mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
-Adds reversed depth projection model, dramatically increasing depth buffer effective resolution. -Adds 32F depth 8U stencil format GFXFormatD32FS8X24 (following DX naming conventions). Note this is a 64-bit format, and likely not suitable for mobile platforms. Revert to GFXFormatD24S8 in renderManager.tscript for mobile & "ancient" platforms. -Corrects alignment of texture type details array.
183 lines
6.7 KiB
C++
183 lines
6.7 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "gfx/gfxAPI.h"
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IMPLEMENT_SCOPE( GFXAPI, GFX,,
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"Graphics subystem." );
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IMPLEMENT_STRUCT( GFXVideoMode,
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GFXVideoMode, GFXAPI,
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"Descriptor for a specific video mode." )
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FIELD( resolution, resolution, 1, "Width and height of the mode's resolution in pixels." )
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FIELD( bitDepth, bitDepth, 1, "Bits per pixel." )
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FIELD( refreshRate, refreshRate, 1, "Frequency at which the screen is refreshed (in Hertz)." )
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FIELD( fullScreen, fullScreen, 1, "Whether this is a fullscreen or windowed mode." )
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FIELD( wideScreen, wideScreen, 1, "Whether this is a widescreen display mode." )
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FIELD( antialiasLevel, antialiasLevel, 1, "Maximum or desired antialiasing level." )
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END_IMPLEMENT_STRUCT;
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ImplementEnumType( GFXAdapterType,
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"Back-end graphics API used by the GFX subsystem.\n\n"
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"@ingroup GFX" )
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{ OpenGL, "OpenGL", "OpenGL." },
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{ Direct3D11, "D3D11", "Direct3D 11." },
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{ NullDevice, "NullDevice", "Null device for dedicated servers." }
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EndImplementEnumType;
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ImplementEnumType( GFXBlend,
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"The supported blend modes.\n"
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"@ingroup GFX" )
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{ GFXBlendZero, "GFXBlendZero", "(0, 0, 0, 0)" },
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{ GFXBlendOne, "GFXBlendOne", "(1, 1, 1, 1)" },
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{ GFXBlendSrcColor, "GFXBlendSrcColor", "(Rs, Gs, Bs, As)" },
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{ GFXBlendInvSrcColor, "GFXBlendInvSrcColor", "(1 - Rs, 1 - Gs, 1 - Bs, 1 - As)" },
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{ GFXBlendSrcAlpha, "GFXBlendSrcAlpha", "(As, As, As, As)" },
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{ GFXBlendInvSrcAlpha, "GFXBlendInvSrcAlpha", "( 1 - As, 1 - As, 1 - As, 1 - As)" },
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{ GFXBlendDestAlpha, "GFXBlendDestAlpha", "(Ad Ad Ad Ad)" },
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{ GFXBlendInvDestAlpha, "GFXBlendInvDestAlpha", "(1 - Ad 1 - Ad 1 - Ad 1 - Ad)" },
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{ GFXBlendDestColor, "GFXBlendDestColor", "(Rd, Gd, Bd, Ad)" },
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{ GFXBlendInvDestColor, "GFXBlendInvDestColor", "(1 - Rd, 1 - Gd, 1 - Bd, 1 - Ad)" },
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{ GFXBlendSrcAlphaSat, "GFXBlendSrcAlphaSat", "(f, f, f, 1) where f = min(As, 1 - Ad)" }
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EndImplementEnumType;
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ImplementEnumType( GFXCmpFunc,
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"The supported comparison functions.\n"
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"@ingroup GFX" )
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{ GFXCmpNever, "GFXCmpNever" },
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{ GFXCmpLess, "GFXCmpLess" },
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{ GFXCmpEqual, "GFXCmpEqual" },
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{ GFXCmpLessEqual, "GFXCmpLessEqual" },
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{ GFXCmpGreater, "GFXCmpGreater" },
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{ GFXCmpNotEqual, "GFXCmpNotEqual" },
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{ GFXCmpGreaterEqual, "GFXCmpGreaterEqual" },
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{ GFXCmpAlways, "GFXCmpAlways" },
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EndImplementEnumType;
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ImplementEnumType( GFXTextureAddressMode,
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"The texture address modes.\n"
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"@ingroup GFX" )
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{ GFXAddressWrap, "GFXAddressWrap" },
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{ GFXAddressMirror, "GFXAddressMirror" },
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{ GFXAddressClamp, "GFXAddressClamp" },
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{ GFXAddressBorder, "GFXAddressBorder" },
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{ GFXAddressMirrorOnce, "GFXAddressMirrorOnce" }
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EndImplementEnumType;
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ImplementEnumType( GFXTextureFilterType,
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"The texture filter types.\n"
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"@ingroup GFX" )
