Torque3D/Engine/source/T3D/assets/MaterialAsset.cpp
JeffR 9c654d7932 - Fixes the display of the preview in the MaterialAsset fields
- Hides the special-case direct filepath field for ShapeAsset persist fields macro
- Shifts the handling of TSStatics so the shape instance will load materials on the server as well as the client. This opens gameplay options as well as allowing rebaking of meshes functionality more easily
- Expands AssetBase's isValidAsset utility function to actually check validity instead of just returning true
- Adds isValid utility function to AssetPtr
- Added new field flag that makes the field not write out to file
- Removed legacy iconBitmap field from GuiIconButtonCtrl because it was causing errors
- Fixed group filtering check of guiInspector to ignore case
- Removed unneeded isFile checks for common datablock script files in Prototyping module script
- Removed test datablocks from Prototyping module
- Removed unnecessary container control from AssetBrowser
- Adjusted preview regen logic of AssetBrowser so it doesn't trip if you're simply resizing the window
- Fixed issue where row-vs-column layout logic for AssetBrowser when resizing window was fiddly
- Added handling for when Dragging and Dropping datablock from AssetBrowser to spawn, it'll prompt if it spawns the actual object, or a spawnsphere that spawns said object. In the event of an PlayerData will also prompt if it should spawn an AIPlayer
- Added ability to take a TSStatic that uses a baked down mesh and are able to restore it to the cache prefab, or trigger and in-place rebake to refresh it if something has changed in the original contents via RMB menu on the scene tree
- Added ability to explode prefab to RMB menu on scene tree
- Added ability to convert selection to prefab or bake to mesh in RMB menu on scene tree
- Tweaked sizing of the DatablockEditorCreatePrompt window to not have cut off elements and easier to see/work with
- Added sanity check to datablock editor creation
- Fixed preview display of material in Decal Editor
- Made compositeTextureEditor use the cached preview of images
- Fixed sizing/spacing of gui selection dropdown as well as resolution dropdown of GuiEditor
- Fixes MaterialEditor to properly save the group collapse state when editing
- Adds ability to in-flow edit and create datablocks in the NavMesh Editor for the testing panel, and makes the datablock dropdown searchable
- Fixed issue where opening the ShapeEditor via the edit button on a ShapeAsset field would cause the action buttons on the top bar to not show
- Fixed error in shape editor where when exiting it was erroneously checking for a clear value of -1 rather than 0
- Removed unneeded top tabbook and tab page for main editor panel
- Fixed issue where reset button of TerrainBrush Softness Curve editor didn't actually reset
- Resized Object Builder window to not cut off elements and have enough width to show more data
- Added a TypeCommand field type to Object Builder and changed spawnscript field of SpawnSphere to use it rather than a simple text edit field
- Allow SpawnSphere in ObjectBuilder to be passed in spawn class and spawn datablock default info
- Injects button to controllable objects when Inspecting them to make it easy to toggle if you're in control of it or not
-
2025-08-25 23:35:28 -05:00

703 lines
22 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef MATERIALASSET_H
#include "MaterialAsset.h"
#endif
#ifndef _ASSET_MANAGER_H_
#include "assets/assetManager.h"
#endif
#ifndef _CONSOLETYPES_H_
#include "console/consoleTypes.h"
#endif
#ifndef _TAML_
#include "persistence/taml/taml.h"
#endif
#ifndef _ASSET_PTR_H_
#include "assets/assetPtr.h"
#endif
#include "console/script.h"
#include "T3D/assets/assetImporter.h"
StringTableEntry MaterialAsset::smNoMaterialAssetFallback = NULL;
const String MaterialAsset::mErrCodeStrings[] =
{
"ScriptLoaded",
"DefinitionAlreadyExists",
"EmbeddedDefinition",
"UnKnown"
};
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT(MaterialAsset);
ConsoleType(MaterialAssetPtr, TypeMaterialAssetPtr, MaterialAsset, ASSET_ID_FIELD_PREFIX)
//-----------------------------------------------------------------------------
ConsoleGetType(TypeMaterialAssetPtr)
{
// Fetch asset Id.
return (*((AssetPtr<MaterialAsset>*)dptr)).getAssetId();
}
//-----------------------------------------------------------------------------
ConsoleSetType(TypeMaterialAssetPtr)
{
// Was a single argument specified?
if (argc == 1)
{
// Yes, so fetch field value.
const char* pFieldValue = argv[0];
// Fetch asset pointer.
