mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
- Adds entry to RMB menu in Asset Browser to restore an asset to a backup copy taken from autosaves - Adds reparent out-of-bounds objects button to SceneGroup inspector - Adds ability to have SubScene have a different loading bounds from the actual subscene bounds, allowing load triggering to happen ahead of the bounds of the subscene itself - Fixes asset importer handling of animFPS field to be the correct type - Adds onInspect handling to GameBase allowing better handling for any game class type with editor integration - Add getAssetLooseFileCount and getAssetLooseFile to AssetManager to be able to iterate over all loose files associated to an asset - Add standard/default preload function def to forestItem - Fixes handling of text placement on GuiIconButtonCtrl when text is set to the right - Adds setGlobalCenter utility function - Adds ability to set guiInputCtrl active state - Matched util functions for tracking if left and right mouse buttons are down to EditTSCtrl alongside the existing middle mouse - Add empty element sanity check to appMesh loader - Add callback for GameBase when game is created - Add default graphics options config for steamdeck - Fix typo in assetImportConfig default - Filters SceneGroup utility buttons in inspector to only show for relevent class types
57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
#pragma once
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#ifndef SCENE_GROUP_H
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#define SCENE_GROUP_H
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#ifndef _SCENEOBJECT_H_
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#include "scene/sceneObject.h"
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#endif
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class SceneGroup : public SceneObject
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{
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typedef SceneObject Parent;
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public:
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enum MaskBits
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{
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TransformMask = Parent::NextFreeMask << 0,
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NextFreeMask = Parent::NextFreeMask << 1
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};
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public:
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SceneGroup();
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virtual ~SceneGroup();
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DECLARE_CONOBJECT(SceneGroup);
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DECLARE_CATEGORY("Object \t Collection");
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static void initPersistFields();
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// SimObject
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bool onAdd() override;
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void onRemove() override;
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void onEditorEnable() override;
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void onEditorDisable() override;
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void inspectPostApply() override;
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void onInspect(GuiInspector* inspector) override;
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// NetObject
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U32 packUpdate(NetConnection* conn, U32 mask, BitStream* stream) override;
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void unpackUpdate(NetConnection* conn, BitStream* stream) override;
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// SceneObject
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void setTransform(const MatrixF& mat) override;
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void setRenderTransform(const MatrixF& mat) override;
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// Object management
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void addObject(SimObject* object) override;
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void removeObject(SimObject* object) override;
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void recalculateBoundingBox();
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void reparentOOBObjects();
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///
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bool buildPolyList(PolyListContext context, AbstractPolyList* polyList, const Box3F& box, const SphereF& sphere) override;
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bool buildExportPolyList(ColladaUtils::ExportData* exportData, const Box3F& box, const SphereF&) override;
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void getUtilizedAssets(Vector<StringTableEntry>* usedAssetsList) override;
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};
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#endif
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