mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
78 lines
3.5 KiB
C
78 lines
3.5 KiB
C
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef _MACGLUTILS_H_
|
|
#define _MACGLUTILS_H_
|
|
|
|
static Vector<NSOpenGLPixelFormatAttribute> _beginPixelFormatAttributesForDisplay(CGDirectDisplayID display)
|
|
{
|
|
Vector<NSOpenGLPixelFormatAttribute> attributes;
|
|
attributes.reserve(16); // Most attribute lists won't exceed this
|
|
|
|
attributes.push_back(NSOpenGLPFAScreenMask);
|
|
attributes.push_back((NSOpenGLPixelFormatAttribute)CGDisplayIDToOpenGLDisplayMask(display));
|
|
attributes.push_back(NSOpenGLPFANoRecovery);
|
|
attributes.push_back(NSOpenGLPFADoubleBuffer);
|
|
attributes.push_back(NSOpenGLPFAAccelerated);
|
|
attributes.push_back(NSOpenGLPFAAuxBuffers);
|
|
attributes.push_back((NSOpenGLPixelFormatAttribute)1);
|
|
return attributes;
|
|
}
|
|
|
|
static void _addColorAlphaDepthStencilAttributes(Vector<NSOpenGLPixelFormatAttribute>& attributes, U32 color, U32 alpha, U32 depth, U32 stencil)
|
|
{
|
|
attributes.push_back(NSOpenGLPFAColorSize); attributes.push_back((NSOpenGLPixelFormatAttribute)color);
|
|
attributes.push_back(NSOpenGLPFAAlphaSize); attributes.push_back((NSOpenGLPixelFormatAttribute)alpha);
|
|
attributes.push_back(NSOpenGLPFADepthSize); attributes.push_back((NSOpenGLPixelFormatAttribute)depth);
|
|
attributes.push_back(NSOpenGLPFAStencilSize); attributes.push_back((NSOpenGLPixelFormatAttribute)stencil);
|
|
}
|
|
|
|
static void _addFullscreenAttributes(Vector<NSOpenGLPixelFormatAttribute>& attributes)
|
|
{
|
|
attributes.push_back(NSOpenGLPFAFullScreen);
|
|
}
|
|
|
|
static void _endAttributeList(Vector<NSOpenGLPixelFormatAttribute>& attributes)
|
|
{
|
|
attributes.push_back((NSOpenGLPixelFormatAttribute)0);
|
|
}
|
|
|
|
static Vector<NSOpenGLPixelFormatAttribute> _createStandardPixelFormatAttributesForDisplay(CGDirectDisplayID display)
|
|
{
|
|
Vector<NSOpenGLPixelFormatAttribute> attributes = _beginPixelFormatAttributesForDisplay(display);
|
|
_addColorAlphaDepthStencilAttributes(attributes, 24, 8, 24, 8);
|
|
_endAttributeList(attributes);
|
|
|
|
return attributes;
|
|
}
|
|
|
|
/// returns an opengl pixel format suitable for creating shared opengl contexts.
|
|
static NSOpenGLPixelFormat* _createStandardPixelFormat()
|
|
{
|
|
Vector<NSOpenGLPixelFormatAttribute> attributes = _createStandardPixelFormatAttributesForDisplay(kCGDirectMainDisplay);
|
|
|
|
NSOpenGLPixelFormat* fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes.address()];
|
|
|
|
return fmt;
|
|
}
|
|
|
|
#endif |