Torque3D/Templates/BaseGame/game/data/ui/UI.cs
Areloch 3b47d41da2 Majority of options menu integration completed
Implemented keybind option type
Updated Pause menu to comply with new style
2020-05-25 00:51:33 -05:00

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2.7 KiB
C#

// The general flow of a gane - server's creation, loading and hosting clients, and then destruction is as follows:
// First, a client will always create a server in the event that they want to host a single player
// game. Torque3D treats even single player connections as a soft multiplayer game, with some stuff
// in the networking short-circuited to sidestep around lag and packet transmission times.
// initServer() is called, loading the default server scripts.
// After that, if this is a dedicated server session, initDedicated() is called, otherwise initClient is called
// to prep a playable client session.
// When a local game is started - a listen server - via calling StartGame() a server is created and then the client is
// connected to it via createAndConnectToLocalServer().
function UI::onCreate( %this )
{
}
function UI::onDestroy( %this )
{
}
function UI::initServer(%this){}
function UI::onCreateGameServer(%this){}
function UI::onDestroyGameServer(%this){}
function UI::initClient(%this)
{
//Load UI stuff
//we need to load this because some of the menu profiles use the sounds here
//exec("./datablocks/guiSounds.cs");
//Profiles
exec("./scripts/profiles.cs");
//Now gui files
exec("./guis/guiGamepadButton.cs");
exec("./guis/guiGamepadButton.gui");
exec("./guis/mainMenu.cs");
exec("./guis/mainMenu.gui");
exec("./guis/chooseLevelDlg.cs");
exec("./guis/chooseLevelDlg.gui");
exec("./guis/joinServerMenu.cs");
exec("./guis/joinServerMenu.gui");
exec("./guis/loadingGui.gui");
exec("./guis/optionsMenu.cs");
exec("./guis/optionsMenu.gui");
exec("./guis/pauseMenu.cs");
exec("./guis/pauseMenu.gui");
exec("./guis/remapDlg.gui");
exec("./guis/remapConfirmDlg.gui");
exec("./guis/profiler.cs");
exec("./guis/profiler.gui");
exec("./guis/netGraphGui.gui");
exec("./guis/RecordingsDlg.gui");
exec("./guis/guiMusicPlayer.cs");
exec("./guis/guiMusicPlayer.gui");
exec("./guis/startupGui.cs");
exec("./guis/startupGui.gui");
// Load Editor Dialogs
exec("./guis/messageBoxDlg.gui");
//Load scripts
exec("./scripts/optionsList.cs");
exec("./scripts/displayMenu.cs");
exec("./scripts/graphicsMenu.cs");
exec("./scripts/controlsMenu.cs");
exec("./scripts/audioMenu.cs");
exec("./scripts/messageBoxes.cs");
exec("./scripts/help.cs");
exec("./scripts/cursors.cs");
exec("./scripts/utility.cs");
exec("./scripts/keybindEdit.cs");
exec("./guis/menuGraphics.gui");
exec("./guis/menuGraphics.cs");
loadStartup();
}
function UI::onCreateClientConnection(%this){}
function UI::onDestroyClientConnection(%this){}