Torque3D/Engine/source/platformWin32/cardProfile.cpp
2012-09-19 11:15:01 -04:00

81 lines
2.9 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "core/strings/stringFunctions.h"
#include "console/console.h"
#include "platformWin32/platformWin32.h"
void initDisplayDeviceInfo()
{
Con::printf( "Reading Display Device information..." );
U8 i = 0;
DISPLAY_DEVICEA ddData;
ddData.cb = sizeof( DISPLAY_DEVICEA );
// Search for the primary display adapter, because that is what the rendering
// context will get created on.
while( EnumDisplayDevicesA( NULL, i, &ddData, 0 ) != 0 )
{
// If we find the primary display adapter, break out
if( ddData.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE )
break;
i++;
}
Con::printf( " Primary Display Device Found:" );
// Ok, now we have the primary display device. Parse the device information.
char ven[9];
char dev[9];
ven[8] = dev[8] = '\0';
// It may seem a bit silly here to cast, but there are two implimentations in Platform.h
// This usage is the "const" version...
char *pos = dStrstr( ddData.DeviceID, (const char *)"VEN_");
dStrncpy( ven, ( pos ) ? pos : "VEN_0000", 8 );
Con::printf( " Vendor Id: %s", ven );
pos = dStrstr( ddData.DeviceID, (const char *)"DEV_" );
dStrncpy( dev, ( pos ) ? pos : "DEV_0000", 8 );
Con::printf( " Device Id: %s", dev );
// We now have the information, set them to console variables so we can parse
// the file etc in script using getField and so on.
Con::setVariable( "$PCI_VEN", ven );
Con::setVariable( "$PCI_DEV", dev );
}
ConsoleFunction( initDisplayDeviceInfo, void, 1, 1, "()"
"@brief Initializes variables that track device and vendor information/IDs\n\n"
"@ingroup Rendering")
{
initDisplayDeviceInfo();
}