AssetPtr<MaterialAsset>* pAssetPtr = dynamic_cast<AssetPtr<MaterialAsset>*>((AssetPtrBase*)(dptr));
// Is the asset pointer the correct type?
if (pAssetPtr == NULL)
{
// No, so fail.
//Con::warnf("(TypeMaterialAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
return;
}
// Set asset.
pAssetPtr->setAssetId(pFieldValue);
return;
}
// Warn.
Con::warnf("(TypeMaterialAssetPtr) - Cannot set multiple args to a single asset.");
}
ConsoleType(assetIdString, TypeMaterialAssetId, const char*, ASSET_ID_FIELD_PREFIX)
ConsoleGetType(TypeMaterialAssetId)
{
// Fetch asset Id.
return *((const char**)(dptr));
}
ConsoleSetType(TypeMaterialAssetId)
{
// Was a single argument specified?
if (argc == 1)
{
// Yes, so fetch field value.
const char* pFieldValue = argv[0];
// Fetch asset Id.
StringTableEntry* assetId = (StringTableEntry*)(dptr);
// Update asset value.
*assetId = StringTable->insert(pFieldValue);
return;
}
// Warn.
Con::warnf("(TypeMaterialAssetId) - Cannot set multiple args to a single asset.");
}
//-----------------------------------------------------------------------------
MaterialAsset::MaterialAsset()
{
mShaderGraphFile = "";
mScriptFile = StringTable->EmptyString();
mScriptPath = StringTable->EmptyString();
mMatDefinitionName = StringTable->EmptyString();
mMaterialDefinition = nullptr;
}
//-----------------------------------------------------------------------------
MaterialAsset::~MaterialAsset()
{
//SAFE_DELETE(mMaterialDefinition);
}
//-----------------------------------------------------------------------------
void MaterialAsset::consoleInit()
{
Parent::consoleInit();
Con::addVariable("$Core::NoMaterialAssetFallback", TypeString, &smNoMaterialAssetFallback,
"The assetId of the material to display when the requested material asset is missing.\n"
"@ingroup GFX\n");
smNoMaterialAssetFallback = StringTable->insert(Con::getVariable("$Core::NoMaterialAssetFallback"));
}
void MaterialAsset::initPersistFields()
{
docsURL;
// Call parent.
Parent::initPersistFields();
//addField("shaderGraph", TypeRealString, Offset(mShaderGraphFile, MaterialAsset), "");
//addProtectedField("scriptFile", TypeAssetLooseFilePath, Offset(mScriptFile, MaterialAsset),
// &setScriptFile, &getScriptFile, "Path to the file containing the material definition.");
addField("scriptFile", TypeAssetLooseFilePath, Offset(mScriptFile, MaterialAsset), "");
addField("materialDefinitionName", TypeString, Offset(mMatDefinitionName, MaterialAsset), "Name of the material definition this asset is for.");
}
void MaterialAsset::initializeAsset()
{
// Call parent.
Parent::initializeAsset();
mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
if (mMatDefinitionName == StringTable->EmptyString())
{
mLoadedState = Failed;
return;
}
if (size() != 0 && mScriptPath == StringTable->EmptyString())
{
mLoadedState = EmbeddedDefinition;
}
else if (Con::isScriptFile(mScriptPath))
{
if (!Sim::findObject(mMatDefinitionName))
{
if (Con::executeFile(mScriptPath, false, false))
{
mLoadedState = ScriptLoaded;
}
else
{
mLoadedState = Failed;
}
}
else
{
mLoadedState = DefinitionAlreadyExists;
}
}
load();
}
void MaterialAsset::onAssetRefresh()
{
// Ignore if not yet added to the sim.
if (!isProperlyAdded())
return;
// Call parent.
Parent::onAssetRefresh();
if (mMaterialDefinition)
{
mMaterialDefinition->flush();
mMaterialDefinition->reload();
}
else
{
load();
}
}
void MaterialAsset::setScriptFile(const char* pScriptFile)
{
// Sanity!