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{ GFXTextureFilterNone, "GFXTextureFilterNone" },
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{ GFXTextureFilterPoint, "GFXTextureFilterPoint" },
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{ GFXTextureFilterLinear, "GFXTextureFilterLinear" },
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{ GFXTextureFilterAnisotropic, "GFXTextureFilterAnisotropic" },
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EndImplementEnumType;
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ImplementEnumType( GFXFormat,
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"The texture formats.\n"
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"@note Not all formats are supported on all platforms.\n"
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"@ingroup GFX" )
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{ GFXFormatR8G8B8, "GFXFormatR8G8B8" },
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{ GFXFormatR8G8B8A8, "GFXFormatR8G8B8A8" },
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{ GFXFormatR8G8B8A8_SRGB, "GFXFormatR8G8B8A8_SRGB" },
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{ GFXFormatR8G8B8X8, "GFXFormatR8G8B8X8" },
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{ GFXFormatR32F, "GFXFormatR32F" },
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{ GFXFormatR5G6B5, "GFXFormatR5G6B5" },
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{ GFXFormatR5G5B5A1, "GFXFormatR5G5B5A1" },
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{ GFXFormatR5G5B5X1, "GFXFormatR5G5B5X1" },
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{ GFXFormatA4L4, "GFXFormatA4L4" },
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{ GFXFormatA8L8, "GFXFormatA8L8" },
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{ GFXFormatA8, "GFXFormatA8" },
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{ GFXFormatL8, "GFXFormatL8" },
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{ GFXFormatBC1, "GFXFormatBC1" },
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{ GFXFormatBC2, "GFXFormatBC2" },
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{ GFXFormatBC3, "GFXFormatBC3" },
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{ GFXFormatBC4, "GFXFormatBC4" },
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{ GFXFormatBC5, "GFXFormatBC5" },
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{ GFXFormatD32, "GFXFormatD32" },
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{ GFXFormatD24X8, "GFXFormatD24X8" },
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{ GFXFormatD24S8, "GFXFormatD24S8" },
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{ GFXFormatD24FS8, "GFXFormatD24FS8" },
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{ GFXFormatD16, "GFXFormatD16" },
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{ GFXFormatD32FS8X24, "GFXFormatD32FS8X24" },
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{ GFXFormatR32G32B32A32F, "GFXFormatR32G32B32A32F" },
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{ GFXFormatR16G16B16A16F, "GFXFormatR16G16B16A16F" },
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{ GFXFormatL16, "GFXFormatL16" },
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{ GFXFormatR16G16B16A16, "GFXFormatR16G16B16A16" },
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{ GFXFormatR16G16, "GFXFormatR16G16" },
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{ GFXFormatR16F, "GFXFormatR16F" },
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{ GFXFormatR16G16F, "GFXFormatR16G16F" },
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{ GFXFormatR10G10B10A2, "GFXFormatR10G10B10A2" },
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EndImplementEnumType;
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ImplementEnumType( GFXCullMode,
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"The render cull modes.\n"
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"@ingroup GFX" )
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{ GFXCullNone, "GFXCullNone" },
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{ GFXCullCW, "GFXCullCW" },
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{ GFXCullCCW, "GFXCullCCW" }
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EndImplementEnumType;
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ImplementEnumType( GFXStencilOp,
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"The stencil operators.\n"
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"@ingroup GFX" )
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{ GFXStencilOpKeep, "GFXStencilOpKeep" },
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{ GFXStencilOpZero, "GFXStencilOpZero" },
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{ GFXStencilOpReplace, "GFXStencilOpReplace" },
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{ GFXStencilOpIncrSat, "GFXStencilOpIncrSat" },
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{ GFXStencilOpDecrSat, "GFXStencilOpDecrSat" },
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{ GFXStencilOpInvert, "GFXStencilOpInvert" },
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{ GFXStencilOpIncr, "GFXStencilOpIncr" },
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{ GFXStencilOpDecr, "GFXStencilOpDecr" },
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EndImplementEnumType;
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ImplementEnumType( GFXBlendOp,
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"The blend operators.\n"
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"@ingroup GFX" )
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{ GFXBlendOpAdd, "GFXBlendOpAdd" },
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{ GFXBlendOpSubtract, "GFXBlendOpSubtract" },
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{ GFXBlendOpRevSubtract, "GFXBlendOpRevSubtract" },
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{ GFXBlendOpMin, "GFXBlendOpMin" },
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{ GFXBlendOpMax, "GFXBlendOpMax" }
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EndImplementEnumType;
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