | \
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StaticShapeObjectType | \
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WaterObjectType )
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#define FXREPLICATOR_NOWATER_COLLISION_MASK ( TerrainObjectType | \
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StaticShapeObjectType )
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//------------------------------------------------------------------------------
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// Class: fxShapeReplicatedStatic
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//------------------------------------------------------------------------------
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class fxShapeReplicatedStatic : public TSStatic
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{
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private:
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typedef SceneObject Parent;
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public:
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fxShapeReplicatedStatic() {};
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~fxShapeReplicatedStatic() {};
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void touchNetFlags(const U32 m, bool setflag = true) { if (setflag) mNetFlags.set(m); else mNetFlags.clear(m); };
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TSShape* getShape(void) { return mShapeInstance->getShape(); };
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void setTransform(const MatrixF & mat) { Parent::setTransform(mat); setRenderTransform(mat); };
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DECLARE_CONOBJECT(fxShapeReplicatedStatic);
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};
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//------------------------------------------------------------------------------
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// Class: fxShapeReplicator
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//------------------------------------------------------------------------------
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class fxShapeReplicator : public SceneObject
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{
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private:
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typedef SceneObject Parent;
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protected:
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void CreateShapes(void);
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void DestroyShapes(void);
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void RenewShapes(void);
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enum { ReplicationMask = (1 << 0) };
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U32 mCreationAreaAngle;
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U32 mCurrentShapeCount;
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Vector<fxShapeReplicatedStatic*> mReplicatedShapes;
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MRandomLCG RandomGen;
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S32 mLastRenderTime;
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public:
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fxShapeReplicator();
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~fxShapeReplicator();
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void StartUp(void);
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void ShowReplication(void);
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void HideReplication(void);
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GFXStateBlockRef mPlacementSB;
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void renderObject(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance*);
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void renderArc(const F32 fRadiusX, const F32 fRadiusY);
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void renderPlacementArea(const F32 ElapsedTime);
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// SceneObject
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virtual void prepRenderImage( SceneRenderState *state );
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// SimObject
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bool onAdd();
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void onRemove();
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void inspectPostApply();
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// NetObject
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U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
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void unpackUpdate(NetConnection *conn, BitStream *stream);
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// Editor
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void onGhostAlwaysDone();
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// ConObject.
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static void initPersistFields();
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// Field Data.
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class tagFieldData
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{
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public:
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U32 mSeed;
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StringTableEntry mShapeFile;
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U32 mShapeCount;
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U32 mShapeRetries;
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Point3F mShapeScaleMin;
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Point3F mShapeScaleMax;
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Point3F mShapeRotateMin;
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Point3F mShapeRotateMax;
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U32 mInnerRadiusX;
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U32 mInnerRadiusY;
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U32 mOuterRadiusX;
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U32 mOuterRadiusY;
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S32 mOffsetZ;
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bool mAllowOnTerrain;
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bool mAllowStatics;
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bool mAllowOnWater;
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S32 mAllowedTerrainSlope;
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bool mAlignToTerrain;
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bool mAllowWaterSurface;
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Point3F mTerrainAlignment;
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bool mInteractions;
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bool mHideReplications;
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bool mShowPlacementArea;
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U32 mPlacementBandHeight;
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LinearColorF mPlaceAreaColour;
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tagFieldData()
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{
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// Set Defaults.
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mSeed = 1376312589;
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mShapeFile = StringTable->EmptyString();
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mShapeCount = 10;
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mShapeRetries = 100;
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mInnerRadiusX = 0;
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mInnerRadiusY = 0;
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mOuterRadiusX = 100;
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mOuterRadiusY = 100;
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mOffsetZ = 0;
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mAllowOnTerrain = true;
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mAllowStatics = true;
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mAllowOnWater = false;
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mAllowWaterSurface = false;
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mAllowedTerrainSlope= 90;
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mAlignToTerrain = false;
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mInteractions = true;
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mHideReplications = false;
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mShowPlacementArea = true;
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mPlacementBandHeight = 25;
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mPlaceAreaColour .set(0.4f, 0, 0.8f);
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mShapeScaleMin .set(1, 1, 1);
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mShapeScaleMax .set(1, 1, 1);
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mShapeRotateMin .set(0, 0, 0);
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mShapeRotateMax .set(0, 0, 0);
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mTerrainAlignment .set(1, 1, 1);
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}
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} mFieldData;
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// Declare Console Object.
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DECLARE_CONOBJECT(fxShapeReplicator);
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};
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#endif // _SHAPEREPLICATOR_H_
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