AssertFatal(pScriptFile != NULL, "Cannot use a NULL script file.");
pScriptFile = StringTable->insert(pScriptFile, true);
// Update.
mScriptFile = getOwned() ? expandAssetFilePath(pScriptFile) : pScriptFile;
// Refresh the asset.
refreshAsset();
}
//------------------------------------------------------------------------------
U32 MaterialAsset::load()
{
if (mMaterialDefinition)
{
mMaterialDefinition->safeDeleteObject();
}
if (mLoadedState == EmbeddedDefinition)
{
if (size() != 0)
{
for (U32 i = 0; i < size(); i++)
{
mMaterialDefinition = dynamic_cast<Material*>(getObject(i));
if (mMaterialDefinition)
{
mLoadedState = Ok;
mMaterialDefinition->setInternalName(getAssetId());
mMaterialDefinition->reload();
return mLoadedState;
}
}
}
}
else if ((mLoadedState == ScriptLoaded || mLoadedState == DefinitionAlreadyExists) && mMatDefinitionName != StringTable->EmptyString())
{
Material* matDef;
if (!Sim::findObject(mMatDefinitionName, matDef))
{
Con::errorf("MaterialAsset: Unable to find the Material %s", mMatDefinitionName);
mLoadedState = BadFileReference;
return mLoadedState;
}
mMaterialDefinition = matDef;
mLoadedState = Ok;
mMaterialDefinition->setInternalName(getAssetId());
mMaterialDefinition->reload();
return mLoadedState;
}
mLoadedState = Failed;
return mLoadedState;
}
//------------------------------------------------------------------------------
void MaterialAsset::copyTo(SimObject* object)
{
// Call to parent.
Parent::copyTo(object);
}
//------------------------------------------------------------------------------
U32 MaterialAsset::getAssetByMaterialName(StringTableEntry matName, AssetPtr<MaterialAsset>* matAsset)
{
AssetQuery query;
U32 foundAssetcount = AssetDatabase.findAssetType(&query, "MaterialAsset");
if (foundAssetcount == 0)
{
//Didn't work, so have us fall back to a placeholder asset
matAsset->setAssetId(MaterialAsset::smNoMaterialAssetFallback);
if (matAsset->isNull())
{
//Well that's bad, loading the fallback failed.
Con::warnf("MaterialAsset::getAssetByMaterialName - Finding of asset associated with material name %s failed with no fallback asset", matName);
return AssetErrCode::Failed;
}
//handle noshape not being loaded itself
if ((*matAsset)->mLoadedState == BadFileReference)
{
Con::warnf("MaterialAsset::getAssetByMaterialName - Finding of associated with aterial name %s failed, and fallback asset reported error of Bad File Reference.", matName);
return AssetErrCode::BadFileReference;
}
Con::warnf("MaterialAsset::getAssetByMaterialName - Finding of associated with aterial name %s failed, utilizing fallback asset", matName);
(*matAsset)->mLoadedState = AssetErrCode::UsingFallback;
return AssetErrCode::UsingFallback;
}
else
{
for (U32 i = 0; i < foundAssetcount; i++)
{
MaterialAsset* tMatAsset = AssetDatabase.acquireAsset<MaterialAsset>(query.mAssetList[i]);
if (tMatAsset && tMatAsset->getMaterialDefinitionName() == matName)
{
matAsset->setAssetId(query.mAssetList[i]);
AssetDatabase.releaseAsset(query.mAssetList[i]);
return (*matAsset)->mLoadedState;
}
AssetDatabase.releaseAsset(query.mAssetList[i]); //cleanup if that's not the one we needed
}
}
//Somehow we failed to bind an asset, so just use the fallback and mark the failure
matAsset->setAssetId(MaterialAsset::smNoMaterialAssetFallback);
(*matAsset)->mLoadedState = AssetErrCode::UsingFallback;
return AssetErrCode::UsingFallback;
}
StringTableEntry MaterialAsset::getAssetIdByMaterialName(StringTableEntry matName)
{
if (matName == StringTable->EmptyString())
return StringTable->EmptyString();
StringTableEntry materialAssetId = MaterialAsset::smNoMaterialAssetFallback;
AssetQuery query;
U32 foundCount = AssetDatabase.findAssetType(&query, "MaterialAsset");
if (foundCount != 0)
{
for (U32 i = 0; i < foundCount && materialAssetId == MaterialAsset::smNoMaterialAssetFallback; i++)
{
MaterialAsset* matAsset = AssetDatabase.acquireAsset<MaterialAsset>(query.mAssetList[i]);
if (matAsset)
{
if (matAsset->getMaterialDefinitionName() == matName)
materialAssetId = matAsset->getAssetId();
AssetDatabase.releaseAsset(query.mAssetList[i]);
}
}
}
return materialAssetId;
}
U32 MaterialAsset::getAssetById(StringTableEntry assetId, AssetPtr<MaterialAsset>* materialAsset)
{
(*materialAsset) = assetId;
if (materialAsset->notNull())
{
return (*materialAsset)->mLoadedState;
}
else
{
//Didn't work, so have us fall back to a placeholder asset
materialAsset->setAssetId(MaterialAsset::smNoMaterialAssetFallback);
if (materialAsset->isNull())
{
//Well that's bad, loading the fallback failed.
