Torque3D/Engine/source/collision/clippedPolyList.h
2012-11-08 16:56:22 -05:00

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _CLIPPEDPOLYLIST_H_
#define _CLIPPEDPOLYLIST_H_
#ifndef _MMATH_H_
#include "math/mMath.h"
#endif
#ifndef _TVECTORSPEC_H_
#include "core/util/tVectorSpecializations.h"
#endif
#ifndef _ABSTRACTPOLYLIST_H_
#include "collision/abstractPolyList.h"
#endif
#define CLIPPEDPOLYLIST_FLAG_ALLOWCLIPPING 0x01
/// The clipped polylist class takes the geometry passed to it and clips
/// it against the PlaneList set.
///
/// It also contains helper functions for
/// @see AbstractPolyList
class ClippedPolyList : public AbstractPolyList
{
void memcpy(U32* d, U32* s,U32 size);
public:
struct Vertex {
Point3F point;
U32 mask;
};
struct Poly {
PlaneF plane;
SceneObject* object;
BaseMatInstance* material;
U32 vertexStart;
U32 vertexCount;
U32 surfaceKey;
U32 polyFlags;
};
/// ???
static bool allowClipping;
typedef Vector<PlaneF> PlaneList;
typedef Vector<Vertex> VertexList;
typedef Vector<Poly> PolyList;
typedef FastVector<U32> IndexList;
typedef PlaneList::iterator PlaneListIterator;
typedef VertexList::iterator VertexListIterator;
typedef PolyList::iterator PolyListIterator;
typedef IndexList::iterator IndexListIterator;
// Internal data
PolyList mPolyList;
VertexList mVertexList;
IndexList mIndexList;
// Temporary lists used by triangulate and kept
// here to reduce memory allocations.
PolyList mTempPolyList;
IndexList mTempIndexList;
const static U32 IndexListReserveSize = 128;
/// The per-vertex normals.
/// @see generateNormals()
Vector<VectorF> mNormalList;
PlaneList mPolyPlaneList;
/// The list of planes to clip against.
///
/// This should be set before filling the polylist.
PlaneList mPlaneList;
/// If non-zero any poly facing away from this
/// normal is removed from the list.
///
/// This should be set before filling the polylist.
VectorF mNormal;
/// If the dot product result between a poly's normal and mNormal is greater
/// than this value it will be rejected.
/// The default value is 0.
/// 90 degrees = mCos( mDegToRad( 90.0f ) = 0
F32 mNormalTolCosineRadians;
//
ClippedPolyList();
~ClippedPolyList();
void clear();
// AbstractPolyList
bool isEmpty() const;
U32 addPoint(const Point3F& p);
U32 addPointAndNormal(const Point3F& p, const Point3F& normal);
U32 addPlane(const PlaneF& plane);
void begin(BaseMatInstance* material,U32 surfaceKey);
void plane(U32 v1,U32 v2,U32 v3);
void plane(const PlaneF& p);
void plane(const U32 index);
void vertex(U32 vi);
void end();
/// Often after clipping you'll end up with orphan verticies
/// that are unused by the poly list. This removes these unused
/// verts and updates the index list.
void cullUnusedVerts();
/// This breaks all polys in the polylist into triangles.
void triangulate();
/// Generates averaged normals from the poly normals.
/// @see mNormalList
void generateNormals();
protected:
// AbstractPolyList
const PlaneF& getIndexedPlane(const U32 index);
};
#endif