Torque3D/Engine/source/forest
JeffR bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
- Adds entry to RMB menu in Asset Browser to restore an asset to a backup copy taken from autosaves
- Adds reparent out-of-bounds objects button to SceneGroup inspector
- Adds ability to have SubScene have a different loading bounds from the actual subscene bounds, allowing load triggering to happen ahead of the bounds of the subscene itself
- Fixes asset importer handling of animFPS field to be the correct type
- Adds onInspect handling to GameBase allowing better handling for any game class type with editor integration
- Add getAssetLooseFileCount and getAssetLooseFile to AssetManager to be able to iterate over all loose files associated to an asset
- Add standard/default preload function def to forestItem
- Fixes handling of text placement on GuiIconButtonCtrl when text is set to the right
- Adds setGlobalCenter utility function
- Adds ability to set guiInputCtrl active state
- Matched util functions for tracking if left and right mouse buttons are down to EditTSCtrl alongside the existing middle mouse
- Add empty element sanity check to appMesh loader
- Add callback for GameBase when game is created
- Add default graphics options config for steamdeck
- Fix typo in assetImportConfig default
- Filters SceneGroup utility buttons in inspector to only show for relevent class types
2025-05-25 07:40:10 -05:00
..
editor fill in the validated variables 2025-03-09 11:53:23 -05:00
glsl rest of virtuals removed 2024-03-18 18:40:22 +00:00
hlsl rest of virtuals removed 2024-03-18 18:40:22 +00:00
ts rest of virtuals removed 2024-03-18 18:40:22 +00:00
forest.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
forest.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
forestCell.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
forestCell.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestCellBatch.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestCellBatch.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestCollision.cpp uninitialized variables-collision 2020-05-11 14:33:59 -05:00
forestCollision.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
forestDataFile.cpp tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 2017-12-27 22:57:47 -06:00
forestDataFile.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestItem.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
forestItem.h - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 2025-05-25 07:40:10 -05:00
forestRender.cpp shadow caching 2015-10-13 18:12:19 -05:00
forestWindAccumulator.cpp more unused variable cleanups 2016-10-16 14:41:34 -05:00
forestWindAccumulator.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestWindEmitter.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
forestWindEmitter.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
forestWindMgr.cpp tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 2017-12-27 22:57:47 -06:00
forestWindMgr.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
windDeformation.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
windDeformation.h rest of virtuals removed 2024-03-18 18:40:22 +00:00