Con::warnf("MaterialAsset::getAssetById - Finding of asset with id %s failed with no fallback asset", assetId);
return AssetErrCode::Failed;
}
//handle noshape not being loaded itself
if ((*materialAsset)->mLoadedState == BadFileReference)
{
Con::warnf("MaterialAsset::getAssetById - Finding of asset with id %s failed, and fallback asset reported error of Bad File Reference.", assetId);
return AssetErrCode::BadFileReference;
}
Con::warnf("MaterialAsset::getAssetById - Finding of asset with id %s failed, utilizing fallback asset", assetId);
(*materialAsset)->mLoadedState = AssetErrCode::UsingFallback;
return AssetErrCode::UsingFallback;
}
}
SimObjectPtr<Material> MaterialAsset::findMaterialDefinitionByAssetId(StringTableEntry assetId)
{
SimSet* matSet = MATMGR->getMaterialSet();
if (matSet)
{
SimObjectPtr<Material> matDef = dynamic_cast<Material*>(matSet->findObjectByInternalName(assetId));
return matDef;
}
return nullptr;
}
#ifdef TORQUE_TOOLS
DefineEngineStaticMethod(MaterialAsset, getAssetIdByMaterialName, const char*, (const char* materialName), (""),
"Queries the Asset Database to see if any asset exists that is associated with the provided material name.\n"
"@return The AssetId of the associated asset, if any.")
{
return MaterialAsset::getAssetIdByMaterialName(StringTable->insert(materialName));
}
//MaterialAsset::findMaterialDefinitionByAssetId("Prototyping:Detail")
DefineEngineStaticMethod(MaterialAsset, findMaterialDefinitionByAssetId, S32, (const char* assetId), (""),
"Queries the MaterialSet to see if any MaterialDefinition exists that is associated to the provided assetId.\n"
"@return The MaterialDefinition Id associated to the assetId, if any")
{
SimObjectPtr<Material> matDef = MaterialAsset::findMaterialDefinitionByAssetId(StringTable->insert(assetId));
if (matDef.isNull())
return SimObjectId(0);
else
return matDef->getId();
}
DefineEngineMethod(MaterialAsset, getScriptPath, const char*, (), ,
"Gets the script file path for the asset.")
