mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
251 lines
8.6 KiB
C++
251 lines
8.6 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _GFXVERTEXBUFFER_H_
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#define _GFXVERTEXBUFFER_H_
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#ifndef _GFXSTRUCTS_H_
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#include "gfx/gfxStructs.h"
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#endif
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//*****************************************************************************
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// GFXVertexBuffer - base vertex buffer class
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//*****************************************************************************
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class GFXVertexBuffer : public StrongRefBase, public GFXResource
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{
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friend class GFXVertexBufferHandleBase;
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friend class GFXDevice;
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public:
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/// Number of vertices in this buffer.
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U32 mNumVerts;
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/// A copy of the vertex format for this buffer.
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GFXVertexFormat mVertexFormat;
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/// Vertex size in bytes.
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U32 mVertexSize;
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/// GFX buffer type (static, dynamic or volatile).
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GFXBufferType mBufferType;
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/// Device this vertex buffer was allocated on.
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GFXDevice *mDevice;
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bool isLocked;
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U32 lockedVertexStart;
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U32 lockedVertexEnd;
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void* lockedVertexPtr;
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U32 mVolatileStart;
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GFXVertexBuffer( GFXDevice *device,
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U32 numVerts,
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const GFXVertexFormat *vertexFormat,
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U32 vertexSize,
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GFXBufferType bufferType )
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: mNumVerts( numVerts ),
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mVertexSize( vertexSize ),
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mBufferType( bufferType ),
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mDevice( device ),
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isLocked(false),
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lockedVertexStart(0),
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lockedVertexEnd(0),
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lockedVertexPtr(NULL),
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mVolatileStart( 0 )
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{
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if ( vertexFormat )
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{
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vertexFormat->getDecl();
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mVertexFormat.copy( *vertexFormat );
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}
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}
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virtual void lock(U32 vertexStart, U32 vertexEnd, void **vertexPtr) = 0;
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virtual void unlock() = 0;
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virtual void prepare() = 0;
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// GFXResource
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virtual const String describeSelf() const;
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};
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//*****************************************************************************
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// GFXVertexBufferHandleBase
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//*****************************************************************************
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class GFXVertexBufferHandleBase : public StrongRefPtr<GFXVertexBuffer>
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{
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friend class GFXDevice;
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protected:
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void set( GFXDevice *theDevice,
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U32 numVerts,
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const GFXVertexFormat *vertexFormat,
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U32 vertexSize,
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GFXBufferType type );
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void* lock(U32 vertexStart, U32 vertexEnd)
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{
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if(vertexEnd == 0)
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vertexEnd = getPointer()->mNumVerts;
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AssertFatal(vertexEnd > vertexStart, "Can't get a lock with the end before the start.");
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AssertFatal(vertexEnd <= getPointer()->mNumVerts || getPointer()->mBufferType == GFXBufferTypeVolatile, "Tried to get vertices beyond the end of the buffer!");
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getPointer()->lock(vertexStart, vertexEnd, &getPointer()->lockedVertexPtr);
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return getPointer()->lockedVertexPtr;
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}
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void unlock() ///< unlocks the vertex data, making changes illegal.
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{
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getPointer()->unlock();
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}
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};
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/// A handle object for allocating, filling, and reading a vertex buffer.
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template<class T>
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class GFXVertexBufferHandle : public GFXVertexBufferHandleBase
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{
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typedef GFXVertexBufferHandleBase Parent;
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/// Sets this vertex buffer as the current
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/// vertex buffer for the device it was allocated on
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void prepare() { getPointer()->prepare(); }
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public:
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GFXVertexBufferHandle() {}
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GFXVertexBufferHandle( GFXDevice *theDevice,
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U32 numVerts,
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GFXBufferType type = GFXBufferTypeVolatile )
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{
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set( theDevice, numVerts, type );
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}
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~GFXVertexBufferHandle() {}
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void set( GFXDevice *theDevice,
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U32 numVerts,
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GFXBufferType type = GFXBufferTypeVolatile )
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{
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Parent::set( theDevice, numVerts, getGFXVertexFormat<T>(), sizeof(T), type );
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}
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T *lock(U32 vertexStart = 0, U32 vertexEnd = 0) ///< locks the vertex buffer range, and returns a pointer to the beginning of the vertex array
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///< also allows the array operators to work on this vertex buffer.
