Torque3D/Templates/BaseGame/game/tools/worldEditor
Areloch d840d52038 Added asset import logging
Added WIP of lighting viz logic to point and spotlight shaders
Made new asset window adhere to path-based system
Ongoing work to standardize asset import actions
Context-based Asset Import popups
Fixed behavior with adding a new sequence in shape editor
Made it so apply in PostFX editor no longer closes window
Work to re-add class visibility filters in editor
2020-01-09 18:28:53 -06:00
..
gui Changed default terrain paths to go into data/terrains if nothing is set 2019-12-23 12:37:55 -06:00
images Move the common shader and postFX stuff to core, and moved the debug visualizers to the world editor, where they're actually used. 2017-02-27 15:29:35 -06:00
scripts Added asset import logging 2020-01-09 18:28:53 -06:00
main.cs Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00