{
return object->getScriptPath();
}
#endif
#ifdef TORQUE_TOOLS
//-----------------------------------------------------------------------------
// GuiInspectorTypeAssetId
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT(GuiInspectorTypeMaterialAssetPtr);
ConsoleDocClass(GuiInspectorTypeMaterialAssetPtr,
"@brief Inspector field type for Shapes\n\n"
"Editor use only.\n\n"
"@internal"
);
void GuiInspectorTypeMaterialAssetPtr::consoleInit()
{
Parent::consoleInit();
ConsoleBaseType::getType(TypeMaterialAssetPtr)->setInspectorFieldType("GuiInspectorTypeMaterialAssetPtr");
}
GuiControl* GuiInspectorTypeMaterialAssetPtr::constructEditControl()
{
// Create base filename edit controls
GuiControl* retCtrl = Parent::constructEditControl();
if (retCtrl == NULL)
return retCtrl;
// Change filespec
char szBuffer[512];
const char* previewImage;
if (mInspector->getInspectObject() != nullptr)
{
dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"MaterialAsset\", \"AssetBrowser.changeAsset\", %s, %s);",
mInspector->getIdString(), mCaption);
mBrowseButton->setField("Command", szBuffer);
setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
previewImage = mInspector->getInspectObject()->getDataField(mCaption, NULL);
}
else
{
//if we don't have a target object, we'll be manipulating the desination value directly
dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"MaterialAsset\", \"AssetBrowser.changeAsset\", %s, \"%s\");",
mInspector->getIdString(), mVariableName);
mBrowseButton->setField("Command", szBuffer);
previewImage = Con::getVariable(mVariableName);
}
mLabel = new GuiTextCtrl();
mLabel->registerObject();
mLabel->setControlProfile(mProfile);
mLabel->setText(mCaption);
addObject(mLabel);
//
GuiTextEditCtrl* editTextCtrl = static_cast<GuiTextEditCtrl*>(retCtrl);
GuiControlProfile* toolEditProfile;
if (Sim::findObject("ToolsGuiTextEditProfile", toolEditProfile))
editTextCtrl->setControlProfile(toolEditProfile);
GuiControlProfile* toolDefaultProfile = nullptr;
Sim::findObject("ToolsGuiDefaultProfile", toolDefaultProfile);
//
mPreviewImage = new GuiBitmapCtrl();
mPreviewImage->registerObject();
if(toolDefaultProfile)
mPreviewImage->setControlProfile(toolDefaultProfile);
updatePreviewImage();
addObject(mPreviewImage);
//
mPreviewBorderButton = new GuiBitmapButtonCtrl();
mPreviewBorderButton->registerObject();
if(toolDefaultProfile)
mPreviewBorderButton->setControlProfile(toolDefaultProfile);
mPreviewBorderButton->_setBitmap(StringTable->insert("ToolsModule:cubemapBtnBorder_n_image"));
mPreviewBorderButton->setField("Command", szBuffer); //clicking the preview does the same thing as the edit button, for simplicity
addObject(mPreviewBorderButton);
//
// Create "Open in Editor" button
mEditButton = new GuiBitmapButtonCtrl();
dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.editAsset(%d.getText());", retCtrl->getId());
mEditButton->setField("Command", szBuffer);
mEditButton->setText("Edit");
mEditButton->setSizing(horizResizeLeft, vertResizeAspectTop);
mEditButton->setDataField(StringTable->insert("Profile"), NULL, "ToolsGuiButtonProfile");
mEditButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
mEditButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
mEditButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this asset in the Material Editor");
mEditButton->registerObject();
addObject(mEditButton);
//
mUseHeightOverride = true;
mHeightOverride = 72;
return retCtrl;
}
bool GuiInspectorTypeMaterialAssetPtr::updateRects()
{
S32 rowSize = 18;
S32 dividerPos, dividerMargin;
mInspector->getDivider(dividerPos, dividerMargin);
Point2I fieldExtent = getExtent();
Point2I fieldPos = getPosition();
mEditCtrlRect.set(0, 0, fieldExtent.x, fieldExtent.y);
mLabel->resize(Point2I(mProfile->mTextOffset.x, 0), Point2I(fieldExtent.x, rowSize));
