Torque3D/Engine/source/scene/sceneTracker.cpp
2012-09-19 11:15:01 -04:00

129 lines
4.3 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "scene/sceneTracker.h"
//=============================================================================
// SceneObjectLink.
//=============================================================================
//-----------------------------------------------------------------------------
SceneObjectLink::SceneObjectLink( SceneTracker* tracker, SceneObject* object )
: mTracker( tracker ),
mObject( object ),
mNextLink( NULL ),
mPrevLink( NULL )
{
if( object )
{
mNextLink = object->mSceneObjectLinks;
if( mNextLink )
mNextLink->mPrevLink = this;
object->mSceneObjectLinks = this;
}
}
//-----------------------------------------------------------------------------
SceneObjectLink::~SceneObjectLink()
{
if( mObject )
{
// Unlink from SceneObject's tracker list.
if( mNextLink )
mNextLink->mPrevLink = mPrevLink;
if( mPrevLink )
mPrevLink->mNextLink = mNextLink;
else
mObject->mSceneObjectLinks = mNextLink;
}
}
//-----------------------------------------------------------------------------
void SceneObjectLink::update()
{
getTracker()->updateObject( this );
}
//-----------------------------------------------------------------------------
SceneObjectLink* SceneObjectLink::getLinkForTracker( SceneTracker* tracker, SceneObject* fromObject )
{
for( SceneObjectLink* link = fromObject->mSceneObjectLinks; link != NULL; link = link->getNextLink() )
if( link->getTracker() == tracker )
return link;
return NULL;
}
//=============================================================================
// SceneObjectLink.
//=============================================================================
//-----------------------------------------------------------------------------
SceneTracker::SceneTracker( bool isClientTracker, U32 typeMask )
: mIsClientTracker( isClientTracker ),
mObjectTypeMask( typeMask )
{
// Hook up to SceneObject add/remove notifications.
SceneObject::smSceneObjectAdd.notify( this, &SceneTracker::registerObject );
SceneObject::smSceneObjectRemove.notify( this, &SceneTracker::unregisterObject );
}
//-----------------------------------------------------------------------------
SceneTracker::~SceneTracker()
{
SceneObject::smSceneObjectAdd.remove( this, &SceneTracker::registerObject );
SceneObject::smSceneObjectRemove.remove( this, &SceneTracker::unregisterObject );
}
//-----------------------------------------------------------------------------
void SceneTracker::init()
{
// Register existing scene graph objects.
SceneContainer* container;
if( isClientTracker() )
container = &gClientContainer;
else
container = &gServerContainer;
container->findObjects( getObjectTypeMask(),
( SceneContainer::FindCallback ) &_containerFindCallback,
this );
}
//-----------------------------------------------------------------------------
void SceneTracker::_containerFindCallback( SceneObject* object, SceneTracker* tracker )
{
tracker->registerObject( object );
}