Torque3D/Engine/source/math/public/float4_dispatch.h
marauder2k7 9ebcee420f moar changes
mac implementation had _mm_div (x86 intrinsic)
2026-03-05 18:55:32 +00:00

40 lines
1.2 KiB
C++

#pragma once
#ifndef _FLOAT4_DISPATCH_H_
#define _FLOAT4_DISPATCH_H_
#include <cstdint>
namespace math_backend::float4::dispatch
{
struct Float4Funcs
{
void (*add)(const float*, const float*, float*) = nullptr;
void (*sub)(const float*, const float*, float*) = nullptr;
void (*mul)(const float*, const float*, float*) = nullptr;
void (*mul_scalar)(const float*, float, float*) = nullptr;
void (*div)(const float*, const float*, float*) = nullptr;
void (*div_scalar)(const float*, float, float*) = nullptr;
float (*dot)(const float*, const float*) = nullptr;
float (*length)(const float*) = nullptr;
float (*lengthSquared)(const float*) = nullptr;
void (*normalize)(float*) = nullptr;
void (*lerp)(const float*, const float*, float, float*) = nullptr;
};
// Global dispatch table
extern Float4Funcs gFloat4;
// Backend installers (defined in ISA libraries)
void install_scalar();
void install_sse2();
void install_sse41();
void install_avx();
void install_avx2();
void install_neon();
// Centralized installer (engine calls this once)
void install_preferred();
}
#endif // !_FLOAT4_DISPATCH_H_