Torque3D/Engine/source/shaderGen/HLSL
AzaezelX a05c83493e adress gl spotlights disapearing for deferred
It was mixing vars up between it and forward. resolved by prefixing the forward vars with "in" as the rest are, as well as pointing the val at the const String ShaderGenVars::lightSpotParams("$inlightSpotParams");
2021-10-21 22:08:56 -05:00
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accuFeatureHLSL.cpp be clear where we're referencing gbuffer render targets 2021-08-28 17:21:45 -05:00
accuFeatureHLSL.h cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
bumpHLSL.cpp be clear where we're referencing gbuffer render targets 2021-08-28 17:21:45 -05:00
bumpHLSL.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
customFeatureHLSL.cpp Merge branch 'Preview4_0_DevHead' into tsneo 2021-08-29 22:28:42 -04:00
customFeatureHLSL.h initial port of the new interpreter 2021-03-30 19:33:19 -04:00
debugVizFeatureHLSL.cpp be clear where we're referencing gbuffer render targets 2021-08-28 17:21:45 -05:00
debugVizFeatureHLSL.h Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging. 2019-11-21 00:48:55 -06:00
depthHLSL.cpp Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
depthHLSL.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
paraboloidHLSL.cpp Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
paraboloidHLSL.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderCompHLSL.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
shaderCompHLSL.h Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
shaderFeatureHLSL.cpp adress gl spotlights disapearing for deferred 2021-10-21 22:08:56 -05:00
shaderFeatureHLSL.h Removed redundant 'load last edited level' startup mode to editor. 2019-11-20 01:39:12 -06:00
shaderGenHLSL.cpp Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
shaderGenHLSL.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderGenHLSLInit.cpp shift pbrconfig to ORM 2020-09-30 13:51:12 -05:00