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Torque3D
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Azaezel
a29a728e3d
Revert "refactor: shift probe to probe blending logic itsself on out to it's own method to make thatg end easeier to deal with in isolation. (though does still depend on a bit of upstream calculation in the form of tracking how many probes hit a given pixel, and 'how hard' as it wetre from the attenuation calcs,"
...
This reverts commit
466914e97f
.
2019-03-24 18:53:02 -05:00
..
BaseGame
Merge pull request
#2272
from Areloch/CoreModuleification
2018-10-12 00:39:48 -05:00
Full
Revert "refactor: shift probe to probe blending logic itsself on out to it's own method to make thatg end easeier to deal with in isolation. (though does still depend on a bit of upstream calculation in the form of tracking how many probes hit a given pixel, and 'how hard' as it wetre from the attenuation calcs,"
2019-03-24 18:53:02 -05:00
Modules
Moved VR module from core to a regular module, as not all games are necessarily going to use VR.
2018-09-19 16:03:58 -05:00