mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
174 lines
5.4 KiB
C++
174 lines
5.4 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "console/console.h"
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#include "gfx/gfxDrawUtil.h"
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#include "gui/core/guiTypes.h"
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#include "gui/core/guiControl.h"
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#include "gui/controls/guiConsole.h"
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#include "gui/containers/guiScrollCtrl.h"
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#include "console/engineAPI.h"
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IMPLEMENT_CONOBJECT(GuiConsole);
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ConsoleDocClass( GuiConsole,
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"@brief The on-screen, in-game console. Calls getLog() to get the on-screen console entries, then renders them as needed.\n\n"
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"@tsexample\n"
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" new GuiConsole()\n"
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" {\n"
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" //Properties not specific to this control have been omitted from this example.\n"
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" };\n"
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"@endtsexample\n\n"
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"@see GuiControl\n\n"
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"@ingroup GuiCore"
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);
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IMPLEMENT_CALLBACK( GuiConsole, onMessageSelected, void, ( ConsoleLogEntry::Level level, const char* message ), ( level, message ),
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"Called when a message in the log is clicked.\n\n"
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"@param level Diagnostic level of the message.\n"
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"@param message Message text.\n" );
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//-----------------------------------------------------------------------------
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GuiConsole::GuiConsole()
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{
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setExtent(64, 64);
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mCellSize.set(1, 1);
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mSize.set(1, 0);
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}
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//-----------------------------------------------------------------------------
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bool GuiConsole::onWake()
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{
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if (! Parent::onWake())
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return false;
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//get the font
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mFont = mProfile->mFont;
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return true;
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}
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//-----------------------------------------------------------------------------
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S32 GuiConsole::getMaxWidth(S32 startIndex, S32 endIndex)
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{
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//sanity check
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U32 size;
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ConsoleLogEntry *log;
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Con::getLockLog(log, size);
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if(startIndex < 0 || (U32)endIndex >= size || startIndex > endIndex)
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return 0;
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S32 result = 0;
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for(S32 i = startIndex; i <= endIndex; i++)
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result = getMax(result, (S32)(mFont->getStrWidth((const UTF8 *)log[i].mString)));
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Con::unlockLog();
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return(result + 6);
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}
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//-----------------------------------------------------------------------------
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void GuiConsole::onPreRender()
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{
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//see if the size has changed
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U32 prevSize = getHeight() / mCellSize.y;
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U32 size;
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ConsoleLogEntry *log;
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Con::getLockLog(log, size);
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Con::unlockLog(); // we unlock immediately because we only use size here, not log.
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if(size != prevSize)
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{
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//first, find out if the console was scrolled up
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bool scrolled = false;
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GuiScrollCtrl *parent = dynamic_cast<GuiScrollCtrl*>(getParent());
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if(parent)
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scrolled = parent->isScrolledToBottom();
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//find the max cell width for the new entries
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S32 newMax = getMaxWidth(prevSize, size - 1);
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if(newMax > mCellSize.x)
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mCellSize.set(newMax, mFont->getHeight());
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//set the array size
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mSize.set(1, size);
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//resize the control
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setExtent( Point2I(mCellSize.x, mCellSize.y * size));
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//if the console was not scrolled, make the last entry visible
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if (scrolled)
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scrollCellVisible(Point2I(0,mSize.y - 1));
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}
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}
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//-----------------------------------------------------------------------------
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void GuiConsole::onRenderCell(Point2I offset, Point2I cell, bool /*selected*/, bool /*mouseOver*/)
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{
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U32 size;
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ConsoleLogEntry *log;
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Con::getLockLog(log, size);
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ConsoleLogEntry &entry = log[cell.y];
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switch (entry.mLevel)
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{
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case ConsoleLogEntry::Normal: GFX->getDrawUtil()->setBitmapModulation(mProfile->mFontColor); break;
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case ConsoleLogEntry::Warning: GFX->getDrawUtil()->setBitmapModulation(mProfile->mFontColorHL); break;
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case ConsoleLogEntry::Error: GFX->getDrawUtil()->setBitmapModulation(mProfile->mFontColorNA); break;
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default: AssertFatal(false, "GuiConsole::onRenderCell - Unrecognized ConsoleLogEntry type, update this.");
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}
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GFX->getDrawUtil()->drawText(mFont, Point2I(offset.x + 3, offset.y), entry.mString, mProfile->mFontColors);
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Con::unlockLog();
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}
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//-----------------------------------------------------------------------------
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void GuiConsole::onCellSelected( Point2I cell )
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{
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Parent::onCellSelected( cell );
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U32 size;
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ConsoleLogEntry* log;
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Con::getLockLog(log, size);
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ConsoleLogEntry& entry = log[ cell.y ];
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onMessageSelected_callback( entry.mLevel, entry.mString );
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Con::unlockLog();
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}
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