mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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82 lines
3.2 KiB
C++
82 lines
3.2 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "unit/test.h"
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#include "core/threadStatic.h"
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#include "math/mRandom.h"
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#include "platform/profiler.h"
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using namespace UnitTesting;
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//-----------------------------------------------------------------------------
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// This unit test will blow up without thread static support
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#if defined(TORQUE_ENABLE_THREAD_STATICS) && defined(TORQUE_ENABLE_PROFILER)
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// Declare a test thread static
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DITTS( U32, gInstancedStaticFoo, 42 );
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static U32 gTrueStaticFoo = 42;
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CreateUnitTest( TestThreadStaticPerformance, "Core/ThreadStaticPerformance" )
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{
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void run()
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{
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// Bail if the profiler is turned on right now
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if( !test( !gProfiler->isEnabled(), "Profiler is currently enabled, test cannot continue" ) )
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return;
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// Spawn an instance
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TorqueThreadStaticListHandle testInstance = _TorqueThreadStaticReg::spawnThreadStaticsInstance();
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static const dsize_t TEST_SIZE = 100000;
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// What we are going to do in this test is to test some U32 static
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// performance. The test will be run TEST_SIZE times, and so first create
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// an array of values to standardize the tests on.
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U32 testValue[TEST_SIZE];
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for( int i = 0; i < TEST_SIZE; i++ )
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testValue[i] = gRandGen.randI();
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// Reset the profiler, tell it to dump to console when done
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gProfiler->dumpToConsole();
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gProfiler->enable( true );
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// Value array is initialized, so lets put the foo's through the paces
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PROFILE_START(ThreadStaticPerf_TrueStaticAssign);
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for( int i = 0; i < TEST_SIZE; i++ )
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gTrueStaticFoo = testValue[i];
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PROFILE_END();
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PROFILE_START(ThreadStaticPerf_InstanceStaticAssign);
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for( int i = 0; i < TEST_SIZE; i++ )
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ATTS_( gInstancedStaticFoo, 1 ) = testValue[i];
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PROFILE_END();
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gProfiler->enable( false );
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// Clean up instance
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_TorqueThreadStaticReg::destroyInstance( testInstance );
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}
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};
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#endif // TORQUE_ENABLE_THREAD_STATICS
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