mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
118 lines
4.3 KiB
C++
118 lines
4.3 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "core/strings/unicode.h"
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#include "math/mMath.h"
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#include "windowManager/sdl/sdlWindow.h"
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#include "windowManager/sdl/sdlWindowMgr.h"
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#include "windowManager/sdl/sdlCursorController.h"
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#include "platform/platformInput.h"
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#include "SDL.h"
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static struct { U32 id; SDL_SystemCursor resourceID; SDL_Cursor *cursor;} sgCursorShapeMap[]=
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{
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{ PlatformCursorController::curArrow, SDL_SYSTEM_CURSOR_ARROW , NULL },
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{ PlatformCursorController::curWait, SDL_SYSTEM_CURSOR_WAIT, NULL },
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{ PlatformCursorController::curPlus, SDL_SYSTEM_CURSOR_CROSSHAIR, NULL },
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{ PlatformCursorController::curResizeVert, SDL_SYSTEM_CURSOR_SIZEWE, NULL },
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{ PlatformCursorController::curResizeHorz, SDL_SYSTEM_CURSOR_SIZENS, NULL },
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{ PlatformCursorController::curResizeAll, SDL_SYSTEM_CURSOR_SIZEALL, NULL },
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{ PlatformCursorController::curIBeam, SDL_SYSTEM_CURSOR_IBEAM, NULL },
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{ PlatformCursorController::curResizeNESW, SDL_SYSTEM_CURSOR_SIZENESW, NULL },
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{ PlatformCursorController::curResizeNWSE, SDL_SYSTEM_CURSOR_SIZENWSE, NULL },
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{ PlatformCursorController::curHand, SDL_SYSTEM_CURSOR_HAND, NULL },
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{ PlatformCursorController::curWaitArrow, SDL_SYSTEM_CURSOR_WAITARROW, NULL },
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{ PlatformCursorController::curNoNo, SDL_SYSTEM_CURSOR_NO, NULL },
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};
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U32 PlatformCursorControllerSDL::getDoubleClickTime()
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{
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// TODO SDL
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return 500;
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}
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S32 PlatformCursorControllerSDL::getDoubleClickWidth()
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{
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// TODO SDL
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return 32;
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}
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S32 PlatformCursorControllerSDL::getDoubleClickHeight()
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{
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// TODO SDL
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return 32;
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}
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void PlatformCursorControllerSDL::setCursorPosition( S32 x, S32 y )
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{
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if( PlatformWindowManager::get() && PlatformWindowManager::get()->getFirstWindow() )
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{
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AssertFatal( dynamic_cast<PlatformWindowSDL*>( PlatformWindowManager::get()->getFirstWindow() ), "");
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PlatformWindowSDL *window = static_cast<PlatformWindowSDL*>( PlatformWindowManager::get()->getFirstWindow() );
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SDL_WarpMouseInWindow(window->getSDLWindow(), x, y);
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}
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}
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void PlatformCursorControllerSDL::getCursorPosition( Point2I &point )
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{
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SDL_GetMouseState( &point.x, &point.y );
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}
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void PlatformCursorControllerSDL::setCursorVisible( bool visible )
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{
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SDL_ShowCursor( visible );
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}
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bool PlatformCursorControllerSDL::isCursorVisible()
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{
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return SDL_ShowCursor( -1 );;
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}
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void PlatformCursorControllerSDL::setCursorShape(U32 cursorID)
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{
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SDL_Cursor* cursor = NULL;
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for(S32 i = 0; i < numPlatformCursors; ++i)
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{
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if(cursorID == sgCursorShapeMap[i].id)
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{
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if( !sgCursorShapeMap[i].cursor )
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sgCursorShapeMap[i].cursor = SDL_CreateSystemCursor( sgCursorShapeMap[i].resourceID );
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cursor = sgCursorShapeMap[i].cursor;
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break;
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}
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}
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if( !cursor )
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return;
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SDL_SetCursor(cursor);
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}
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void PlatformCursorControllerSDL::setCursorShape( const UTF8 *fileName, bool reload )
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{
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// TODO SDL
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AssertWarn(0, "PlatformCursorControllerSDL::setCursorShape - Not implemented");
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}
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