mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-19 04:10:54 +00:00
53 lines
1.2 KiB
C++
53 lines
1.2 KiB
C++
#pragma once
|
|
#include "math/public/math_backend.h"
|
|
|
|
math_backend::backend math_backend::choose_backend(U32 cpu_flags)
|
|
{
|
|
#if defined(__x86_64__) || defined(_M_X64) || defined(_M_IX86)
|
|
|
|
if (cpu_flags & CPU_PROP_AVX2) return backend::avx2;
|
|
if (cpu_flags & CPU_PROP_AVX) return backend::avx;
|
|
if (cpu_flags & CPU_PROP_SSE4_1) return backend::sse41;
|
|
if (cpu_flags & CPU_PROP_SSE2) return backend::sse2;
|
|
|
|
#elif defined(__aarch64__) || defined(__ARM_NEON)
|
|
|
|
if (cpu_flags & CPU_NEON) return backend::neon;
|
|
|
|
#endif
|
|
return backend::scalar;
|
|
}
|
|
|
|
void math_backend::install_from_cpu_flags(uint32_t cpu_flags)
|
|
{
|
|
{
|
|
g_backend = choose_backend(cpu_flags);
|
|
|
|
switch (g_backend)
|
|
{
|
|
case backend::avx2:
|
|
float4::dispatch::install_avx2();
|
|
break;
|
|
|
|
case backend::avx:
|
|
//float4::dispatch::install_avx();
|
|
break;
|
|
|
|
case backend::sse41:
|
|
float4::dispatch::install_sse41();
|
|
break;
|
|
|
|
case backend::sse2:
|
|
float4::dispatch::install_sse2();
|
|
break;
|
|
|
|
case backend::neon:
|
|
float4::dispatch::install_neon();
|
|
break;
|
|
|
|
default:
|
|
float4::dispatch::install_scalar();
|
|
break;
|
|
}
|
|
}
|
|
}
|