Torque3D/Engine/source/afx/ea/afxEA_Sound.cpp

214 lines
5.9 KiB
C++

//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include <typeinfo>
#include "afx/arcaneFX.h"
#include "sfx/sfxSystem.h"
#include "sfx/sfxSource.h"
#include "sfx/sfxProfile.h"
#include "afx/afxEffectDefs.h"
#include "afx/afxEffectWrapper.h"
#include "afx/afxChoreographer.h"
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// afxEA_Sound
class afxEA_Sound : public afxEffectWrapper
{
typedef afxEffectWrapper Parent;
SFXProfile* sound_prof;
SFXDescription* sound_desc;
SFXSource* sound_handle;
void do_runtime_substitutions();
public:
/*C*/ afxEA_Sound();
/*D*/ ~afxEA_Sound();
virtual void ea_set_datablock(SimDataBlock*);
virtual bool ea_start();
virtual bool ea_update(F32 dt);
virtual void ea_finish(bool was_stopped);
virtual bool ea_is_enabled() { return true; }
virtual void onDeleteNotify(SimObject*);
};
//~~~~~~~~~~~~~~~~~~~~//
afxEA_Sound::afxEA_Sound()
{
sound_prof = 0;
sound_desc = 0;
sound_handle = 0;
}
afxEA_Sound::~afxEA_Sound()
{
if (sound_prof && sound_prof->isTempClone())
delete sound_prof;
sound_prof = 0;
sound_desc = 0;
sound_handle = 0;
}
void afxEA_Sound::ea_set_datablock(SimDataBlock* db)
{
sound_prof = dynamic_cast<SFXProfile*>(db);
if (sound_prof)
sound_desc = sound_prof->getDescription();
}
bool afxEA_Sound::ea_start()
{
if (!sound_prof)
{
Con::errorf("afxEA_Sound::ea_start() -- missing or incompatible AudioProfile.");
return false;
}
if (!sound_desc)
{
Con::errorf("afxEA_Sound::ea_start() -- missing or incompatible AudioDescriptor.");
return false;
}
do_runtime_substitutions();
return true;
}
bool afxEA_Sound::ea_update(F32 dt)
{
if (!sound_handle)
{
sound_handle = SFX->createSource(sound_prof, &mUpdated_xfm, 0);
if (sound_handle)
sound_handle->play();
}
if (sound_handle)
{
sound_handle->setTransform(mUpdated_xfm);
sound_handle->setVolume((mIn_scope) ? mUpdated_scale.x*mFade_value : 0.0f);
deleteNotify(sound_handle);
}
return true;
}
void afxEA_Sound::ea_finish(bool was_stopped)
{
if (sound_handle)
{
sound_handle->stop();
SFX_DELETE(sound_handle);
}
}
void afxEA_Sound::do_runtime_substitutions()
{
sound_prof = sound_prof->cloneAndPerformSubstitutions(mChoreographer, mGroup_index);
sound_desc = sound_prof->getDescription();
}
void afxEA_Sound::onDeleteNotify(SimObject* obj)
{
if (sound_handle == dynamic_cast<SFXSource*>(obj))
sound_handle = 0;
Parent::onDeleteNotify(obj);
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
class afxEA_SoundDesc : public afxEffectAdapterDesc, public afxEffectDefs
{
static afxEA_SoundDesc mDesc;
public:
virtual bool testEffectType(const SimDataBlock*) const;
virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const;
virtual bool runsOnServer(const afxEffectWrapperData*) const { return false; }
virtual bool runsOnClient(const afxEffectWrapperData*) const { return true; }
virtual void prepEffect(afxEffectWrapperData*) const;
virtual afxEffectWrapper* create() const { return new afxEA_Sound; }
};
afxEA_SoundDesc afxEA_SoundDesc::mDesc;
bool afxEA_SoundDesc::testEffectType(const SimDataBlock* db) const
{
// dynamic cast used here so that both SFXProfile and AudioProfile match
return (dynamic_cast<const SFXProfile*>(db) != 0);
}
bool afxEA_SoundDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const
{
SFXDescription* desc = ((SFXProfile*)ew->effect_data)->getDescription();
return (desc && desc->mIsLooping) ? (timing.lifetime < 0) : false;
}
void afxEA_SoundDesc::prepEffect(afxEffectWrapperData* ew) const
{
if (ew->ewd_timing.lifetime < 0)
{
SFXProfile* snd = (SFXProfile*) ew->effect_data;
SFXDescription* desc = snd->getDescription();
if (desc && !desc->mIsLooping)
{
static bool test_for_audio = true;
static bool can_get_audio_len = false;
if (test_for_audio)
{
can_get_audio_len = true;
test_for_audio = false;
}
if (can_get_audio_len)
{
SFXResource* sfx_rsrc = snd->getResource();
if (sfx_rsrc)
{
ew->ewd_timing.lifetime = 0.001f*sfx_rsrc->getDuration();
//Con::printf("SFX (%s) duration=%g", snd->mFilename, timing.lifetime);
}
}
else
{
ew->ewd_timing.lifetime = 0;
Con::printf("afxEA_SoundDesc::prepEffect() -- cannot get audio length from sound file.");
}
}
}
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//