Torque3D/Engine/source/gfx
DavidWyand-GG 0d77cdc270 GFX now handles non-default adapters
The GFX (DirectX) pipeline did not respect the choice of adapter and
always went for the default one.  Normally this isn't an issue unless
you wish to target a particular adapter and display device combination.
This has been corrected.

The GFX initialize functions now attempt to find the best adapter that
matches a given display device (i.e. monitor) if one has been passed in.
To aid with choosing a display device some new monitor enumeration
methods have been added to the platform window manager.  These methods
have been exposed to the Canvas.
2013-04-09 12:50:17 -04:00
..
bitmap Merge pull request #243 from thecelloman/updatesquish 2013-03-10 11:36:02 -07:00
D3D9 GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
gl Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
Null Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sim Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
test Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
util Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
video Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
genericConstBuffer.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
genericConstBuffer.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gFont.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gFont.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxAdapter.h GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
gfxAPI.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxAPI.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxCardProfile.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxCardProfile.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxCubemap.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxCubemap.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxDebugEvent.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxDevice.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxDevice.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxDeviceStatistics.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxDeviceStatistics.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxDrawUtil.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxDrawUtil.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxEnums.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxFence.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxFence.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxFontRenderBatcher.cpp Fix for Issue #116 for Crash with unicode 2012-11-05 19:16:25 -05:00
gfxFontRenderBatcher.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxFormatUtils.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxFormatUtils.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxInit.cpp GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
gfxInit.h GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
gfxOcclusionQuery.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxOcclusionQuery.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxPrimitiveBuffer.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxPrimitiveBuffer.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxResource.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxResource.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxShader.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxShader.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxStateBlock.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxStateBlock.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxStringEnumTranslate.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxStringEnumTranslate.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxStructs.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxStructs.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxTarget.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxTarget.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxTextureHandle.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxTextureHandle.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxTextureManager.cpp Fix texture and object console paths 2013-04-09 10:05:57 -04:00
gfxTextureManager.h Remove hard coded paths pass 1 2013-01-30 14:09:23 -05:00
gfxTextureObject.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxTextureObject.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxTextureProfile.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxTextureProfile.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxTransformSaver.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxVertexBuffer.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxVertexBuffer.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxVertexColor.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxVertexColor.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxVertexFormat.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxVertexFormat.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxVertexTypes.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxVertexTypes.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
primBuilder.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
primBuilder.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
screenshot.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
screenshot.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00