Torque3D/Engine/source/shaderGen/shaderDependency.cpp
2012-09-19 11:15:01 -04:00

48 lines
2.1 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "shaderGen/shaderDependency.h"
#include "core/stream/fileStream.h"
#include "core/frameAllocator.h"
ShaderIncludeDependency::ShaderIncludeDependency( const Torque::Path &pathToInclude )
: mIncludePath( pathToInclude )
{
}
bool ShaderIncludeDependency::operator==( const ShaderDependency &cmpTo ) const
{
return this == &cmpTo ||
( dynamic_cast<const ShaderIncludeDependency*>( &cmpTo ) &&
static_cast<const ShaderIncludeDependency*>( &cmpTo )->mIncludePath == mIncludePath );
}
void ShaderIncludeDependency::print( Stream &s ) const
{
// Print the include... all shaders support #includes.
String include = String::ToString( "#include \"%s\"\r\n", mIncludePath.getFullPath().c_str() );
s.write( include.length(), include.c_str() );
}