Torque3D/Engine/source/lighting/shadowMap
marauder2k7 59c52fc94c Fix for bug reported by Rod
Reverted to the original calc clip space aabb to fix flickering bug reported by Rod in discord. Unfortunately this reintroduces the original issue of faint shadows showing at all times on the first split. But shadows render correctly where they are expected. A full review of pssm is required for later updates to be made.
2025-01-06 14:24:39 +00:00
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cubeLightShadowMap.cpp
cubeLightShadowMap.h
dualParaboloidLightShadowMap.cpp
dualParaboloidLightShadowMap.h
lightShadowMap.cpp
lightShadowMap.h
paraboloidLightShadowMap.cpp
paraboloidLightShadowMap.h
pssmLightShadowMap.cpp Fix for bug reported by Rod 2025-01-06 14:24:39 +00:00
pssmLightShadowMap.h
shadowCommon.h
shadowMapManager.cpp
shadowMapManager.h
shadowMapPass.cpp
shadowMapPass.h
shadowMatHook.cpp
shadowMatHook.h
singleLightShadowMap.cpp
singleLightShadowMap.h