Torque3D/Engine/lib/openal-soft/alc/effects/compressor.cpp
marauder2k7 a745fc3757 Initial commit
added libraries:
opus
flac
libsndfile

updated:
libvorbis
libogg
openal

- Everything works as expected for now. Bare in mind libsndfile needed the check for whether or not it could find the xiph libraries removed in order for this to work.
2024-03-21 17:33:47 +00:00

201 lines
6.8 KiB
C++

/**
* This file is part of the OpenAL Soft cross platform audio library
*
* Copyright (C) 2013 by Anis A. Hireche
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* * Neither the name of Spherical-Harmonic-Transform nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include <array>
#include <cstdlib>
#include <iterator>
#include <utility>
#include "alc/effects/base.h"
#include "almalloc.h"
#include "alnumeric.h"
#include "alspan.h"
#include "core/ambidefs.h"
#include "core/bufferline.h"
#include "core/devformat.h"
#include "core/device.h"
#include "core/effectslot.h"
#include "core/mixer.h"
#include "core/mixer/defs.h"
#include "intrusive_ptr.h"
struct ContextBase;
namespace {
#define AMP_ENVELOPE_MIN 0.5f
#define AMP_ENVELOPE_MAX 2.0f
#define ATTACK_TIME 0.1f /* 100ms to rise from min to max */
#define RELEASE_TIME 0.2f /* 200ms to drop from max to min */
struct CompressorState final : public EffectState {
/* Effect gains for each channel */
struct {
uint mTarget{InvalidChannelIndex};
float mGain{1.0f};
} mChans[MaxAmbiChannels];
/* Effect parameters */
bool mEnabled{true};
float mAttackMult{1.0f};
float mReleaseMult{1.0f};
float mEnvFollower{1.0f};
void deviceUpdate(const DeviceBase *device, const BufferStorage *buffer) override;
void update(const ContextBase *context, const EffectSlot *slot, const EffectProps *props,
const EffectTarget target) override;
void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn,
const al::span<FloatBufferLine> samplesOut) override;
DEF_NEWDEL(CompressorState)
};
void CompressorState::deviceUpdate(const DeviceBase *device, const BufferStorage*)
{
/* Number of samples to do a full attack and release (non-integer sample
* counts are okay).
*/
const float attackCount{static_cast<float>(device->Frequency) * ATTACK_TIME};
const float releaseCount{static_cast<float>(device->Frequency) * RELEASE_TIME};
/* Calculate per-sample multipliers to attack and release at the desired
* rates.
*/
mAttackMult = std::pow(AMP_ENVELOPE_MAX/AMP_ENVELOPE_MIN, 1.0f/attackCount);
mReleaseMult = std::pow(AMP_ENVELOPE_MIN/AMP_ENVELOPE_MAX, 1.0f/releaseCount);
}
void CompressorState::update(const ContextBase*, const EffectSlot *slot,
const EffectProps *props, const EffectTarget target)
{
mEnabled = props->Compressor.OnOff;
mOutTarget = target.Main->Buffer;
auto set_channel = [this](size_t idx, uint outchan, float outgain)
{
mChans[idx].mTarget = outchan;
mChans[idx].mGain = outgain;
};
target.Main->setAmbiMixParams(slot->Wet, slot->Gain, set_channel);
}
void CompressorState::process(const size_t samplesToDo,
const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut)
{
for(size_t base{0u};base < samplesToDo;)
{
float gains[256];
const size_t td{minz(256, samplesToDo-base)};
/* Generate the per-sample gains from the signal envelope. */
float env{mEnvFollower};
if(mEnabled)
{
for(size_t i{0u};i < td;++i)
{
/* Clamp the absolute amplitude to the defined envelope limits,
* then attack or release the envelope to reach it.
*/
const float amplitude{clampf(std::fabs(samplesIn[0][base+i]), AMP_ENVELOPE_MIN,
AMP_ENVELOPE_MAX)};
if(amplitude > env)
env = minf(env*mAttackMult, amplitude);
else if(amplitude < env)
env = maxf(env*mReleaseMult, amplitude);
/* Apply the reciprocal of the envelope to normalize the volume
* (compress the dynamic range).
*/
gains[i] = 1.0f / env;
}
}
else
{
/* Same as above, except the amplitude is forced to 1. This helps
* ensure smooth gain changes when the compressor is turned on and
* off.
*/
for(size_t i{0u};i < td;++i)
{
const float amplitude{1.0f};
if(amplitude > env)
env = minf(env*mAttackMult, amplitude);
else if(amplitude < env)
env = maxf(env*mReleaseMult, amplitude);
gains[i] = 1.0f / env;
}
}
mEnvFollower = env;
/* Now compress the signal amplitude to output. */
auto chan = std::cbegin(mChans);
for(const auto &input : samplesIn)
{
const size_t outidx{chan->mTarget};
if(outidx != InvalidChannelIndex)
{
const float *RESTRICT src{input.data() + base};
float *RESTRICT dst{samplesOut[outidx].data() + base};
const float gain{chan->mGain};
if(!(std::fabs(gain) > GainSilenceThreshold))
{
for(size_t i{0u};i < td;i++)
dst[i] += src[i] * gains[i] * gain;
}
}
++chan;
}
base += td;
}
}
struct CompressorStateFactory final : public EffectStateFactory {
al::intrusive_ptr<EffectState> create() override
{ return al::intrusive_ptr<EffectState>{new CompressorState{}}; }
};
} // namespace
EffectStateFactory *CompressorStateFactory_getFactory()
{
static CompressorStateFactory CompressorFactory{};
return &CompressorFactory;
}