RectI previewRect = RectI(Point2I(mProfile->mTextOffset.x, rowSize), Point2I(50, 50));
mPreviewBorderButton->resize(previewRect.point, previewRect.extent);
mPreviewImage->resize(previewRect.point, previewRect.extent);
S32 editPos = previewRect.point.x + previewRect.extent.x + 10;
mEdit->resize(Point2I(editPos, rowSize * 1.5), Point2I(fieldExtent.x - editPos - 5, rowSize));
mEditButton->resize(Point2I(fieldExtent.x - 105, previewRect.point.y + previewRect.extent.y - rowSize), Point2I(100, rowSize));
mBrowseButton->setHidden(true);
return true;
}
void GuiInspectorTypeMaterialAssetPtr::updateValue()
{
Parent::updateValue();
updatePreviewImage();
}
void GuiInspectorTypeMaterialAssetPtr::updatePreviewImage()
{
const char* matAssetId;
if (mInspector->getInspectObject() != nullptr)
matAssetId = mInspector->getInspectObject()->getDataField(mCaption, NULL);
else
matAssetId = Con::getVariable(mVariableName);
//if what we're working with isn't even a valid asset, don't present like we found a good one
if (!AssetDatabase.isDeclaredAsset(matAssetId))
{
mPreviewImage->_setBitmap(StringTable->insert("Core_Rendering:NoMaterial"));
return;
}
AssetPtr<MaterialAsset> matAssetDef = matAssetId;
if (matAssetDef.isNull() || matAssetDef->getStatus() != AssetBase::AssetErrCode::Ok ||
matAssetDef->getMaterialDefinitionName() == StringTable->EmptyString())
{
mPreviewImage->_setBitmap(StringTable->insert("Core_Rendering:WarningMaterial"));
return;
}
Material* matDef;
if (!Sim::findObject(matAssetDef->getMaterialDefinitionName(), matDef))
{
mPreviewImage->_setBitmap(StringTable->insert("Core_Rendering:WarningMaterial"));
return;
}
AssetPtr<ImageAsset> difMapAsset = matDef->getDiffuseMapAsset(0);
if (difMapAsset.isNull() || difMapAsset->getStatus() != AssetBase::AssetErrCode::Ok)
{
mPreviewImage->_setBitmap(StringTable->insert("Core_Rendering:WarningMaterial"));
return;
}
String matPreviewAssetId = String(difMapAsset->getAssetName()) + "_PreviewImage";
matPreviewAssetId.replace(":", "_");
matPreviewAssetId = "ToolsModule:" + matPreviewAssetId;
if (AssetDatabase.isDeclaredAsset(matPreviewAssetId.c_str()))
{
mPreviewImage->setBitmap(StringTable->insert(matPreviewAssetId.c_str()));
}
else
{
if (AssetDatabase.isDeclaredAsset(difMapAsset->getAssetId()))
{
mPreviewImage->setBitmap(difMapAsset->getAssetId());
}
}
if (mPreviewImage->getBitmapAsset().isNull())
mPreviewImage->setBitmap(StringTable->insert("ToolsModule:genericAssetIcon_image"));
}
void GuiInspectorTypeMaterialAssetPtr::setPreviewImage(StringTableEntry assetId)
{
//if what we're working with isn't even a valid asset, don't present like we found a good one
if (!AssetDatabase.isDeclaredAsset(assetId))
{
mPreviewImage->_setBitmap(StringTable->EmptyString());
return;
}
String matPreviewAssetId = String(assetId) + "_PreviewImage";
matPreviewAssetId.replace(":", "_");
matPreviewAssetId = "ToolsModule:" + matPreviewAssetId;
if (AssetDatabase.isDeclaredAsset(matPreviewAssetId.c_str()))
{
mPreviewImage->setBitmap(StringTable->insert(matPreviewAssetId.c_str()));
}
else
{
if (AssetDatabase.isDeclaredAsset(assetId))
{
MaterialAsset* matAsset = AssetDatabase.acquireAsset<MaterialAsset>(assetId);
if (matAsset && matAsset->getMaterialDefinition())
{
mPreviewImage->_setBitmap(matAsset->getMaterialDefinition()->_getDiffuseMap(0));
}
}
}
if (mPreviewImage->getBitmapAsset().isNull())
mPreviewImage->_setBitmap(StringTable->insert("ToolsModule:genericAssetIcon_image"));
}
IMPLEMENT_CONOBJECT(GuiInspectorTypeMaterialAssetId);
ConsoleDocClass(GuiInspectorTypeMaterialAssetId,
"@brief Inspector field type for Material Assets\n\n"
"Editor use only.\n\n"
"@internal"
);
void GuiInspectorTypeMaterialAssetId::consoleInit()
{
Parent::consoleInit();
ConsoleBaseType::getType(TypeMaterialAssetId)->setInspectorFieldType("GuiInspectorTypeMaterialAssetId");
}
#endif