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{
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return (T*)Parent::lock(vertexStart, vertexEnd);
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}
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void unlock() { Parent::unlock(); }
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T& operator[](U32 index) ///< Array operator allows indexing into a locked vertex buffer. The debug version of the code
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///< will range check the array access as well as validate the locked vertex buffer pointer.
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{
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return ((T*)getPointer()->lockedVertexPtr)[index];
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}
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const T& operator[](U32 index) const ///< Array operator allows indexing into a locked vertex buffer. The debug version of the code
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///< will range check the array access as well as validate the locked vertex buffer pointer.
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{
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index += getPointer()->mVolatileStart;
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AssertFatal(getPointer()->lockedVertexPtr != NULL, "Cannot access verts from an unlocked vertex buffer!!!");
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AssertFatal(index >= getPointer()->lockedVertexStart && index < getPointer()->lockedVertexEnd, "Out of range vertex access!");
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index -= getPointer()->mVolatileStart;
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return ((T*)getPointer()->lockedVertexPtr)[index];
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}
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T& operator[](S32 index) ///< Array operator allows indexing into a locked vertex buffer. The debug version of the code
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///< will range check the array access as well as validate the locked vertex buffer pointer.
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{
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index += getPointer()->mVolatileStart;
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AssertFatal(getPointer()->lockedVertexPtr != NULL, "Cannot access verts from an unlocked vertex buffer!!!");
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AssertFatal(index >= getPointer()->lockedVertexStart && index < getPointer()->lockedVertexEnd, "Out of range vertex access!");
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index -= getPointer()->mVolatileStart;
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return ((T*)getPointer()->lockedVertexPtr)[index];
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}
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const T& operator[](S32 index) const ///< Array operator allows indexing into a locked vertex buffer. The debug version of the code
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///< will range check the array access as well as validate the locked vertex buffer pointer.
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{
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index += getPointer()->mVolatileStart;
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AssertFatal(getPointer()->lockedVertexPtr != NULL, "Cannot access verts from an unlocked vertex buffer!!!");
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AssertFatal(index >= getPointer()->lockedVertexStart && index < getPointer()->lockedVertexEnd, "Out of range vertex access!");
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index -= getPointer()->mVolatileStart;
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return ((T*)getPointer()->lockedVertexPtr)[index];
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}
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GFXVertexBufferHandle<T>& operator=(GFXVertexBuffer *ptr)
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{
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StrongObjectRef::set(ptr);
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return *this;
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}
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};
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/// This is a non-typed vertex buffer handle which can be
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/// used when your vertex type is undefined until runtime.
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class GFXVertexBufferDataHandle : public GFXVertexBufferHandleBase
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{
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typedef GFXVertexBufferHandleBase Parent;
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protected:
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void prepare() { getPointer()->prepare(); }
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public:
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GFXVertexBufferDataHandle()
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{
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}
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void set( GFXDevice *theDevice,
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U32 vertSize,
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const GFXVertexFormat *vertexFormat,
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U32 numVerts,
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GFXBufferType type )
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{
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Parent::set( theDevice, numVerts, vertexFormat, vertSize, type );
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}
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U8* lock( U32 vertexStart = 0, U32 vertexEnd = 0 )
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{
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return (U8*)Parent::lock( vertexStart, vertexEnd );
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}
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void unlock() { Parent::unlock(); }
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GFXVertexBufferDataHandle& operator=( GFXVertexBuffer *ptr )
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{
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StrongObjectRef::set(ptr);
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return *this;
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}
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};
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#endif // _GFXVERTEXBUFFER_H_
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