Torque3D/Templates/Full/game
AlexBarys a5fefe4bea Fixed old names of decal properties
Renamed the screenStartRadius and screenEndRadius properties in the bulletHoleDecal datablock and ScorchRXDecal datablock to fadeStartPixelSize and fadeEndPixelSize properties, respectively, to match names of the properties as defined in the decalData.cpp file, as noted in issue #1498
Among other possible fixes, this makes the size of the bullet hole decal's actually random in size now, instead of always being the exact same size.
2017-04-23 19:06:36 -04:00
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art Fixed old names of decal properties 2017-04-23 19:06:36 -04:00
core Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
levels Merge pull request #1305 from eightyeight/vignette-settings 2015-05-22 16:27:24 +10:00
scripts enable video recording 2017-01-01 21:40:41 -06:00
shaders Move the common shader and postFX stuff to core, and moved the debug visualizers to the world editor, where they're actually used. 2017-02-27 15:29:35 -06:00
tools adds an atGizmo option - for now drops a new object at a given singular mesh position. TODO: at the center of a given group. 2017-02-26 18:34:32 -06:00
web Full Template for ticket #1 2012-09-19 11:54:25 -04:00
Full.torsion Full Template for ticket #1 2012-09-19 11:54:25 -04:00
Full.torsion.opt Move the common shader and postFX stuff to core, and moved the debug visualizers to the world editor, where they're actually used. 2017-02-27 15:29:35 -06:00
main.cs Missed removing the old BMP splash for the new PNG one. 2017-01-16 00:16:17 -06:00
main.cs.in fix playJournal instruction in comments 2015-10-28 22:52:16 -04:00
runTests.cs Allow test flags to be specified, so we don't need TEST_STRESS. 2014-08-02 10:21:28 +10:00