Torque3D/Templates/BaseGame/game/tools/assetBrowser
Areloch f7ce1efd62 Consolidates and standardizes terrain creation between the editor, asset browser and creator panel
Also shifts terrain data importing into the new terrain asset window instead of separate in the File menu
Also removes redundant loadMaterials call that caused duplicates in the Terrain Painter material list
2020-12-28 23:43:56 -06:00
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art Added/Improved some asset type icons 2020-07-11 16:49:06 -05:00
guis Fixes regression of Select Asset Path selection 2020-09-08 01:22:57 -05:00
scripts Consolidates and standardizes terrain creation between the editor, asset browser and creator panel 2020-12-28 23:43:56 -06:00
assetImportConfigs.xml Adjusts Asset Importer logic when looking up and saving out a newly created ShapeConstructor so that it doesn't duplicate a definition it one already exists. 2020-12-18 00:55:01 -06:00
main.cs Added autosave logic to the world editor. Via a schedule, it will autosave to tool/autosave to create a backup of the current dirty scene 2020-08-30 04:59:26 -05:00